mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2742,10 +2742,10 @@ BOOLEAN AddDeadSoldierToUnLoadedSector( INT16 sMapX, INT16 sMapY, UINT8 bMapZ, S
|
||||
|
||||
if ( Item[pSoldier->inv[i].usItem].damageable ) // Madd: drop crappier items on higher difficulty levels
|
||||
{
|
||||
pSoldier->inv[i].bStatus[0] -= (gGameOptions.ubDifficultyLevel - 1) * Random(20);
|
||||
pSoldier->inv[i].bStatus[0] = max(pSoldier->inv[i].bStatus[0],1); // never below 1%
|
||||
pSoldier->inv[i].ItemData.Generic.bStatus[0] -= (gGameOptions.ubDifficultyLevel - 1) * Random(20);
|
||||
pSoldier->inv[i].ItemData.Generic.bStatus[0] = max(pSoldier->inv[i].ItemData.Generic.bStatus[0],1); // never below 1%
|
||||
}
|
||||
memcpy( &(pWorldItems[ bCount ].o), &pSoldier->inv[i], sizeof( OBJECTTYPE ) );
|
||||
pWorldItems[ bCount ].o = pSoldier->inv[i];
|
||||
bCount++;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user