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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -611,7 +611,7 @@ void MakeRemainingTerroristsTougher( void )
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DeleteObj( &Object );
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Object.usItem = usNewItem;
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Object.bStatus[ 0 ] = 100;
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Object.ItemData.Generic.bStatus[ 0 ] = 100;
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for ( ubLoop = 0; ubLoop < NUM_TERRORISTS; ubLoop++ )
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{
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@@ -745,7 +745,7 @@ void MakeRemainingAssassinsTougher( void )
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DeleteObj( &Object );
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Object.usItem = usNewItem;
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Object.bStatus[ 0 ] = 100;
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Object.ItemData.Generic.bStatus[ 0 ] = 100;
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for ( ubLoop = 0; ubLoop < NUM_ASSASSINS; ubLoop++ )
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{
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