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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -541,19 +541,21 @@ BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr, GROUP *pGroup = NULL )
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if (curr->pBasicPlacement->bBodyType == TANK_NW ||
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curr->pBasicPlacement->bBodyType == TANK_NE)
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{
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while (1)
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ROTTING_CORPSE *pCorpse;
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//while (1)
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do
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{
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ROTTING_CORPSE *pCorpse = GetCorpseAtGridNo( curr->pBasicPlacement->usStartingGridNo, 0); // I assume we don't find tanks on the roof
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pCorpse = GetCorpseAtGridNo( curr->pBasicPlacement->usStartingGridNo, 0); // I assume we don't find tanks on the roof
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if (pCorpse)
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{
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// Assume this is a dead tank and have the replacement tank haul it away
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RemoveCorpse( pCorpse->iID);
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}
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else
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{
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break;
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}
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}
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//else
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//{
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//break;
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//}
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} while (pCorpse);
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}
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DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("AddPlacementToWorld: decide on placement"));
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