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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -142,7 +142,7 @@ void HandleBulletSpecialFlags( INT32 iBulletIndex )
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else if ( pBullet->usFlags & ( BULLET_FLAG_KNIFE ) )
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{
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strcpy( AniParams.zCachedFile, "TILECACHE\\KNIFING.STI" );
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pBullet->ubItemStatus = pBullet->pFirer->inv[ HANDPOS ].bStatus[0];
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pBullet->ubItemStatus = pBullet->pFirer->inv[ HANDPOS ].ItemData.Generic.bStatus[0];
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}
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// Get direction to use for this guy....
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