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More UINT8 -> UINT16 changes
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@@ -519,7 +519,7 @@ typedef struct SECTORINFO
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//the more people go near it. A travel rating of 0 means there are never people
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//around. This value is used for determining how often items would "vanish" from
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//a sector (nice theory, except it isn't being used that way. Stealing is only in towns. ARM)
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UINT8 ubNumberOfCivsAtLevel[ MAX_MILITIA_LEVELS ]; // town militia per experience class, 0/1/2 is GREEN/REGULAR/ELITE
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UINT16 ubNumberOfCivsAtLevel[ MAX_MILITIA_LEVELS ]; // town militia per experience class, 0/1/2 is GREEN/REGULAR/ELITE
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// HEADROCK HAM 3.6: Adding separate training percentage for MOBILES.
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UINT8 usFiller3;
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UINT8 usFiller1;
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