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Fix for AI seeking climb point in toxic gas
Fix for civilians trying to climb the roof to seek noise Fix for punching and stabbing Transparent change: Gave names to anonymous structs in OBJECTTYPE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4392,36 +4392,36 @@ void WriteQuantityAndAttachments( OBJECTTYPE *pObject, INT32 yp )
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CHAR16 str[50];
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CHAR16 temp[5];
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UINT8 i;
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swprintf( str, L"Clips: %d (%d", pObject->ubNumberOfObjects, pObject->bStatus[0] );
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swprintf( str, L"Clips: %d (%d", pObject->ubNumberOfObjects, pObject->ItemData.Generic.bStatus[0] );
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for( i = 1; i < pObject->ubNumberOfObjects; i++ )
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{
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swprintf( temp, L", %d", pObject->bStatus[0] );
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swprintf( temp, L", %d", pObject->ItemData.Generic.bStatus[0] );
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wcscat( str, temp );
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}
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wcscat( str, L")" );
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gprintf( 320, yp, str );
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}
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else
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gprintf( 320, yp, L"%d rounds", pObject->bStatus[0] );
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gprintf( 320, yp, L"%d rounds", pObject->ItemData.Generic.bStatus[0] );
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return;
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}
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if( pObject->ubNumberOfObjects > 1 && fAttachments )
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{ //everything
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gprintf( 320, yp, L"%d%% Qty: %d %s",
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pObject->bStatus[0], pObject->ubNumberOfObjects, szAttach );
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pObject->ItemData.Generic.bStatus[0], pObject->ubNumberOfObjects, szAttach );
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}
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else if( pObject->ubNumberOfObjects > 1 )
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{ //condition and quantity
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gprintf( 320, yp, L"%d%% Qty: %d ",
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pObject->bStatus[0], pObject->ubNumberOfObjects );
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pObject->ItemData.Generic.bStatus[0], pObject->ubNumberOfObjects );
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}
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else if( fAttachments )
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{ //condition and attachments
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gprintf( 320, yp, L"%d%% %s", pObject->bStatus[0], szAttach );
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gprintf( 320, yp, L"%d%% %s", pObject->ItemData.Generic.bStatus[0], szAttach );
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}
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else
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{ //condition
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gprintf( 320, yp, L"%d%%", pObject->bStatus[0] );
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gprintf( 320, yp, L"%d%%", pObject->ItemData.Generic.bStatus[0] );
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}
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}
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