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More UINT8 -> UINT16 changes
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@@ -188,7 +188,7 @@ void ApplyMilitiaBonuses(SOLDIERTYPE* pMilitia);
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UINT8 GetApproximateEnemyLocationResolutionIndex();
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FLOAT GetAssignmentBonus(INT16 x, INT16 y);
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INT32 GetMiningPolicyBonus(INT16 townId);
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void GetBonusMilitia(INT16 x, INT16 y, UINT8& green, UINT8& regular, UINT8& elite, BOOLEAN createGroup);
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void GetBonusMilitia(INT16 x, INT16 y, UINT16& green, UINT16& regular, UINT16& elite, BOOLEAN createGroup);
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INT16 GetFortificationsBonus(UINT8 sector);
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FLOAT GetHarriersSpeedPenalty(UINT8 sector);
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FLOAT GetLoyaltyGainModifier();
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