More UINT8 -> UINT16 changes

This commit is contained in:
Asdow
2024-11-11 00:08:30 +02:00
parent 040410b450
commit fcf2b27d1a
21 changed files with 121 additions and 121 deletions
+1 -1
View File
@@ -519,7 +519,7 @@ typedef struct SECTORINFO
//the more people go near it. A travel rating of 0 means there are never people
//around. This value is used for determining how often items would "vanish" from
//a sector (nice theory, except it isn't being used that way. Stealing is only in towns. ARM)
UINT8 ubNumberOfCivsAtLevel[ MAX_MILITIA_LEVELS ]; // town militia per experience class, 0/1/2 is GREEN/REGULAR/ELITE
UINT16 ubNumberOfCivsAtLevel[ MAX_MILITIA_LEVELS ]; // town militia per experience class, 0/1/2 is GREEN/REGULAR/ELITE
// HEADROCK HAM 3.6: Adding separate training percentage for MOBILES.
UINT8 usFiller3;
UINT8 usFiller1;