Fix for AI seeking climb point in toxic gas

Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-18 19:03:20 +00:00
parent 29b883f59d
commit fccef1faea
60 changed files with 921 additions and 887 deletions
+3 -3
View File
@@ -2742,10 +2742,10 @@ BOOLEAN AddDeadSoldierToUnLoadedSector( INT16 sMapX, INT16 sMapY, UINT8 bMapZ, S
if ( Item[pSoldier->inv[i].usItem].damageable ) // Madd: drop crappier items on higher difficulty levels
{
pSoldier->inv[i].bStatus[0] -= (gGameOptions.ubDifficultyLevel - 1) * Random(20);
pSoldier->inv[i].bStatus[0] = max(pSoldier->inv[i].bStatus[0],1); // never below 1%
pSoldier->inv[i].ItemData.Generic.bStatus[0] -= (gGameOptions.ubDifficultyLevel - 1) * Random(20);
pSoldier->inv[i].ItemData.Generic.bStatus[0] = max(pSoldier->inv[i].ItemData.Generic.bStatus[0],1); // never below 1%
}
memcpy( &(pWorldItems[ bCount ].o), &pSoldier->inv[i], sizeof( OBJECTTYPE ) );
pWorldItems[ bCount ].o = pSoldier->inv[i];
bCount++;
}
}