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Make LANGUAGE switchable in runtime (#653)
squashed into a single commit because doing it in steps that all
compiled involved a lot of boilerplate that is pointless to commit to
the repository. GH still has the PR for reference.
g_lang, MAX_MESSAGES_ON_MAP_BOTTOM, and GetLanguagePrefix() were
compile-time constants selected by the ENGLISH/GERMAN/... build
define. They're now runtime, defaulting to the same per-exe value the
define used to pick, and overridable at startup from [Ja2 Settings]
LANGUAGE in Ja2.ini.
-
XMLTacticalMessages is filled at runtime from NewTacticalMessages.xml,
never from compiled-in per-language data: all 8 per-language definitions
were the identical all-zero { L"" }. Delete them and define one shared
buffer in Utils/XML_Language.cpp (the loader) instead of pointer-rebinding
it like the static tables — this drops 9 dead 800KB zero-buffers (8
namespaced copies in LanguageStrings.cpp plus the standalone one) and
leaves no bind-ordering hazard for the XML load path.
-
ExportStrings.cpp privately recompiled one language's full text table
by #including the raw _<LANG>Text.cpp inside namespace Loc, keyed off
the exe-level ENGLISH/GERMAN/... compile macro (whichever the build
happened to select). That's redundant with the pointer globals every
other subsystem already uses (Text.h / LanguageStrings.cpp).
Drop the private copy; the unqualified table names in Loc::ExportStrings
now resolve to the global pointer externs, which BindLanguageStrings has
already rebound to the runtime g_lang by the time this runs (EXPORT_STRINGS
ini flag, checked after GetRuntimeSettings in sgp.cpp). gs_Lang (used only
by Loc::Translate for the Polish/Russian byte remap on raw .edt exports) is
now derived from g_lang via ToLocLanguage, so the export always matches
whatever language is actually active instead of a compile-time pick.
-
Editor/popupmenu.cpp and Strategic/Scheduling.cpp kept their own
call-site extern of gszScheduleActions as CHAR16[NUM_SCHEDULE_ACTIONS][20]
after the real definition changed into a rebindable pointer
(CHAR16 (*)[20], LanguageStrings.cpp). MSVC decays the outer array
dimension when mangling globals, so both declarations produce the same
symbol (?gszScheduleActions@@3PAY0BE@_WA) and the mismatch linked
silently -- but the array-typed TUs then indexed the 4-byte pointer
slot itself as string data, so the editor schedule popup and the map
schedule message text read garbage.
-
add text.def to be single-source of truth on symbol names and use it
.much simpler, less error prone if adding more strings
-
add pseudo interface for language state. MAX_SAGES_ON_BOTTOM must always
change in lockstep with g_lang. this isn't foolproof but better
---------
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
ba64ed53c6
commit
fd2c74727e
+1
-16
@@ -1,23 +1,8 @@
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set(i18nSrc
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"${CMAKE_CURRENT_SOURCE_DIR}/language.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/LanguageStrings.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Ja2 Libs.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/ExportStrings.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_ChineseText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_DutchText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_EnglishText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_FrenchText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_GermanText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_ItalianText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25ChineseText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25DutchText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25EnglishText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25FrenchText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25GermanText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25ItalianText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25PolishText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_Ja25RussianText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_PolishText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/_RussianText.cpp"
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"${CMAKE_CURRENT_SOURCE_DIR}/Multi Language Graphic Utils.cpp"
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PARENT_SCOPE
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)
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+277
-280
@@ -29,42 +29,39 @@ namespace Loc
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//////////////////////////////////////////////////////////
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//#define GERMAN
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#include "Text.h"
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namespace Loc
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#include <language.hpp>
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// Declared only as bare externs at their call sites (Ja2/, Strategic/) -- the same
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// escapees the C10 header sweep and Cn+1 residue (docs/plans/language-design.md) missed
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// because Text.h never declared them. This TU needs them too.
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extern STR16* gzIntroScreen;
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extern STR16* pBullseyeStrings;
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extern STR16* pContractButtonString;
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extern STR16* pUpdatePanelButtons;
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extern STR16* sRepairsDoneString;
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// Table symbols below (Loc::pTownNames etc.) are unqualified inside Loc::ExportStrings's
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// body, so they resolve to the pointer globals in Text.h/LanguageStrings.cpp -- rebound to
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// the runtime-selected g_lang by BindLanguageStrings before this ever runs (sgp.cpp,
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// GetRuntimeSettings then EXPORT_STRINGS ini check). No private per-language copy needed.
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namespace
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{
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#ifdef CHINESE
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# include "_ChineseText.cpp"
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static Loc::Language gs_Lang = Loc::Chinese;
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#endif
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#ifdef DUTCH
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# include "_DutchText.cpp"
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static Loc::Language gs_Lang = Loc::Dutch;
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#endif
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#ifdef ENGLISH
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# include "_EnglishText.cpp"
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static Loc::Language gs_Lang = Loc::English;
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#endif
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#ifdef FRENCH
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# include "_FrenchText.cpp"
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static Loc::Language gs_Lang = Loc::French;
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#endif
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#ifdef GERMAN
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# include "_GermanText.cpp"
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static Loc::Language gs_Lang = Loc::German;
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#endif
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#ifdef ITALIAN
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# include "_ItalianText.cpp"
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static Loc::Language gs_Lang = Loc::Italian;
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#endif
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#ifdef POLISH
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# include "_PolishText.cpp"
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static Loc::Language gs_Lang = Loc::Polish;
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#endif
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#ifdef RUSSIAN
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# include "_RussianText.cpp"
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static Loc::Language gs_Lang = Loc::Russian;
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#endif
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Loc::Language ToLocLanguage(i18n::Lang lang)
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{
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switch (lang)
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{
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case i18n::Lang::zh: return Loc::Chinese;
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case i18n::Lang::nl: return Loc::Dutch;
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case i18n::Lang::en: return Loc::English;
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case i18n::Lang::fr: return Loc::French;
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case i18n::Lang::de: return Loc::German;
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case i18n::Lang::it: return Loc::Italian;
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case i18n::Lang::pl: return Loc::Polish;
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case i18n::Lang::ru: return Loc::Russian;
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}
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return Loc::English;
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}
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}
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#include "Assignments.h"
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@@ -102,271 +99,271 @@ bool Loc::ExportStrings()
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vfs::PropertyContainer props;
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//not_required ExportSection(props, L"Ja2Credits", Loc::pCreditsJA2113, 0, 7);
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ExportSection(props, L"WeaponType", Loc::WeaponType, 0, MAXITEMS);
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ExportSection(props, L"TeamTurn", Loc::TeamTurnString, 0, 10);
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ExportSection(props, L"Message", Loc::Message, 0, TEXT_NUM_STR_MESSAGE);
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ExportSection(props, L"TownNames", Loc::pTownNames, 0, MAX_TOWNS);
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ExportSection(props, L"Time", Loc::sTimeStrings, 0, 6);
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ExportSection(props, L"Assignment", Loc::pAssignmentStrings, 0, NUM_ASSIGNMENTS);
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ExportSection(props, L"PersonnelAssignment", Loc::pPersonnelAssignmentStrings, 0, NUM_ASSIGNMENTS);
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ExportSection(props, L"LongAssignment", Loc::pLongAssignmentStrings, 0, NUM_ASSIGNMENTS);
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ExportSection(props, L"Militia", Loc::pMilitiaString, 0, 3);
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//not_required ExportSection(props, L"Ja2Credits", pCreditsJA2113, 0, 7);
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ExportSection(props, L"WeaponType", WeaponType, 0, MAXITEMS);
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ExportSection(props, L"TeamTurn", TeamTurnString, 0, 10);
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ExportSection(props, L"Message", Message, 0, TEXT_NUM_STR_MESSAGE);
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ExportSection(props, L"TownNames", pTownNames, 0, MAX_TOWNS);
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ExportSection(props, L"Time", sTimeStrings, 0, 6);
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ExportSection(props, L"Assignment", pAssignmentStrings, 0, NUM_ASSIGNMENTS);
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ExportSection(props, L"PersonnelAssignment", pPersonnelAssignmentStrings, 0, NUM_ASSIGNMENTS);
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ExportSection(props, L"LongAssignment", pLongAssignmentStrings, 0, NUM_ASSIGNMENTS);
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ExportSection(props, L"Militia", pMilitiaString, 0, 3);
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ExportSection(props, L"MilitiaButton", Loc::pMilitiaButtonString, 0, 2);
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ExportSection(props, L"Condition", Loc::pConditionStrings, 0, 9);
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ExportSection(props, L"EpcMenu", Loc::pEpcMenuStrings, 0, MAX_EPC_MENU_STRING_COUNT);
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ExportSection(props, L"Contract", Loc::pContractStrings, 0, MAX_CONTRACT_MENU_STRING_COUNT);
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ExportSection(props, L"POW", Loc::pPOWStrings, 0, 2);
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ExportSection(props, L"InvPanelTitle", Loc::pInvPanelTitleStrings, 0, 5);
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ExportSection(props, L"LongAttribute", Loc::pLongAttributeStrings, 0, 10);
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ExportSection(props, L"ShortAttribute", Loc::pShortAttributeStrings, 0, 10);
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ExportSection(props, L"UpperLeftMapScreen", Loc::pUpperLeftMapScreenStrings, 0, 6);
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ExportSection(props, L"Training", Loc::pTrainingStrings, 0, 4);
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ExportSection(props, L"MilitiaButton", pMilitiaButtonString, 0, 2);
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ExportSection(props, L"Condition", pConditionStrings, 0, 9);
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ExportSection(props, L"EpcMenu", pEpcMenuStrings, 0, MAX_EPC_MENU_STRING_COUNT);
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ExportSection(props, L"Contract", pContractStrings, 0, MAX_CONTRACT_MENU_STRING_COUNT);
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ExportSection(props, L"POW", pPOWStrings, 0, 2);
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ExportSection(props, L"InvPanelTitle", pInvPanelTitleStrings, 0, 5);
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ExportSection(props, L"LongAttribute", pLongAttributeStrings, 0, 10);
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ExportSection(props, L"ShortAttribute", pShortAttributeStrings, 0, 10);
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ExportSection(props, L"UpperLeftMapScreen", pUpperLeftMapScreenStrings, 0, 6);
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ExportSection(props, L"Training", pTrainingStrings, 0, 4);
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ExportSection(props, L"GuardMenu", Loc::pGuardMenuStrings, 0, 10);
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ExportSection(props, L"OtherGuardMenu", Loc::pOtherGuardMenuStrings, 0, 10);
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ExportSection(props, L"AssignMenu", Loc::pAssignMenuStrings, 0, MAX_ASSIGN_STRING_COUNT);
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ExportSection(props, L"MilitiaControlMenu", Loc::pMilitiaControlMenuStrings, 0, MAX_MILCON_STRING_COUNT);
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ExportSection(props, L"RemoveMerc", Loc::pRemoveMercStrings, 0, MAX_REMOVE_MERC_COUNT);
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ExportSection(props, L"AttributeMenu", Loc::pAttributeMenuStrings, 0, MAX_ATTRIBUTE_STRING_COUNT);
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ExportSection(props, L"TrainingMenu", Loc::pTrainingMenuStrings, 0, MAX_TRAIN_STRING_COUNT);
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ExportSection(props, L"SquadMenu", Loc::pSquadMenuStrings, 0, MAX_SQUAD_MENU_STRING_COUNT);
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ExportSection(props, L"GuardMenu", pGuardMenuStrings, 0, 10);
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ExportSection(props, L"OtherGuardMenu", pOtherGuardMenuStrings, 0, 10);
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ExportSection(props, L"AssignMenu", pAssignMenuStrings, 0, MAX_ASSIGN_STRING_COUNT);
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ExportSection(props, L"MilitiaControlMenu", pMilitiaControlMenuStrings, 0, MAX_MILCON_STRING_COUNT);
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ExportSection(props, L"RemoveMerc", pRemoveMercStrings, 0, MAX_REMOVE_MERC_COUNT);
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ExportSection(props, L"AttributeMenu", pAttributeMenuStrings, 0, MAX_ATTRIBUTE_STRING_COUNT);
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ExportSection(props, L"TrainingMenu", pTrainingMenuStrings, 0, MAX_TRAIN_STRING_COUNT);
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ExportSection(props, L"SquadMenu", pSquadMenuStrings, 0, MAX_SQUAD_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchMenu", Loc::pSnitchMenuStrings, 0, MAX_SNITCH_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchMenuDesc", Loc::pSnitchMenuDescStrings, 0, MAX_SNITCH_MENU_STRING_COUNT-1);
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ExportSection(props, L"SnitchToggleMenu", Loc::pSnitchToggleMenuStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchToggleMenuDesc", Loc::pSnitchToggleMenuDescStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT-1);
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ExportSection(props, L"SnitchSectorMenu", Loc::pSnitchSectorMenuStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchSectorMenuDesc", Loc::pSnitchSectorMenuDescStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT-1);
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ExportSection(props, L"PrisonerMenu", Loc::pPrisonerMenuStrings, 0, MAX_PRISONER_MENU_STRING_COUNT );
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ExportSection(props, L"PrisonerMenuDesc", Loc::pPrisonerMenuDescStrings, 0, MAX_PRISONER_MENU_STRING_COUNT - 1 );
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ExportSection(props, L"SnitchPrisonExposed", Loc::pSnitchPrisonExposedStrings, 0, NUM_SNITCH_PRISON_EXPOSED);
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ExportSection(props, L"SnitchGatheringRumoursResult", Loc::pSnitchGatheringRumoursResultStrings, 0, NUM_SNITCH_GATHERING_RUMOURS_RESULT);
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ExportSection(props, L"SnitchMenu", pSnitchMenuStrings, 0, MAX_SNITCH_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchMenuDesc", pSnitchMenuDescStrings, 0, MAX_SNITCH_MENU_STRING_COUNT-1);
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ExportSection(props, L"SnitchToggleMenu", pSnitchToggleMenuStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchToggleMenuDesc", pSnitchToggleMenuDescStrings, 0, MAX_SNITCH_TOGGLE_MENU_STRING_COUNT-1);
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ExportSection(props, L"SnitchSectorMenu", pSnitchSectorMenuStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT);
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ExportSection(props, L"SnitchSectorMenuDesc", pSnitchSectorMenuDescStrings, 0, MAX_SNITCH_SECTOR_MENU_STRING_COUNT-1);
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ExportSection(props, L"PrisonerMenu", pPrisonerMenuStrings, 0, MAX_PRISONER_MENU_STRING_COUNT );
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ExportSection(props, L"PrisonerMenuDesc", pPrisonerMenuDescStrings, 0, MAX_PRISONER_MENU_STRING_COUNT - 1 );
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ExportSection(props, L"SnitchPrisonExposed", pSnitchPrisonExposedStrings, 0, NUM_SNITCH_PRISON_EXPOSED);
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ExportSection(props, L"SnitchGatheringRumoursResult", pSnitchGatheringRumoursResultStrings, 0, NUM_SNITCH_GATHERING_RUMOURS_RESULT);
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ExportSection(props, L"PersonnelTitle", Loc::pPersonnelTitle, 0, 1);
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ExportSection(props, L"PersonnelScreen", Loc::pPersonnelScreenStrings, 0, TEXT_NUM_PRSNL);
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ExportSection(props, L"PersonnelTitle", pPersonnelTitle, 0, 1);
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ExportSection(props, L"PersonnelScreen", pPersonnelScreenStrings, 0, TEXT_NUM_PRSNL);
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ExportSection(props, L"MercSkill", Loc::gzMercSkillText, 0, NUM_SKILLTRAITS_OT);
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ExportSection(props, L"TacticalPopupButton", Loc::pTacticalPopupButtonStrings, 0, NUM_ICONS);
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ExportSection(props, L"DoorTrap", Loc::pDoorTrapStrings, 0, NUM_DOOR_TRAPS);
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ExportSection(props, L"ContractExtend", Loc::pContractExtendStrings, 0, NUM_CONTRACT_EXTEND);
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ExportSection(props, L"MapScreenMouseRegionHelp", Loc::pMapScreenMouseRegionHelpText, 0, 6);
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ExportSection(props, L"NoiseVol", Loc::pNoiseVolStr, 0, 4);
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ExportSection(props, L"NoiseType", Loc::pNoiseTypeStr, 0, 12);
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ExportSection(props, L"Direction", Loc::pDirectionStr, 0, 8);
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ExportSection(props, L"LandType", Loc::pLandTypeStrings, 0, NUM_TRAVTERRAIN_TYPES);
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ExportSection(props, L"Strategic", Loc::gpStrategicString, 0, TEXT_NUM_STRATEGIC_TEXT);
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ExportSection(props, L"MercSkill", gzMercSkillText, 0, NUM_SKILLTRAITS_OT);
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ExportSection(props, L"TacticalPopupButton", pTacticalPopupButtonStrings, 0, NUM_ICONS);
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ExportSection(props, L"DoorTrap", pDoorTrapStrings, 0, NUM_DOOR_TRAPS);
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ExportSection(props, L"ContractExtend", pContractExtendStrings, 0, NUM_CONTRACT_EXTEND);
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ExportSection(props, L"MapScreenMouseRegionHelp", pMapScreenMouseRegionHelpText, 0, 6);
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ExportSection(props, L"NoiseVol", pNoiseVolStr, 0, 4);
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ExportSection(props, L"NoiseType", pNoiseTypeStr, 0, 12);
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ExportSection(props, L"Direction", pDirectionStr, 0, 8);
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ExportSection(props, L"LandType", pLandTypeStrings, 0, NUM_TRAVTERRAIN_TYPES);
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ExportSection(props, L"Strategic", gpStrategicString, 0, TEXT_NUM_STRATEGIC_TEXT);
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ExportSection(props, L"GameClock", Loc::gpGameClockString, 0, TEXT_NUM_GAMECLOCK);
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ExportSection(props, L"KeyDescription", Loc::sKeyDescriptionStrings, 0, 2);
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ExportSection(props, L"WeaponStatsDesc", Loc::gWeaponStatsDesc, 0, 17);
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ExportSection(props, L"WeaponStatsFasthelpTactical",Loc::gzWeaponStatsFasthelpTactical, 0, 29);
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ExportSection(props, L"MiscItemStatsFasthelp", Loc::gzMiscItemStatsFasthelp, 0, 34);
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ExportSection(props, L"MoneyStatsDesc", Loc::gMoneyStatsDesc, 0, TEXT_NUM_MONEY_DESC);
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ExportSection(props, L"GameClock", gpGameClockString, 0, TEXT_NUM_GAMECLOCK);
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ExportSection(props, L"KeyDescription", sKeyDescriptionStrings, 0, 2);
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ExportSection(props, L"WeaponStatsDesc", gWeaponStatsDesc, 0, 17);
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ExportSection(props, L"WeaponStatsFasthelpTactical",gzWeaponStatsFasthelpTactical, 0, 29);
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ExportSection(props, L"MiscItemStatsFasthelp", gzMiscItemStatsFasthelp, 0, 34);
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ExportSection(props, L"MoneyStatsDesc", gMoneyStatsDesc, 0, TEXT_NUM_MONEY_DESC);
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ExportSection(props, L"Health", Loc::zHealthStr, 0, 7);
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ExportSection(props, L"MoneyAmounts", Loc::gzMoneyAmounts, 0, 6);
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ExportSection(props, L"ProsLabel", Loc::gzProsLabel, 0, 1);
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ExportSection(props, L"ConsLabel", Loc::gzConsLabel, 0, 1);
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ExportSection(props, L"TalkMenu", Loc::zTalkMenuStrings, 0, 6);
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ExportSection(props, L"Dealer", Loc::zDealerStrings, 0, 4);
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ExportSection(props, L"DialogActions", Loc::zDialogActions, 0, 1);
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ExportSection(props, L"Vehicle", Loc::pVehicleStrings, 0, 6);
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ExportSection(props, L"ShortVehicle", Loc::pShortVehicleStrings, 0, 6);
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ExportSection(props, L"VehicleName", Loc::zVehicleName, 0, 6);
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ExportSection(props, L"VehicleSeatsStrings", Loc::pVehicleSeatsStrings, 0, 2);
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ExportSection(props, L"Health", zHealthStr, 0, 7);
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ExportSection(props, L"MoneyAmounts", gzMoneyAmounts, 0, 6);
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ExportSection(props, L"ProsLabel", gzProsLabel, 0, 1);
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ExportSection(props, L"ConsLabel", gzConsLabel, 0, 1);
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ExportSection(props, L"TalkMenu", zTalkMenuStrings, 0, 6);
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ExportSection(props, L"Dealer", zDealerStrings, 0, 4);
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ExportSection(props, L"DialogActions", zDialogActions, 0, 1);
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ExportSection(props, L"Vehicle", pVehicleStrings, 0, 6);
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ExportSection(props, L"ShortVehicle", pShortVehicleStrings, 0, 6);
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ExportSection(props, L"VehicleName", zVehicleName, 0, 6);
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ExportSection(props, L"VehicleSeatsStrings", pVehicleSeatsStrings, 0, 2);
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ExportSection(props, L"Tactical", Loc::TacticalStr, 0, TEXT_NUM_TACTICAL_STR);
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ExportSection(props, L"ExitingSectorHelp", Loc::pExitingSectorHelpText, 0, TEXT_NUM_EXIT_GUI);
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ExportSection(props, L"Repair", Loc::pRepairStrings, 0, 4);
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ExportSection(props, L"PreStatBuild", Loc::sPreStatBuildString, 0, 6);
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ExportSection(props, L"StatGain", Loc::sStatGainStrings, 0, 11);
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ExportSection(props, L"HelicopterEta", Loc::pHelicopterEtaStrings, 0, TEXT_NUM_STR_HELI_ETA);
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ExportSection(props, L"HelicopterRepair", Loc::pHelicopterRepairRefuelStrings, 0, TEXT_NUM_STR_HELI_REPAIRS);
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ExportSection(props, L"MapLevel", Loc::sMapLevelString, 0, 1);
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ExportSection(props, L"Loyal", Loc::gsLoyalString, 0, 1);
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ExportSection(props, L"Underground", Loc::gsUndergroundString, 0, 1);
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ExportSection(props, L"TimeStings", Loc::gsTimeStrings, 0, 1);
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ExportSection(props, L"Tactical", TacticalStr, 0, TEXT_NUM_TACTICAL_STR);
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ExportSection(props, L"ExitingSectorHelp", pExitingSectorHelpText, 0, TEXT_NUM_EXIT_GUI);
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ExportSection(props, L"Repair", pRepairStrings, 0, 4);
|
||||
ExportSection(props, L"PreStatBuild", sPreStatBuildString, 0, 6);
|
||||
ExportSection(props, L"StatGain", sStatGainStrings, 0, 11);
|
||||
ExportSection(props, L"HelicopterEta", pHelicopterEtaStrings, 0, TEXT_NUM_STR_HELI_ETA);
|
||||
ExportSection(props, L"HelicopterRepair", pHelicopterRepairRefuelStrings, 0, TEXT_NUM_STR_HELI_REPAIRS);
|
||||
ExportSection(props, L"MapLevel", sMapLevelString, 0, 1);
|
||||
ExportSection(props, L"Loyal", gsLoyalString, 0, 1);
|
||||
ExportSection(props, L"Underground", gsUndergroundString, 0, 1);
|
||||
ExportSection(props, L"TimeStings", gsTimeStrings, 0, 1);
|
||||
|
||||
ExportSection(props, L"Facilities", Loc::sFacilitiesStrings, 0, 7);
|
||||
ExportSection(props, L"MapPopUpInventory", Loc::pMapPopUpInventoryText, 0, 2);
|
||||
ExportSection(props, L"TownInfo", Loc::pwTownInfoStrings, 0, 12);
|
||||
ExportSection(props, L"Mine", Loc::pwMineStrings, 0, 14);
|
||||
ExportSection(props, L"MiscSector", Loc::pwMiscSectorStrings, 0, 7);
|
||||
ExportSection(props, L"MapInventoryError", Loc::pMapInventoryErrorString, 0, 7);
|
||||
ExportSection(props, L"MapInventory", Loc::pMapInventoryStrings, 0, 2);
|
||||
ExportSection(props, L"MapScreenFastHelp", Loc::pMapScreenFastHelpTextList, 0, 10);
|
||||
ExportSection(props, L"MovementMenu", Loc::pMovementMenuStrings, 0, 4);
|
||||
ExportSection(props, L"UpdateMerc", Loc::pUpdateMercStrings, 0, 6);
|
||||
ExportSection(props, L"Facilities", sFacilitiesStrings, 0, 7);
|
||||
ExportSection(props, L"MapPopUpInventory", pMapPopUpInventoryText, 0, 2);
|
||||
ExportSection(props, L"TownInfo", pwTownInfoStrings, 0, 12);
|
||||
ExportSection(props, L"Mine", pwMineStrings, 0, 14);
|
||||
ExportSection(props, L"MiscSector", pwMiscSectorStrings, 0, 7);
|
||||
ExportSection(props, L"MapInventoryError", pMapInventoryErrorString, 0, 7);
|
||||
ExportSection(props, L"MapInventory", pMapInventoryStrings, 0, 2);
|
||||
ExportSection(props, L"MapScreenFastHelp", pMapScreenFastHelpTextList, 0, 10);
|
||||
ExportSection(props, L"MovementMenu", pMovementMenuStrings, 0, 4);
|
||||
ExportSection(props, L"UpdateMerc", pUpdateMercStrings, 0, 6);
|
||||
|
||||
ExportSection(props, L"MapScreenBorderButtonHelp", Loc::pMapScreenBorderButtonHelpText,0, 6);
|
||||
ExportSection(props, L"MapScreenBottomFastHelp", Loc::pMapScreenBottomFastHelp, 0, 8);
|
||||
ExportSection(props, L"MapScreenBottom", Loc::pMapScreenBottomText, 0, 1);
|
||||
ExportSection(props, L"MercDead", Loc::pMercDeadString, 0, 1);
|
||||
ExportSection(props, L"Day", Loc::pDayStrings, 0, 1);
|
||||
ExportSection(props, L"SenderName", Loc::pSenderNameList, 0, 51);
|
||||
ExportSection(props, L"Traverse", Loc::pTraverseStrings, 0, 2);
|
||||
ExportSection(props, L"NewMail", Loc::pNewMailStrings, 0, 1);
|
||||
ExportSection(props, L"DeleteMail", Loc::pDeleteMailStrings, 0, 2);
|
||||
ExportSection(props, L"EmailHeader", Loc::pEmailHeaders, 0, 3);
|
||||
ExportSection(props, L"MapScreenBorderButtonHelp", pMapScreenBorderButtonHelpText,0, 6);
|
||||
ExportSection(props, L"MapScreenBottomFastHelp", pMapScreenBottomFastHelp, 0, 8);
|
||||
ExportSection(props, L"MapScreenBottom", pMapScreenBottomText, 0, 1);
|
||||
ExportSection(props, L"MercDead", pMercDeadString, 0, 1);
|
||||
ExportSection(props, L"Day", pDayStrings, 0, 1);
|
||||
ExportSection(props, L"SenderName", pSenderNameList, 0, 51);
|
||||
ExportSection(props, L"Traverse", pTraverseStrings, 0, 2);
|
||||
ExportSection(props, L"NewMail", pNewMailStrings, 0, 1);
|
||||
ExportSection(props, L"DeleteMail", pDeleteMailStrings, 0, 2);
|
||||
ExportSection(props, L"EmailHeader", pEmailHeaders, 0, 3);
|
||||
|
||||
ExportSection(props, L"EmailTitle", Loc::pEmailTitleText, 0, 1);
|
||||
ExportSection(props, L"FinanceTitle", Loc::pFinanceTitle, 0, 1);
|
||||
ExportSection(props, L"FinanceSummary", Loc::pFinanceSummary, 0, 12);
|
||||
ExportSection(props, L"FinanceHeader", Loc::pFinanceHeaders, 0, 7);
|
||||
ExportSection(props, L"Transaction", Loc::pTransactionText, 0, TEXT_NUM_FINCANCES);
|
||||
ExportSection(props, L"TransactionAlternate", Loc::pTransactionAlternateText, 0, 4);
|
||||
ExportSection(props, L"Skyrider", Loc::pSkyriderText, 0, 7);
|
||||
ExportSection(props, L"Moral", Loc::pMoralStrings, 0, 6);
|
||||
ExportSection(props, L"LeftEquipment", Loc::pLeftEquipmentString, 0, 2);
|
||||
ExportSection(props, L"MapScreenStatus", Loc::pMapScreenStatusStrings, 0, 5);
|
||||
ExportSection(props, L"EmailTitle", pEmailTitleText, 0, 1);
|
||||
ExportSection(props, L"FinanceTitle", pFinanceTitle, 0, 1);
|
||||
ExportSection(props, L"FinanceSummary", pFinanceSummary, 0, 12);
|
||||
ExportSection(props, L"FinanceHeader", pFinanceHeaders, 0, 7);
|
||||
ExportSection(props, L"Transaction", pTransactionText, 0, TEXT_NUM_FINCANCES);
|
||||
ExportSection(props, L"TransactionAlternate", pTransactionAlternateText, 0, 4);
|
||||
ExportSection(props, L"Skyrider", pSkyriderText, 0, 7);
|
||||
ExportSection(props, L"Moral", pMoralStrings, 0, 6);
|
||||
ExportSection(props, L"LeftEquipment", pLeftEquipmentString, 0, 2);
|
||||
ExportSection(props, L"MapScreenStatus", pMapScreenStatusStrings, 0, 5);
|
||||
|
||||
ExportSection(props, L"MapScreenPrevNextCharButtonHelp", Loc::pMapScreenPrevNextCharButtonHelpText, 0, 2);
|
||||
ExportSection(props, L"Eta", Loc::pEtaString, 0, 1);
|
||||
ExportSection(props, L"TrashItem", Loc::pTrashItemText, 0, 2);
|
||||
ExportSection(props, L"MapError", Loc::pMapErrorString, 0, 50);
|
||||
ExportSection(props, L"MapPlot", Loc::pMapPlotStrings, 0, 5);
|
||||
ExportSection(props, L"Bullseye", Loc::pBullseyeStrings, 0, 5);
|
||||
ExportSection(props, L"MiscMapScreenMouseRegionHelp", Loc::pMiscMapScreenMouseRegionHelpText, 0, 3);
|
||||
ExportSection(props, L"MercHeLeave", Loc::pMercHeLeaveString, 0, 5);
|
||||
ExportSection(props, L"MercSheLeave", Loc::pMercSheLeaveString, 0, 5);
|
||||
ExportSection(props, L"MercContractOver", Loc::pMercContractOverStrings, 0, 5);
|
||||
ExportSection(props, L"MapScreenPrevNextCharButtonHelp", pMapScreenPrevNextCharButtonHelpText, 0, 2);
|
||||
ExportSection(props, L"Eta", pEtaString, 0, 1);
|
||||
ExportSection(props, L"TrashItem", pTrashItemText, 0, 2);
|
||||
ExportSection(props, L"MapError", pMapErrorString, 0, 50);
|
||||
ExportSection(props, L"MapPlot", pMapPlotStrings, 0, 5);
|
||||
ExportSection(props, L"Bullseye", pBullseyeStrings, 0, 5);
|
||||
ExportSection(props, L"MiscMapScreenMouseRegionHelp", pMiscMapScreenMouseRegionHelpText, 0, 3);
|
||||
ExportSection(props, L"MercHeLeave", pMercHeLeaveString, 0, 5);
|
||||
ExportSection(props, L"MercSheLeave", pMercSheLeaveString, 0, 5);
|
||||
ExportSection(props, L"MercContractOver", pMercContractOverStrings, 0, 5);
|
||||
|
||||
ExportSection(props, L"ImpPopUp", Loc::pImpPopUpStrings, 0, 12);
|
||||
ExportSection(props, L"ImpButton", Loc::pImpButtonText, 0, 26);
|
||||
ExportSection(props, L"ExtraIMP", Loc::pExtraIMPStrings, 0, 4);
|
||||
ExportSection(props, L"FilesTitle", Loc::pFilesTitle, 0, 1);
|
||||
ExportSection(props, L"FilesSender", Loc::pFilesSenderList, 0, 7);
|
||||
ExportSection(props, L"HistoryTitle", Loc::pHistoryTitle, 0, 1);
|
||||
ExportSection(props, L"HistoryHeader", Loc::pHistoryHeaders, 0, 5);
|
||||
//ExportSection(props, L"History", Loc::pHistoryStrings, 0, TEXT_NUM_HISTORY);
|
||||
ExportSection(props, L"HistoryLocation", Loc::pHistoryLocations, 0, 1);
|
||||
ExportSection(props, L"LaptopIcon", Loc::pLaptopIcons, 0, 8);
|
||||
ExportSection(props, L"ImpPopUp", pImpPopUpStrings, 0, 12);
|
||||
ExportSection(props, L"ImpButton", pImpButtonText, 0, 26);
|
||||
ExportSection(props, L"ExtraIMP", pExtraIMPStrings, 0, 4);
|
||||
ExportSection(props, L"FilesTitle", pFilesTitle, 0, 1);
|
||||
ExportSection(props, L"FilesSender", pFilesSenderList, 0, 7);
|
||||
ExportSection(props, L"HistoryTitle", pHistoryTitle, 0, 1);
|
||||
ExportSection(props, L"HistoryHeader", pHistoryHeaders, 0, 5);
|
||||
//ExportSection(props, L"History", pHistoryStrings, 0, TEXT_NUM_HISTORY);
|
||||
ExportSection(props, L"HistoryLocation", pHistoryLocations, 0, 1);
|
||||
ExportSection(props, L"LaptopIcon", pLaptopIcons, 0, 8);
|
||||
|
||||
ExportSection(props, L"BookMark", Loc::pBookMarkStrings, 0, TEXT_NUM_LAPTOP_BOOKMARKS);
|
||||
ExportSection(props, L"BookmarkTitle", Loc::pBookmarkTitle, 0, 2);
|
||||
ExportSection(props, L"Download", Loc::pDownloadString, 0, 2);
|
||||
ExportSection(props, L"AtmStartButton", Loc::gsAtmStartButtonText, 0, 4);
|
||||
ExportSection(props, L"Error", Loc::pErrorStrings, 0, 5);
|
||||
ExportSection(props, L"Personnel", Loc::pPersonnelString, 0, 1);
|
||||
ExportSection(props, L"WebTitle", Loc::pWebTitle, 0, 1);
|
||||
ExportSection(props, L"WebPagesTitle", Loc::pWebPagesTitles, 0, 36);
|
||||
ExportSection(props, L"BookMark", pBookMarkStrings, 0, TEXT_NUM_LAPTOP_BOOKMARKS);
|
||||
ExportSection(props, L"BookmarkTitle", pBookmarkTitle, 0, 2);
|
||||
ExportSection(props, L"Download", pDownloadString, 0, 2);
|
||||
ExportSection(props, L"AtmStartButton", gsAtmStartButtonText, 0, 4);
|
||||
ExportSection(props, L"Error", pErrorStrings, 0, 5);
|
||||
ExportSection(props, L"Personnel", pPersonnelString, 0, 1);
|
||||
ExportSection(props, L"WebTitle", pWebTitle, 0, 1);
|
||||
ExportSection(props, L"WebPagesTitle", pWebPagesTitles, 0, 36);
|
||||
|
||||
ExportSection(props, L"ShowBookmark", Loc::pShowBookmarkString, 0, 2);
|
||||
ExportSection(props, L"LaptopTitle", Loc::pLaptopTitles, 0, 5);
|
||||
ExportSection(props, L"PersonnelDepartedState", Loc::pPersonnelDepartedStateStrings, 0, TEXT_NUM_DEPARTED);
|
||||
ExportSection(props, L"PersonelTeam", Loc::pPersonelTeamStrings, 0, 8);
|
||||
ExportSection(props, L"PersonnelCurrentTeamStats", Loc::pPersonnelCurrentTeamStatsStrings, 0, 3);
|
||||
ExportSection(props, L"PersonnelTeamStats", Loc::pPersonnelTeamStatsStrings, 0, 11);
|
||||
ExportSection(props, L"MapVertIndex", Loc::pMapVertIndex, 0, 17);
|
||||
ExportSection(props, L"MapHortIndex", Loc::pMapHortIndex, 0, 17);
|
||||
ExportSection(props, L"MapDepthIndex", Loc::pMapDepthIndex, 0, 4);
|
||||
ExportSection(props, L"ContractButton", Loc::pContractButtonString, 0, 1);
|
||||
ExportSection(props, L"ShowBookmark", pShowBookmarkString, 0, 2);
|
||||
ExportSection(props, L"LaptopTitle", pLaptopTitles, 0, 5);
|
||||
ExportSection(props, L"PersonnelDepartedState", pPersonnelDepartedStateStrings, 0, TEXT_NUM_DEPARTED);
|
||||
ExportSection(props, L"PersonelTeam", pPersonelTeamStrings, 0, 8);
|
||||
ExportSection(props, L"PersonnelCurrentTeamStats", pPersonnelCurrentTeamStatsStrings, 0, 3);
|
||||
ExportSection(props, L"PersonnelTeamStats", pPersonnelTeamStatsStrings, 0, 11);
|
||||
ExportSection(props, L"MapVertIndex", pMapVertIndex, 0, 17);
|
||||
ExportSection(props, L"MapHortIndex", pMapHortIndex, 0, 17);
|
||||
ExportSection(props, L"MapDepthIndex", pMapDepthIndex, 0, 4);
|
||||
ExportSection(props, L"ContractButton", pContractButtonString, 0, 1);
|
||||
|
||||
ExportSection(props, L"UpdatePanelButton", Loc::pUpdatePanelButtons, 0, 2);
|
||||
ExportSection(props, L"LargeTactical", Loc::LargeTacticalStr, 0, TEXT_NUM_LARGESTR);
|
||||
ExportSection(props, L"InsContract", Loc::InsContractText, 0, TEXT_NUM_INS_CONTRACT);
|
||||
ExportSection(props, L"InsInfo", Loc::InsInfoText, 0, TEXT_NUM_INS_INFO);
|
||||
ExportSection(props, L"MercAccount", Loc::MercAccountText, 0, TEXT_NUM_MERC_ACCOUNT);
|
||||
ExportSection(props, L"MercAccountPage", Loc::MercAccountPageText, 0, 2);
|
||||
ExportSection(props, L"MercInfo", Loc::MercInfo, 0, TEXT_NUM_MERC_FILES);
|
||||
ExportSection(props, L"MercNoAccount", Loc::MercNoAccountText, 0, TEXT_NUM_MERC_NO_ACC);
|
||||
ExportSection(props, L"MercHomePage", Loc::MercHomePageText, 0, TEXT_NUM_MERC);
|
||||
ExportSection(props, L"Funeral", Loc::sFuneralString, 0, TEXT_NUM_FUNERAL);
|
||||
ExportSection(props, L"UpdatePanelButton", pUpdatePanelButtons, 0, 2);
|
||||
ExportSection(props, L"LargeTactical", LargeTacticalStr, 0, TEXT_NUM_LARGESTR);
|
||||
ExportSection(props, L"InsContract", InsContractText, 0, TEXT_NUM_INS_CONTRACT);
|
||||
ExportSection(props, L"InsInfo", InsInfoText, 0, TEXT_NUM_INS_INFO);
|
||||
ExportSection(props, L"MercAccount", MercAccountText, 0, TEXT_NUM_MERC_ACCOUNT);
|
||||
ExportSection(props, L"MercAccountPage", MercAccountPageText, 0, 2);
|
||||
ExportSection(props, L"MercInfo", MercInfo, 0, TEXT_NUM_MERC_FILES);
|
||||
ExportSection(props, L"MercNoAccount", MercNoAccountText, 0, TEXT_NUM_MERC_NO_ACC);
|
||||
ExportSection(props, L"MercHomePage", MercHomePageText, 0, TEXT_NUM_MERC);
|
||||
ExportSection(props, L"Funeral", sFuneralString, 0, TEXT_NUM_FUNERAL);
|
||||
|
||||
ExportSection(props, L"Florist", Loc::sFloristText, 0, TEXT_NUM_FLORIST);
|
||||
ExportSection(props, L"OrderForm", Loc::sOrderFormText, 0, TEXT_NUM_FLORIST_ORDER);
|
||||
ExportSection(props, L"FloristGallery", Loc::sFloristGalleryText, 0, TEXT_NUM_FLORIST_GALLERY);
|
||||
ExportSection(props, L"FloristCards", Loc::sFloristCards, 0, TEXT_NUM_FLORIST_CARDS);
|
||||
ExportSection(props, L"BobbyROrderForm", Loc::BobbyROrderFormText, 0, TEXT_NUM_BOBBYR_MAILORDER);
|
||||
ExportSection(props, L"BobbyRFilter", Loc::BobbyRFilter, 0, TEXT_NUM_BOBBYR_FILTER);
|
||||
ExportSection(props, L"BobbyR", Loc::BobbyRText, 0, TEXT_NUM_BOBBYR_GUNS);
|
||||
ExportSection(props, L"BobbyRaysFront", Loc::BobbyRaysFrontText, 0, TEXT_NUM_BOBBYR);
|
||||
ExportSection(props, L"AimSort", Loc::AimSortText, 0, TEXT_NUM_AIM_SORT);
|
||||
ExportSection(props, L"AimPolicy", Loc::AimPolicyText, 0, TEXT_NUM_AIM_POLICIES);
|
||||
ExportSection(props, L"Florist", sFloristText, 0, TEXT_NUM_FLORIST);
|
||||
ExportSection(props, L"OrderForm", sOrderFormText, 0, TEXT_NUM_FLORIST_ORDER);
|
||||
ExportSection(props, L"FloristGallery", sFloristGalleryText, 0, TEXT_NUM_FLORIST_GALLERY);
|
||||
ExportSection(props, L"FloristCards", sFloristCards, 0, TEXT_NUM_FLORIST_CARDS);
|
||||
ExportSection(props, L"BobbyROrderForm", BobbyROrderFormText, 0, TEXT_NUM_BOBBYR_MAILORDER);
|
||||
ExportSection(props, L"BobbyRFilter", BobbyRFilter, 0, TEXT_NUM_BOBBYR_FILTER);
|
||||
ExportSection(props, L"BobbyR", BobbyRText, 0, TEXT_NUM_BOBBYR_GUNS);
|
||||
ExportSection(props, L"BobbyRaysFront", BobbyRaysFrontText, 0, TEXT_NUM_BOBBYR);
|
||||
ExportSection(props, L"AimSort", AimSortText, 0, TEXT_NUM_AIM_SORT);
|
||||
ExportSection(props, L"AimPolicy", AimPolicyText, 0, TEXT_NUM_AIM_POLICIES);
|
||||
|
||||
ExportSection(props, L"AimMember", Loc::AimMemberText, 0, 4);
|
||||
ExportSection(props, L"CharacterInfo", Loc::CharacterInfo, 0, TEXT_NUM_AIM_MEMBER_CHARINFO);
|
||||
ExportSection(props, L"VideoConfercing", Loc::VideoConfercingText, 0, TEXT_NUM_AIM_MEMBER_VCONF);
|
||||
ExportSection(props, L"AimPopUp", Loc::AimPopUpText, 0, TEXT_NUM_AIM_MEMBER_POPUP);
|
||||
ExportSection(props, L"AimLink", Loc::AimLinkText, 0, TEXM_NUM_AIM_LINK);
|
||||
ExportSection(props, L"AimHistory", Loc::AimHistoryText, 0, TEXT_NUM_AIM_HISTORY);
|
||||
ExportSection(props, L"AimFi", Loc::AimFiText, 0, TEXT_NUM_AIM_FI);
|
||||
ExportSection(props, L"AimAlumni", Loc::AimAlumniText, 0, TEXT_NUM_AIM_ALUMNI);
|
||||
ExportSection(props, L"AimScreen", Loc::AimScreenText, 0, TEXT_NUM_AIM_SCREEN);
|
||||
ExportSection(props, L"AimBottomMenu", Loc::AimBottomMenuText, 0, TEXT_NUM_AIM_MENU);
|
||||
ExportSection(props, L"AimMember", AimMemberText, 0, 4);
|
||||
ExportSection(props, L"CharacterInfo", CharacterInfo, 0, TEXT_NUM_AIM_MEMBER_CHARINFO);
|
||||
ExportSection(props, L"VideoConfercing", VideoConfercingText, 0, TEXT_NUM_AIM_MEMBER_VCONF);
|
||||
ExportSection(props, L"AimPopUp", AimPopUpText, 0, TEXT_NUM_AIM_MEMBER_POPUP);
|
||||
ExportSection(props, L"AimLink", AimLinkText, 0, TEXM_NUM_AIM_LINK);
|
||||
ExportSection(props, L"AimHistory", AimHistoryText, 0, TEXT_NUM_AIM_HISTORY);
|
||||
ExportSection(props, L"AimFi", AimFiText, 0, TEXT_NUM_AIM_FI);
|
||||
ExportSection(props, L"AimAlumni", AimAlumniText, 0, TEXT_NUM_AIM_ALUMNI);
|
||||
ExportSection(props, L"AimScreen", AimScreenText, 0, TEXT_NUM_AIM_SCREEN);
|
||||
ExportSection(props, L"AimBottomMenu", AimBottomMenuText, 0, TEXT_NUM_AIM_MENU);
|
||||
|
||||
ExportSection(props, L"SKI", Loc::SKI_Text, 0, TEXT_NUM_SKI_TEXT);
|
||||
ExportSection(props, L"SkiAtm", Loc::SkiAtmText, 0, NUM_SKI_ATM_BUTTONS);
|
||||
ExportSection(props, L"SkiAtmText", Loc::gzSkiAtmText, 0, TEXT_NUM_SKI_ATM_MODE_TEXT);
|
||||
ExportSection(props, L"SkiMessageBox", Loc::SkiMessageBoxText, 0, TEXT_NUM_SKI_MBOX_TEXT);
|
||||
ExportSection(props, L"Options", Loc::zOptionsText, 0, TEXT_NUM_OPT_TEXT);
|
||||
ExportSection(props, L"SaveLoad", Loc::zSaveLoadText, 0, TEXT_NUM_SLG_TEXT);
|
||||
ExportSection(props, L"MarksMapScreen", Loc::zMarksMapScreenText, 0, 25);
|
||||
ExportSection(props, L"LandMarkInSector", Loc::pLandMarkInSectorString, 0, 1);
|
||||
ExportSection(props, L"MilitiaConfirm", Loc::pMilitiaConfirmStrings, 0, 11);
|
||||
ExportSection(props, L"MoneyWithdrawMessage", Loc::gzMoneyWithdrawMessageText, 0, TEXT_NUM_MONEY_WITHDRAW);
|
||||
ExportSection(props, L"SKI", SKI_Text, 0, TEXT_NUM_SKI_TEXT);
|
||||
ExportSection(props, L"SkiAtm", SkiAtmText, 0, NUM_SKI_ATM_BUTTONS);
|
||||
ExportSection(props, L"SkiAtmText", gzSkiAtmText, 0, TEXT_NUM_SKI_ATM_MODE_TEXT);
|
||||
ExportSection(props, L"SkiMessageBox", SkiMessageBoxText, 0, TEXT_NUM_SKI_MBOX_TEXT);
|
||||
ExportSection(props, L"Options", zOptionsText, 0, TEXT_NUM_OPT_TEXT);
|
||||
ExportSection(props, L"SaveLoad", zSaveLoadText, 0, TEXT_NUM_SLG_TEXT);
|
||||
ExportSection(props, L"MarksMapScreen", zMarksMapScreenText, 0, 25);
|
||||
ExportSection(props, L"LandMarkInSector", pLandMarkInSectorString, 0, 1);
|
||||
ExportSection(props, L"MilitiaConfirm", pMilitiaConfirmStrings, 0, 11);
|
||||
ExportSection(props, L"MoneyWithdrawMessage", gzMoneyWithdrawMessageText, 0, TEXT_NUM_MONEY_WITHDRAW);
|
||||
|
||||
ExportSection(props, L"Copyright", Loc::gzCopyrightText, 0, 1);
|
||||
ExportSection(props, L"OptionsToggle", Loc::zOptionsToggleText, 0, 49);
|
||||
ExportSection(props, L"OptionsScreenHelp", Loc::zOptionsScreenHelpText, 0, 49);
|
||||
ExportSection(props, L"GIOScreen", Loc::gzGIOScreenText, 0, TEXT_NUM_GIO_TEXT);
|
||||
ExportSection(props, L"MPJScreen", Loc::gzMPJScreenText, 0, TEXT_NUM_MPJ_TEXT);
|
||||
ExportSection(props, L"MPJHelpText", Loc::gzMPJHelpText, 0, 10);
|
||||
ExportSection(props, L"MPHScreen", Loc::gzMPHScreenText, 0, TEXT_NUM_MPH_TEXT);
|
||||
ExportSection(props, L"DeliveryLocation", Loc::pDeliveryLocationStrings, 0, 17);
|
||||
ExportSection(props, L"SkillAtZeroWarning", Loc::pSkillAtZeroWarning, 0, 1);
|
||||
ExportSection(props, L"IMPBeginScreen", Loc::pIMPBeginScreenStrings, 0, 1);
|
||||
ExportSection(props, L"IMPFinishButton", Loc::pIMPFinishButtonText, 0, 1);
|
||||
ExportSection(props, L"Copyright", gzCopyrightText, 0, 1);
|
||||
ExportSection(props, L"OptionsToggle", zOptionsToggleText, 0, 49);
|
||||
ExportSection(props, L"OptionsScreenHelp", zOptionsScreenHelpText, 0, 49);
|
||||
ExportSection(props, L"GIOScreen", gzGIOScreenText, 0, TEXT_NUM_GIO_TEXT);
|
||||
ExportSection(props, L"MPJScreen", gzMPJScreenText, 0, TEXT_NUM_MPJ_TEXT);
|
||||
ExportSection(props, L"MPJHelpText", gzMPJHelpText, 0, 10);
|
||||
ExportSection(props, L"MPHScreen", gzMPHScreenText, 0, TEXT_NUM_MPH_TEXT);
|
||||
ExportSection(props, L"DeliveryLocation", pDeliveryLocationStrings, 0, 17);
|
||||
ExportSection(props, L"SkillAtZeroWarning", pSkillAtZeroWarning, 0, 1);
|
||||
ExportSection(props, L"IMPBeginScreen", pIMPBeginScreenStrings, 0, 1);
|
||||
ExportSection(props, L"IMPFinishButton", pIMPFinishButtonText, 0, 1);
|
||||
|
||||
ExportSection(props, L"IMPFinish", Loc::pIMPFinishStrings, 0, 1);
|
||||
ExportSection(props, L"IMPVoices", Loc::pIMPVoicesStrings, 0, 1);
|
||||
ExportSection(props, L"DepartedMercPortrait", Loc::pDepartedMercPortraitStrings, 0, 3);
|
||||
ExportSection(props, L"PersTitle", Loc::pPersTitleText, 0, 1);
|
||||
ExportSection(props, L"PausedGame", Loc::pPausedGameText, 0, 3);
|
||||
ExportSection(props, L"MessageStrings", Loc::pMessageStrings, 0, TEXT_NUM_MSG);
|
||||
ExportSection(props, L"ItemPickupHelpPopup", Loc::ItemPickupHelpPopup, 0, 5);
|
||||
ExportSection(props, L"DoctorWarning", Loc::pDoctorWarningString, 0, 2);
|
||||
ExportSection(props, L"MilitiaButtonsHelp", Loc::pMilitiaButtonsHelpText, 0, 4);
|
||||
ExportSection(props, L"MapScreenJustStartedHelp", Loc::pMapScreenJustStartedHelpText, 0, 2);
|
||||
ExportSection(props, L"IMPFinish", pIMPFinishStrings, 0, 1);
|
||||
ExportSection(props, L"IMPVoices", pIMPVoicesStrings, 0, 1);
|
||||
ExportSection(props, L"DepartedMercPortrait", pDepartedMercPortraitStrings, 0, 3);
|
||||
ExportSection(props, L"PersTitle", pPersTitleText, 0, 1);
|
||||
ExportSection(props, L"PausedGame", pPausedGameText, 0, 3);
|
||||
ExportSection(props, L"MessageStrings", pMessageStrings, 0, TEXT_NUM_MSG);
|
||||
ExportSection(props, L"ItemPickupHelpPopup", ItemPickupHelpPopup, 0, 5);
|
||||
ExportSection(props, L"DoctorWarning", pDoctorWarningString, 0, 2);
|
||||
ExportSection(props, L"MilitiaButtonsHelp", pMilitiaButtonsHelpText, 0, 4);
|
||||
ExportSection(props, L"MapScreenJustStartedHelp", pMapScreenJustStartedHelpText, 0, 2);
|
||||
|
||||
ExportSection(props, L"AntiHacker", Loc::pAntiHackerString, 0, TEXT_NUM_ANTIHACKERSTR);
|
||||
ExportSection(props, L"LaptopHelp", Loc::gzLaptopHelpText, 0, TEXT_NUM_LAPTOP_BN_BOOKMARK_TEXT);
|
||||
ExportSection(props, L"HelpScreen", Loc::gzHelpScreenText, 0, TEXT_NUM_HLP);
|
||||
ExportSection(props, L"NonPersistantPBI", Loc::gzNonPersistantPBIText, 0, 10);
|
||||
ExportSection(props, L"MiscString", Loc::gzMiscString, 0, 5);
|
||||
ExportSection(props, L"IntroScreen", Loc::gzIntroScreen, 0, 1);
|
||||
ExportSection(props, L"NewNoise", Loc::pNewNoiseStr, 0, 11/*MAX_NOISES*/);
|
||||
ExportSection(props, L"MapScreenSortButtonHelp", Loc::wMapScreenSortButtonHelpText, 0, 6);
|
||||
ExportSection(props, L"BrokenLink", Loc::BrokenLinkText, 0, TEXT_NUM_BROKEN_LINK);
|
||||
ExportSection(props, L"BobbyRShipment", Loc::gzBobbyRShipmentText, 0, TEXT_NUM_BOBBYR_SHIPMENT);
|
||||
ExportSection(props, L"AntiHacker", pAntiHackerString, 0, TEXT_NUM_ANTIHACKERSTR);
|
||||
ExportSection(props, L"LaptopHelp", gzLaptopHelpText, 0, TEXT_NUM_LAPTOP_BN_BOOKMARK_TEXT);
|
||||
ExportSection(props, L"HelpScreen", gzHelpScreenText, 0, TEXT_NUM_HLP);
|
||||
ExportSection(props, L"NonPersistantPBI", gzNonPersistantPBIText, 0, 10);
|
||||
ExportSection(props, L"MiscString", gzMiscString, 0, 5);
|
||||
ExportSection(props, L"IntroScreen", gzIntroScreen, 0, 1);
|
||||
ExportSection(props, L"NewNoise", pNewNoiseStr, 0, 11/*MAX_NOISES*/);
|
||||
ExportSection(props, L"MapScreenSortButtonHelp", wMapScreenSortButtonHelpText, 0, 6);
|
||||
ExportSection(props, L"BrokenLink", BrokenLinkText, 0, TEXT_NUM_BROKEN_LINK);
|
||||
ExportSection(props, L"BobbyRShipment", gzBobbyRShipmentText, 0, TEXT_NUM_BOBBYR_SHIPMENT);
|
||||
|
||||
ExportSection(props, L"CreditNames", Loc::gzCreditNames, 0, 15);
|
||||
ExportSection(props, L"CreditNameTitle", Loc::gzCreditNameTitle, 0, 15);
|
||||
ExportSection(props, L"CreditNameFunny", Loc::gzCreditNameFunny, 0, 15);
|
||||
ExportSection(props, L"RepairsDone", Loc::sRepairsDoneString, 0, 7);
|
||||
ExportSection(props, L"GioDifConfirm", Loc::zGioDifConfirmText, 0, TEXT_NUM_GIO_CFS);
|
||||
ExportSection(props, L"LateLocalized", Loc::gzLateLocalizedString, 0, 64);
|
||||
ExportSection(props, L"CWStrings", Loc::gzCWStrings, 0, 1);
|
||||
ExportSection(props, L"TooltipStrings", Loc::gzTooltipStrings, 0, TEXT_NUM_STR_TT);
|
||||
ExportSection(props, L"New113Message", Loc::New113Message, 0, TEXT_NUM_MSG113);
|
||||
ExportSection(props, L"CreditNames", gzCreditNames, 0, 15);
|
||||
ExportSection(props, L"CreditNameTitle", gzCreditNameTitle, 0, 15);
|
||||
ExportSection(props, L"CreditNameFunny", gzCreditNameFunny, 0, 15);
|
||||
ExportSection(props, L"RepairsDone", sRepairsDoneString, 0, 7);
|
||||
ExportSection(props, L"GioDifConfirm", zGioDifConfirmText, 0, TEXT_NUM_GIO_CFS);
|
||||
ExportSection(props, L"LateLocalized", gzLateLocalizedString, 0, 64);
|
||||
ExportSection(props, L"CWStrings", gzCWStrings, 0, 1);
|
||||
ExportSection(props, L"TooltipStrings", gzTooltipStrings, 0, TEXT_NUM_STR_TT);
|
||||
ExportSection(props, L"New113Message", New113Message, 0, TEXT_NUM_MSG113);
|
||||
|
||||
ExportSection(props, L"New113HAMMessage", Loc::New113HAMMessage, 0, 25);
|
||||
ExportSection(props, L"New113MERCMercMail", Loc::New113MERCMercMailTexts, 0, 4);
|
||||
ExportSection(props, L"New113AIMMercMail", Loc::New113AIMMercMailTexts, 0, 16);
|
||||
ExportSection(props, L"MissingIMPSkills", Loc::MissingIMPSkillsDescriptions, 0, 2);
|
||||
ExportSection(props, L"NewInvMessage", Loc::NewInvMessage, 0, TEXT_NUM_NIV);
|
||||
ExportSection(props, L"MPServerMessage", Loc::MPServerMessage, 0, 13);
|
||||
ExportSection(props, L"MPClientMessage", Loc::MPClientMessage, 0, 69);
|
||||
ExportSection(props, L"MPEdges", Loc::gszMPEdgesText, 0, 5);
|
||||
ExportSection(props, L"MPTeamName", Loc::gszMPTeamNames, 0, 5);
|
||||
ExportSection(props, L"MPMapscreen", Loc::gszMPMapscreenText, 0, 9);
|
||||
ExportSection(props, L"New113HAMMessage", New113HAMMessage, 0, 25);
|
||||
ExportSection(props, L"New113MERCMercMail", New113MERCMercMailTexts, 0, 4);
|
||||
ExportSection(props, L"New113AIMMercMail", New113AIMMercMailTexts, 0, 16);
|
||||
ExportSection(props, L"MissingIMPSkills", MissingIMPSkillsDescriptions, 0, 2);
|
||||
ExportSection(props, L"NewInvMessage", NewInvMessage, 0, TEXT_NUM_NIV);
|
||||
ExportSection(props, L"MPServerMessage", MPServerMessage, 0, 13);
|
||||
ExportSection(props, L"MPClientMessage", MPClientMessage, 0, 69);
|
||||
ExportSection(props, L"MPEdges", gszMPEdgesText, 0, 5);
|
||||
ExportSection(props, L"MPTeamName", gszMPTeamNames, 0, 5);
|
||||
ExportSection(props, L"MPMapscreen", gszMPMapscreenText, 0, 9);
|
||||
|
||||
ExportSection(props, L"MPSScreen", Loc::gzMPSScreenText, 0, TEXT_NUM_MPS_TEXT);
|
||||
ExportSection(props, L"MPCScreen", Loc::gzMPCScreenText, 0, TEXT_NUM_MPC_TEXT);
|
||||
ExportSection(props, L"MPChatToggle", Loc::gzMPChatToggleText, 0, 2);
|
||||
ExportSection(props, L"MPChatbox", Loc::gzMPChatboxText, 0, 2);
|
||||
ExportSection(props, L"MPSScreen", gzMPSScreenText, 0, TEXT_NUM_MPS_TEXT);
|
||||
ExportSection(props, L"MPCScreen", gzMPCScreenText, 0, TEXT_NUM_MPC_TEXT);
|
||||
ExportSection(props, L"MPChatToggle", gzMPChatToggleText, 0, 2);
|
||||
ExportSection(props, L"MPChatbox", gzMPChatboxText, 0, 2);
|
||||
|
||||
props.writeToXMLFile(L"Localization/GameStrings.xml",tmap);
|
||||
props.writeToIniFile(L"Localization/GameStrings.ini",true);
|
||||
@@ -524,7 +521,7 @@ namespace Loc
|
||||
|
||||
void Loc::ExportMercBio()
|
||||
{
|
||||
Loc::Language lang = gs_Lang;
|
||||
Loc::Language lang = ToLocLanguage(g_lang);
|
||||
#define SIZE_MERC_BIO_INFO 400 * 2
|
||||
#define SIZE_MERC_ADDITIONAL_INFO 160 * 2
|
||||
|
||||
@@ -554,7 +551,7 @@ void Loc::ExportMercBio()
|
||||
|
||||
void Loc::ExportAIMHistory()
|
||||
{
|
||||
Loc::Language lang = gs_Lang;
|
||||
Loc::Language lang = ToLocLanguage(g_lang);
|
||||
#define AIM_HISTORY_LINE_SIZE 400 * 2
|
||||
vfs::String::char_t pHistLine[AIM_HISTORY_LINE_SIZE];
|
||||
vfs::COpenReadFile rfile("BINARYDATA\\AimHist.edt");
|
||||
@@ -576,7 +573,7 @@ void Loc::ExportAIMHistory()
|
||||
|
||||
void Loc::ExportAIMPolicy()
|
||||
{
|
||||
Loc::Language lang = gs_Lang;
|
||||
Loc::Language lang = ToLocLanguage(g_lang);
|
||||
#define AIM_HISTORY_LINE_SIZE 400 * 2
|
||||
vfs::String::char_t pPolLine[AIM_HISTORY_LINE_SIZE];
|
||||
vfs::COpenReadFile rfile("BINARYDATA\\AimPol.edt");
|
||||
@@ -597,7 +594,7 @@ void Loc::ExportAIMPolicy()
|
||||
|
||||
void Loc::ExportAlumniName()
|
||||
{
|
||||
Loc::Language lang = gs_Lang;
|
||||
Loc::Language lang = ToLocLanguage(g_lang);
|
||||
#define AIM_ALUMNI_NAME_SIZE 80 * 2
|
||||
vfs::String::char_t pAlumniName[AIM_ALUMNI_NAME_SIZE];
|
||||
vfs::COpenReadFile rfile("BINARYDATA\\AlumName.edt");
|
||||
@@ -620,7 +617,7 @@ void Loc::ExportAlumniName()
|
||||
|
||||
void Loc::ExportDialogues()
|
||||
{
|
||||
Loc::Language lang = gs_Lang;
|
||||
Loc::Language lang = ToLocLanguage(g_lang);
|
||||
#define DIALOGUESIZE 480
|
||||
vfs::String::char_t pDiagLine[DIALOGUESIZE];
|
||||
|
||||
@@ -658,7 +655,7 @@ void Loc::ExportDialogues()
|
||||
|
||||
void Loc::ExportNPCDialogues()
|
||||
{
|
||||
Loc::Language lang = gs_Lang;
|
||||
Loc::Language lang = ToLocLanguage(g_lang);
|
||||
#define DIALOGUESIZE 480
|
||||
#define CIVQUOTESIZE 320
|
||||
vfs::String::char_t pDiagLine[DIALOGUESIZE];
|
||||
|
||||
@@ -0,0 +1,140 @@
|
||||
// All eight languages' string tables in one translation unit (docs/plans/
|
||||
// language-design.md): each base + Ja2.5-carryover text file is included inside its
|
||||
// own per-language namespace, the game-facing table symbols are the pointer globals
|
||||
// below (statically bound to the build default), and BindLanguageStrings rebinds all
|
||||
// of them to the language resolved at startup from the LANGUAGE ini key.
|
||||
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
|
||||
#include <language.hpp>
|
||||
|
||||
#include <type_traits>
|
||||
|
||||
// Recipe R1 (docs/plans/language-design.md): the loose _<LANG>Text.cpp files are still
|
||||
// compiled standalone until Cn+2, and #include the headers declaring the now-pointer
|
||||
// externs themselves; this guard keeps their array definitions out of those standalone
|
||||
// TUs (which would collide with the pointer extern) while still compiling them here.
|
||||
|
||||
namespace lang_en {
|
||||
#include "_EnglishText.cpp"
|
||||
#include "_Ja25EnglishText.cpp"
|
||||
}
|
||||
|
||||
namespace lang_de {
|
||||
#include "_GermanText.cpp"
|
||||
#include "_Ja25GermanText.cpp"
|
||||
}
|
||||
|
||||
namespace lang_ru {
|
||||
#include "_RussianText.cpp"
|
||||
#include "_Ja25RussianText.cpp"
|
||||
}
|
||||
|
||||
namespace lang_nl {
|
||||
#include "_DutchText.cpp"
|
||||
#include "_Ja25DutchText.cpp"
|
||||
}
|
||||
|
||||
namespace lang_pl {
|
||||
#include "_PolishText.cpp"
|
||||
#include "_Ja25PolishText.cpp"
|
||||
}
|
||||
|
||||
namespace lang_fr {
|
||||
#include "_FrenchText.cpp"
|
||||
#include "_Ja25FrenchText.cpp"
|
||||
}
|
||||
|
||||
namespace lang_it {
|
||||
#include "_ItalianText.cpp"
|
||||
#include "_Ja25ItalianText.cpp"
|
||||
}
|
||||
|
||||
namespace lang_zh {
|
||||
#include "_ChineseText.cpp"
|
||||
#include "_Ja25ChineseText.cpp"
|
||||
}
|
||||
|
||||
namespace lang_default = lang_en;
|
||||
|
||||
// definitions (default language)
|
||||
#define X(NAME) \
|
||||
std::decay_t<decltype(lang_default::NAME)> NAME = lang_default::NAME;
|
||||
#include "text.def"
|
||||
#undef X
|
||||
|
||||
namespace {
|
||||
auto bind_en() -> void {
|
||||
#define X(NAME) NAME = lang_en::NAME;
|
||||
#include "text.def"
|
||||
#undef X
|
||||
}
|
||||
auto bind_de() -> void {
|
||||
#define X(NAME) NAME = lang_de::NAME;
|
||||
#include "text.def"
|
||||
#undef X
|
||||
}
|
||||
auto bind_ru() -> void {
|
||||
#define X(NAME) NAME = lang_ru::NAME;
|
||||
#include "text.def"
|
||||
#undef X
|
||||
}
|
||||
auto bind_nl() -> void {
|
||||
#define X(NAME) NAME = lang_nl::NAME;
|
||||
#include "text.def"
|
||||
#undef X
|
||||
}
|
||||
auto bind_pl() -> void {
|
||||
#define X(NAME) NAME = lang_pl::NAME;
|
||||
#include "text.def"
|
||||
#undef X
|
||||
}
|
||||
auto bind_fr() -> void {
|
||||
#define X(NAME) NAME = lang_fr::NAME;
|
||||
#include "text.def"
|
||||
#undef X
|
||||
}
|
||||
auto bind_it() -> void {
|
||||
#define X(NAME) NAME = lang_it::NAME;
|
||||
#include "text.def"
|
||||
#undef X
|
||||
}
|
||||
auto bind_zh() -> void {
|
||||
#define X(NAME) NAME = lang_zh::NAME;
|
||||
#include "text.def"
|
||||
#undef X
|
||||
}
|
||||
} // namespace
|
||||
|
||||
auto BindLanguageStrings(i18n::Lang lang) -> void {
|
||||
switch (lang) {
|
||||
case i18n::Lang::en:
|
||||
bind_en();
|
||||
break;
|
||||
case i18n::Lang::de:
|
||||
bind_de();
|
||||
break;
|
||||
case i18n::Lang::ru:
|
||||
bind_ru();
|
||||
break;
|
||||
case i18n::Lang::nl:
|
||||
bind_nl();
|
||||
break;
|
||||
case i18n::Lang::pl:
|
||||
bind_pl();
|
||||
break;
|
||||
case i18n::Lang::fr:
|
||||
bind_fr();
|
||||
break;
|
||||
case i18n::Lang::it:
|
||||
bind_it();
|
||||
break;
|
||||
case i18n::Lang::zh:
|
||||
bind_zh();
|
||||
break;
|
||||
}
|
||||
}
|
||||
+1
-23
@@ -1,20 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("CHINESE")
|
||||
|
||||
#if defined( CHINESE )
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_ChineseText_public_symbol(void){;}
|
||||
|
||||
#if defined( CHINESE )
|
||||
|
||||
/*
|
||||
/*
|
||||
|
||||
******************************************************************************************************
|
||||
** IMPORTANT TRANSLATION NOTES **
|
||||
@@ -110,10 +94,6 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
||||
|
||||
*/
|
||||
|
||||
CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
|
||||
//Encyclopedia
|
||||
|
||||
@@ -12297,5 +12277,3 @@ STR16 szRobotText[] =
|
||||
L"机器人的额外装甲破坏了!", //L"The robot's extra armour plating was destroyed!",
|
||||
L"机器人附加%s技能效果。", //L"The robot gains the benefit of the %s skill trait.",
|
||||
};
|
||||
|
||||
#endif //CHINESE
|
||||
|
||||
+1
-25
@@ -1,22 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("DUTCH")
|
||||
|
||||
#if defined( DUTCH )
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_DutchText_public_symbol(void){;}
|
||||
|
||||
#ifdef DUTCH
|
||||
|
||||
|
||||
|
||||
/*
|
||||
/*
|
||||
|
||||
******************************************************************************************************
|
||||
** IMPORTANT TRANSLATION NOTES **
|
||||
@@ -112,10 +94,6 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
||||
|
||||
*/
|
||||
|
||||
CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
//Encyclopedia
|
||||
|
||||
STR16 pMenuStrings[] =
|
||||
@@ -12307,5 +12285,3 @@ STR16 szRobotText[] = // TODO: Translate
|
||||
L"The robot's extra armour plating was destroyed!",
|
||||
L"The robot gains the benefit of the %s skill trait.",
|
||||
};
|
||||
|
||||
#endif //DUTCH
|
||||
|
||||
+1
-24
@@ -1,20 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("ENGLISH")
|
||||
|
||||
#if defined( ENGLISH )
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_EnglishText_public_symbol(void);
|
||||
|
||||
#if defined( ENGLISH )
|
||||
|
||||
/*
|
||||
/*
|
||||
|
||||
******************************************************************************************************
|
||||
** IMPORTANT TRANSLATION NOTES **
|
||||
@@ -110,11 +94,6 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
||||
|
||||
*/
|
||||
|
||||
CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
|
||||
//Encyclopedia
|
||||
|
||||
STR16 pMenuStrings[] =
|
||||
@@ -12297,5 +12276,3 @@ STR16 szRobotText[] =
|
||||
L"The robot's extra armour plating was destroyed!",
|
||||
L"The robot gains the benefit of the %s skill trait.",
|
||||
};
|
||||
|
||||
#endif //ENGLISH
|
||||
|
||||
+1
-23
@@ -1,20 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("FRENCH")
|
||||
|
||||
#ifdef FRENCH
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_FrenchText_public_symbol(void){;}
|
||||
|
||||
#ifdef FRENCH
|
||||
|
||||
/*
|
||||
/*
|
||||
|
||||
******************************************************************************************************
|
||||
** IMPORTANT TRANSLATION NOTES **
|
||||
@@ -115,10 +99,6 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
||||
|
||||
*/
|
||||
|
||||
CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
|
||||
//Encyclopedia
|
||||
|
||||
@@ -12289,5 +12269,3 @@ STR16 szRobotText[] = // TODO: Translate
|
||||
L"The robot's extra armour plating was destroyed!",
|
||||
L"The robot gains the benefit of the %s skill trait.",
|
||||
};
|
||||
|
||||
#endif //FRENCH
|
||||
|
||||
+1
-24
@@ -1,21 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("GERMAN")
|
||||
|
||||
#ifdef GERMAN
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_GermanText_public_symbol(void){;}
|
||||
|
||||
#ifdef GERMAN
|
||||
|
||||
|
||||
/*
|
||||
/*
|
||||
******************************************************************************************************
|
||||
** IMPORTANT TRANSLATION NOTES **
|
||||
******************************************************************************************************
|
||||
@@ -134,10 +117,6 @@ Remove any LOOTF comment that has been checked, except maybe for "alt." (alterna
|
||||
07/2010 LootFragg
|
||||
*/
|
||||
|
||||
CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
|
||||
//Encyclopedia
|
||||
|
||||
@@ -12212,5 +12191,3 @@ STR16 szRobotText[] = // TODO: Translate
|
||||
L"The robot's extra armour plating was destroyed!",
|
||||
L"The robot gains the benefit of the %s skill trait.",
|
||||
};
|
||||
|
||||
#endif //GERMAN
|
||||
|
||||
+1
-23
@@ -1,20 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("ITALIAN")
|
||||
|
||||
#if defined( ITALIAN )
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_ItalianText_public_symbol(void){;}
|
||||
|
||||
#ifdef ITALIAN
|
||||
|
||||
/*
|
||||
/*
|
||||
|
||||
******************************************************************************************************
|
||||
** IMPORTANT TRANSLATION NOTES **
|
||||
@@ -110,10 +94,6 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
||||
|
||||
*/
|
||||
|
||||
CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
//Encyclopedia
|
||||
|
||||
STR16 pMenuStrings[] =
|
||||
@@ -12298,5 +12278,3 @@ STR16 szRobotText[] = // TODO: Translate
|
||||
L"The robot's extra armour plating was destroyed!",
|
||||
L"The robot gains the benefit of the %s skill trait.",
|
||||
};
|
||||
|
||||
#endif //ITALIAN
|
||||
|
||||
@@ -1,17 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("CHINESE")
|
||||
|
||||
#ifdef CHINESE
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25ChineseText_public_symbol(void){;}
|
||||
|
||||
#ifdef CHINESE
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// SANDRO - New STOMP laptop strings
|
||||
@@ -524,5 +511,3 @@ STR16 gzDisplayCoverText[]=
|
||||
L"隐蔽难度", //L"Stealth difficulty",
|
||||
L"陷阱等级", //L"Trap level",
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+1
-17
@@ -1,17 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("DUTCH")
|
||||
|
||||
#ifdef DUTCH
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25DutchText_public_symbol(void){;}
|
||||
|
||||
#ifdef DUTCH
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// SANDRO - New STOMP laptop strings
|
||||
@@ -525,6 +512,3 @@ STR16 gzDisplayCoverText[]=
|
||||
L"Stealth difficulty",
|
||||
L"Trap level",
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,17 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("ENGLISH")
|
||||
|
||||
#ifdef ENGLISH
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25EnglishText_public_symbol(void);
|
||||
|
||||
#ifdef ENGLISH
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// SANDRO - New STOMP laptop strings
|
||||
@@ -524,5 +511,3 @@ STR16 gzDisplayCoverText[]=
|
||||
L"Stealth difficulty",
|
||||
L"Trap level",
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,17 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("FRENCH")
|
||||
|
||||
#ifdef FRENCH
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25FrenchText_public_symbol(void){;}
|
||||
|
||||
#ifdef FRENCH
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -525,6 +512,3 @@ STR16 gzDisplayCoverText[]=
|
||||
L"Stealth difficulty",
|
||||
L"Trap level",
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,17 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("GERMAN")
|
||||
|
||||
#ifdef GERMAN
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25GermanText_public_symbol(void){;}
|
||||
|
||||
#ifdef GERMAN
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
//these strings match up with the defines in IMP Skill trait.cpp
|
||||
STR16 gzIMPSkillTraitsText[]=
|
||||
@@ -526,6 +513,3 @@ STR16 gzDisplayCoverText[]=
|
||||
L"Stealth difficulty",
|
||||
L"Trap level",
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,17 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("ITALIAN")
|
||||
|
||||
#ifdef ITALIAN
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25ItalianText_public_symbol(void){;}
|
||||
|
||||
#ifdef ITALIAN
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// SANDRO - New STOMP laptop strings
|
||||
@@ -523,6 +510,3 @@ STR16 gzDisplayCoverText[]=
|
||||
L"Stealth difficulty",
|
||||
L"Trap level",
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,18 +1,4 @@
|
||||
// WANNE: This pragma should not be needed anymore for Polish version, after we set the encoding to UTF8
|
||||
// WANNE: Yes we need this here exclusivly in Polish version, because we do not have a codepage in the code like for other versions.
|
||||
//#pragma setlocale("POLISH")
|
||||
|
||||
#ifdef POLISH
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25PolishText_public_symbol(void){;}
|
||||
|
||||
#ifdef POLISH
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// SANDRO - New STOMP laptop strings
|
||||
@@ -525,6 +511,3 @@ STR16 gzDisplayCoverText[]=
|
||||
L"Stealth difficulty",
|
||||
L"Trap level",
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,17 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("RUSSIAN")
|
||||
|
||||
#ifdef RUSSIAN
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_Ja25RussianText_public_symbol(void){;}
|
||||
|
||||
#ifdef RUSSIAN
|
||||
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
// VERY TRUNCATED FILE COPIED FROM JA2.5 FOR ITS FEATURES FOR JA2 GOLD
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// SANDRO - New STOMP laptop strings
|
||||
@@ -524,5 +511,3 @@ STR16 gzDisplayCoverText[]=
|
||||
L"Сложность остаться незаметным", //Stealth difficulty
|
||||
L"Уровень ловушки",
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+1
-24
@@ -1,21 +1,4 @@
|
||||
// WANNE: This pragma should not be needed anymore for Polish version, after we set the encoding to UTF8
|
||||
// WANNE: Yes we need this here exclusivly in Polish version, because we do not have a codepage in the code like for other versions.
|
||||
//#pragma setlocale("POLISH")
|
||||
|
||||
#if defined( POLISH )
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_PolishText_public_symbol(void){;}
|
||||
|
||||
#ifdef POLISH
|
||||
|
||||
/*
|
||||
/*
|
||||
|
||||
******************************************************************************************************
|
||||
** IMPORTANT TRANSLATION NOTES **
|
||||
@@ -111,10 +94,6 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
||||
|
||||
*/
|
||||
|
||||
CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
|
||||
//Encyclopedia
|
||||
|
||||
@@ -12311,5 +12290,3 @@ STR16 szRobotText[] = // TODO: Translate
|
||||
L"The robot's extra armour plating was destroyed!",
|
||||
L"The robot gains the benefit of the %s skill trait.",
|
||||
};
|
||||
|
||||
#endif //POLISH
|
||||
|
||||
+1
-23
@@ -1,20 +1,4 @@
|
||||
// WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build!
|
||||
//#pragma setlocale("RUSSIAN")
|
||||
|
||||
#if defined( RUSSIAN )
|
||||
#include "Text.h"
|
||||
#include "FileMan.h"
|
||||
#include "Scheduling.h"
|
||||
#include "EditorMercs.h"
|
||||
#include "Item Statistics.h"
|
||||
#endif
|
||||
|
||||
//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
|
||||
void this_is_the_RussianText_public_symbol(void){;}
|
||||
|
||||
#ifdef RUSSIAN
|
||||
|
||||
/*
|
||||
/*
|
||||
|
||||
******************************************************************************************************
|
||||
** IMPORTANT TRANSLATION NOTES **
|
||||
@@ -110,10 +94,6 @@ FAST HELP TEXT -- Explains how the syntax of fast help text works.
|
||||
|
||||
*/
|
||||
|
||||
CHAR16 XMLTacticalMessages[1000][MAX_MESSAGE_NAMES_CHARS] =
|
||||
{
|
||||
L"",
|
||||
};
|
||||
|
||||
//Encyclopedia
|
||||
|
||||
@@ -12292,5 +12272,3 @@ STR16 szRobotText[] = // TODO: Translate
|
||||
L"The robot's extra armour plating was destroyed!",
|
||||
L"The robot gains the benefit of the %s skill trait.",
|
||||
};
|
||||
|
||||
#endif //RUSSIAN
|
||||
|
||||
+483
-504
File diff suppressed because it is too large
Load Diff
@@ -1,49 +1,49 @@
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#define _JA25ENGLISHTEXT__H_
|
||||
|
||||
extern STR16 gzIMPSkillTraitsText[];
|
||||
extern STR16* gzIMPSkillTraitsText;
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// added by SANDRO
|
||||
extern STR16 gzIMPSkillTraitsTextNewMajor[];
|
||||
extern STR16 gzIMPSkillTraitsTextNewMinor[];
|
||||
extern STR16* gzIMPSkillTraitsTextNewMajor;
|
||||
extern STR16* gzIMPSkillTraitsTextNewMinor;
|
||||
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSniper[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRanger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsGunslinger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsAutoWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsHeavyWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSniper;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRanger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsGunslinger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsMartialArts;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSquadleader;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsTechnician;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsDoctor;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsCovertOps; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRadioOperator; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsMelee[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsThrowing[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsStealthy[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNightOps[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAthletics[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSurvival[]; // added by Flugente
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAmbidextrous;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsMelee;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsThrowing;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsStealthy;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNightOps;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAthletics;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsBodybuilding;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsDemolitions;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsTeaching;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsScouting;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsSnitch;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSurvival; // added by Flugente
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPOldSkillTraitsHelpTexts[];
|
||||
extern STR16* gzIMPOldSkillTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPNewCharacterTraitsHelpTexts[];
|
||||
extern STR16* gzIMPNewCharacterTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPDisabilitiesHelpTexts[];
|
||||
extern STR16* gzIMPDisabilitiesHelpTexts;
|
||||
|
||||
extern STR16 gzIMPProfileCostText[];
|
||||
extern STR16* gzIMPProfileCostText;
|
||||
|
||||
extern STR16 zGioNewTraitsImpossibleText[];
|
||||
extern STR16* zGioNewTraitsImpossibleText;
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
enum
|
||||
@@ -52,7 +52,7 @@ enum
|
||||
IMM__SOFT_IRON_MAN_MODE_WARNING_TEXT,
|
||||
IMM__EXTREME_IRON_MAN_MODE_WARNING_TEXT,
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
extern STR16* gzIronManModeWarningText;
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
@@ -80,7 +80,7 @@ enum
|
||||
DC_TTI__DETAILED_STEALTH,
|
||||
DC_TTI__DETAILED_TRAP_LEVEL,
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
extern STR16* gzDisplayCoverText;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#define _JA25ENGLISHTEXT__H_
|
||||
|
||||
extern STR16 gzIMPSkillTraitsText[];
|
||||
extern STR16* gzIMPSkillTraitsText;
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// added by SANDRO
|
||||
extern STR16 gzIMPSkillTraitsTextNewMajor[];
|
||||
extern STR16 gzIMPSkillTraitsTextNewMinor[];
|
||||
extern STR16* gzIMPSkillTraitsTextNewMajor;
|
||||
extern STR16* gzIMPSkillTraitsTextNewMinor;
|
||||
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSniper[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRanger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsGunslinger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsAutoWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsHeavyWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSniper;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRanger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsGunslinger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsMartialArts;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSquadleader;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsTechnician;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsDoctor;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsCovertOps; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRadioOperator; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsMelee[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsThrowing[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsStealthy[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNightOps[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAthletics[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSurvival[]; // added by Flugente
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAmbidextrous;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsMelee;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsThrowing;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsStealthy;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNightOps;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAthletics;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsBodybuilding;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsDemolitions;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsTeaching;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsScouting;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsSnitch;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSurvival; // added by Flugente
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPOldSkillTraitsHelpTexts[];
|
||||
extern STR16* gzIMPOldSkillTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPNewCharacterTraitsHelpTexts[];
|
||||
extern STR16* gzIMPNewCharacterTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPDisabilitiesHelpTexts[];
|
||||
extern STR16* gzIMPDisabilitiesHelpTexts;
|
||||
|
||||
extern STR16 gzIMPProfileCostText[];
|
||||
extern STR16* gzIMPProfileCostText;
|
||||
|
||||
extern STR16 zGioNewTraitsImpossibleText[];
|
||||
extern STR16* zGioNewTraitsImpossibleText;
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
enum
|
||||
@@ -52,7 +52,7 @@ enum
|
||||
IMM__SOFT_IRON_MAN_MODE_WARNING_TEXT,
|
||||
IMM__EXTREME_IRON_MAN_MODE_WARNING_TEXT,
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
extern STR16* gzIronManModeWarningText;
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
@@ -81,7 +81,7 @@ enum
|
||||
DC_TTI__DETAILED_TRAP_LEVEL,
|
||||
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
extern STR16* gzDisplayCoverText;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#define _JA25ENGLISHTEXT__H_
|
||||
|
||||
extern STR16 gzIMPSkillTraitsText[];
|
||||
extern STR16* gzIMPSkillTraitsText;
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// added by SANDRO
|
||||
extern STR16 gzIMPSkillTraitsTextNewMajor[];
|
||||
extern STR16 gzIMPSkillTraitsTextNewMinor[];
|
||||
extern STR16* gzIMPSkillTraitsTextNewMajor;
|
||||
extern STR16* gzIMPSkillTraitsTextNewMinor;
|
||||
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSniper[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRanger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsGunslinger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsAutoWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsHeavyWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSniper;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRanger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsGunslinger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsMartialArts;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSquadleader;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsTechnician;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsDoctor;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsCovertOps; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRadioOperator; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsMelee[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsThrowing[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsStealthy[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNightOps[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAthletics[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSurvival[]; // added by Flugente
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAmbidextrous;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsMelee;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsThrowing;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsStealthy;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNightOps;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAthletics;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsBodybuilding;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsDemolitions;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsTeaching;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsScouting;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsSnitch;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSurvival; // added by Flugente
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPOldSkillTraitsHelpTexts[];
|
||||
extern STR16* gzIMPOldSkillTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPNewCharacterTraitsHelpTexts[];
|
||||
extern STR16* gzIMPNewCharacterTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPDisabilitiesHelpTexts[];
|
||||
extern STR16* gzIMPDisabilitiesHelpTexts;
|
||||
|
||||
extern STR16 gzIMPProfileCostText[];
|
||||
extern STR16* gzIMPProfileCostText;
|
||||
|
||||
extern STR16 zGioNewTraitsImpossibleText[];
|
||||
extern STR16* zGioNewTraitsImpossibleText;
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
enum
|
||||
@@ -52,7 +52,7 @@ enum
|
||||
IMM__SOFT_IRON_MAN_MODE_WARNING_TEXT,
|
||||
IMM__EXTREME_IRON_MAN_MODE_WARNING_TEXT,
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
extern STR16* gzIronManModeWarningText;
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
@@ -80,7 +80,7 @@ enum
|
||||
DC_TTI__DETAILED_STEALTH,
|
||||
DC_TTI__DETAILED_TRAP_LEVEL,
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
extern STR16* gzDisplayCoverText;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
#ifndef _JA25GERMANTEXT__H_
|
||||
#ifndef _JA25GERMANTEXT__H_
|
||||
#define _JA25GERMANTEXT__H_
|
||||
|
||||
extern STR16 gzIMPSkillTraitsText[];
|
||||
extern STR16* gzIMPSkillTraitsText;
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// added by SANDRO
|
||||
extern STR16 gzIMPSkillTraitsTextNewMajor[];
|
||||
extern STR16 gzIMPSkillTraitsTextNewMinor[];
|
||||
extern STR16* gzIMPSkillTraitsTextNewMajor;
|
||||
extern STR16* gzIMPSkillTraitsTextNewMinor;
|
||||
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSniper[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRanger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsGunslinger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsAutoWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsHeavyWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSniper;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRanger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsGunslinger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsMartialArts;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSquadleader;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsTechnician;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsDoctor;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsCovertOps; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRadioOperator; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsMelee[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsThrowing[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsStealthy[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNightOps[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAthletics[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSurvival[]; // added by Flugente
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAmbidextrous;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsMelee;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsThrowing;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsStealthy;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNightOps;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAthletics;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsBodybuilding;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsDemolitions;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsTeaching;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsScouting;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsSnitch;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSurvival; // added by Flugente
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPOldSkillTraitsHelpTexts[];
|
||||
extern STR16* gzIMPOldSkillTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPNewCharacterTraitsHelpTexts[];
|
||||
extern STR16* gzIMPNewCharacterTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPDisabilitiesHelpTexts[];
|
||||
extern STR16* gzIMPDisabilitiesHelpTexts;
|
||||
|
||||
extern STR16 gzIMPProfileCostText[];
|
||||
extern STR16* gzIMPProfileCostText;
|
||||
|
||||
extern STR16 zGioNewTraitsImpossibleText[];
|
||||
extern STR16* zGioNewTraitsImpossibleText;
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
enum
|
||||
@@ -52,7 +52,7 @@ enum
|
||||
IMM__SOFT_IRON_MAN_MODE_WARNING_TEXT,
|
||||
IMM__EXTREME_IRON_MAN_MODE_WARNING_TEXT,
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
extern STR16* gzIronManModeWarningText;
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
@@ -80,7 +80,7 @@ enum
|
||||
DC_TTI__DETAILED_STEALTH,
|
||||
DC_TTI__DETAILED_TRAP_LEVEL,
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
extern STR16* gzDisplayCoverText;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#define _JA25ENGLISHTEXT__H_
|
||||
|
||||
extern STR16 gzIMPSkillTraitsText[];
|
||||
extern STR16* gzIMPSkillTraitsText;
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// added by SANDRO
|
||||
extern STR16 gzIMPSkillTraitsTextNewMajor[];
|
||||
extern STR16 gzIMPSkillTraitsTextNewMinor[];
|
||||
extern STR16* gzIMPSkillTraitsTextNewMajor;
|
||||
extern STR16* gzIMPSkillTraitsTextNewMinor;
|
||||
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSniper[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRanger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsGunslinger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsAutoWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsHeavyWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSniper;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRanger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsGunslinger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsMartialArts;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSquadleader;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsTechnician;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsDoctor;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsCovertOps; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRadioOperator; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsMelee[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsThrowing[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsStealthy[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNightOps[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAthletics[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSurvival[]; // added by Flugente
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAmbidextrous;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsMelee;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsThrowing;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsStealthy;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNightOps;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAthletics;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsBodybuilding;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsDemolitions;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsTeaching;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsScouting;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsSnitch;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSurvival; // added by Flugente
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPOldSkillTraitsHelpTexts[];
|
||||
extern STR16* gzIMPOldSkillTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPNewCharacterTraitsHelpTexts[];
|
||||
extern STR16* gzIMPNewCharacterTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPDisabilitiesHelpTexts[];
|
||||
extern STR16* gzIMPDisabilitiesHelpTexts;
|
||||
|
||||
extern STR16 gzIMPProfileCostText[];
|
||||
extern STR16* gzIMPProfileCostText;
|
||||
|
||||
extern STR16 zGioNewTraitsImpossibleText[];
|
||||
extern STR16* zGioNewTraitsImpossibleText;
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
enum
|
||||
@@ -52,7 +52,7 @@ enum
|
||||
IMM__SOFT_IRON_MAN_MODE_WARNING_TEXT,
|
||||
IMM__EXTREME_IRON_MAN_MODE_WARNING_TEXT,
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
extern STR16* gzIronManModeWarningText;
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
@@ -80,7 +80,7 @@ enum
|
||||
DC_TTI__DETAILED_STEALTH,
|
||||
DC_TTI__DETAILED_TRAP_LEVEL,
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
extern STR16* gzDisplayCoverText;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#define _JA25ENGLISHTEXT__H_
|
||||
|
||||
extern STR16 gzIMPSkillTraitsText[];
|
||||
extern STR16* gzIMPSkillTraitsText;
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// added by SANDRO
|
||||
extern STR16 gzIMPSkillTraitsTextNewMajor[];
|
||||
extern STR16 gzIMPSkillTraitsTextNewMinor[];
|
||||
extern STR16* gzIMPSkillTraitsTextNewMajor;
|
||||
extern STR16* gzIMPSkillTraitsTextNewMinor;
|
||||
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSniper[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRanger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsGunslinger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsAutoWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsHeavyWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSniper;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRanger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsGunslinger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsMartialArts;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSquadleader;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsTechnician;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsDoctor;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsCovertOps; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRadioOperator; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsMelee[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsThrowing[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsStealthy[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNightOps[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAthletics[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSurvival[]; // added by Flugente
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAmbidextrous;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsMelee;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsThrowing;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsStealthy;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNightOps;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAthletics;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsBodybuilding;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsDemolitions;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsTeaching;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsScouting;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsSnitch;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSurvival; // added by Flugente
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPOldSkillTraitsHelpTexts[];
|
||||
extern STR16* gzIMPOldSkillTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPNewCharacterTraitsHelpTexts[];
|
||||
extern STR16* gzIMPNewCharacterTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPDisabilitiesHelpTexts[];
|
||||
extern STR16* gzIMPDisabilitiesHelpTexts;
|
||||
|
||||
extern STR16 gzIMPProfileCostText[];
|
||||
extern STR16* gzIMPProfileCostText;
|
||||
|
||||
extern STR16 zGioNewTraitsImpossibleText[];
|
||||
extern STR16* zGioNewTraitsImpossibleText;
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
enum
|
||||
@@ -52,7 +52,7 @@ enum
|
||||
IMM__SOFT_IRON_MAN_MODE_WARNING_TEXT,
|
||||
IMM__EXTREME_IRON_MAN_MODE_WARNING_TEXT,
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
extern STR16* gzIronManModeWarningText;
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
@@ -80,7 +80,7 @@ enum
|
||||
DC_TTI__DETAILED_STEALTH,
|
||||
DC_TTI__DETAILED_TRAP_LEVEL,
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
extern STR16* gzDisplayCoverText;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#ifndef _JA25ENGLISHTEXT__H_
|
||||
#define _JA25ENGLISHTEXT__H_
|
||||
|
||||
extern STR16 gzIMPSkillTraitsText[];
|
||||
extern STR16* gzIMPSkillTraitsText;
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// added by SANDRO
|
||||
extern STR16 gzIMPSkillTraitsTextNewMajor[];
|
||||
extern STR16 gzIMPSkillTraitsTextNewMinor[];
|
||||
extern STR16* gzIMPSkillTraitsTextNewMajor;
|
||||
extern STR16* gzIMPSkillTraitsTextNewMinor;
|
||||
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsAutoWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsHeavyWeapons[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSniper[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRanger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsGunslinger[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsRadioOperator[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsAutoWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsHeavyWeapons;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSniper;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRanger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsGunslinger;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsMartialArts;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSquadleader;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsTechnician;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsDoctor;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsCovertOps; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsRadioOperator; // added by Flugente
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsMelee[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsThrowing[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsStealthy[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNightOps[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAthletics[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsBodybuilding[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsDemolitions[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsTeaching[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsScouting[];
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsSnitch[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSurvival[]; // added by Flugente
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsNone[];
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAmbidextrous;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsMelee;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsThrowing;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsStealthy;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNightOps;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsAthletics;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsBodybuilding;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsDemolitions;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsTeaching;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsScouting;
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsSnitch;
|
||||
extern STR16* gzIMPMajorTraitsHelpTextsSurvival; // added by Flugente
|
||||
extern STR16* gzIMPMinorTraitsHelpTextsNone;
|
||||
|
||||
extern STR16 gzIMPOldSkillTraitsHelpTexts[];
|
||||
extern STR16* gzIMPOldSkillTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPNewCharacterTraitsHelpTexts[];
|
||||
extern STR16* gzIMPNewCharacterTraitsHelpTexts;
|
||||
|
||||
extern STR16 gzIMPDisabilitiesHelpTexts[];
|
||||
extern STR16* gzIMPDisabilitiesHelpTexts;
|
||||
|
||||
extern STR16 gzIMPProfileCostText[];
|
||||
extern STR16* gzIMPProfileCostText;
|
||||
|
||||
extern STR16 zGioNewTraitsImpossibleText[];
|
||||
extern STR16* zGioNewTraitsImpossibleText;
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
enum
|
||||
@@ -52,7 +52,7 @@ enum
|
||||
IMM__SOFT_IRON_MAN_MODE_WARNING_TEXT,
|
||||
IMM__EXTREME_IRON_MAN_MODE_WARNING_TEXT,
|
||||
};
|
||||
extern STR16 gzIronManModeWarningText[];
|
||||
extern STR16* gzIronManModeWarningText;
|
||||
|
||||
// display cover message (for tactical usually, seperated)
|
||||
// display cover terrain type info (used in cover information)
|
||||
@@ -80,7 +80,7 @@ enum
|
||||
DC_TTI__DETAILED_STEALTH,
|
||||
DC_TTI__DETAILED_TRAP_LEVEL,
|
||||
};
|
||||
extern STR16 gzDisplayCoverText[];
|
||||
extern STR16* gzDisplayCoverText;
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
|
||||
#include <types.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace i18n {
|
||||
enum class Lang
|
||||
{
|
||||
@@ -16,8 +18,19 @@ enum class Lang
|
||||
};
|
||||
}
|
||||
|
||||
extern const i18n::Lang g_lang;
|
||||
extern i18n::Lang g_lang;
|
||||
|
||||
extern const int MAX_MESSAGES_ON_MAP_BOTTOM;
|
||||
/* Parses a LANGUAGE ini value (ENGLISH/GERMAN/...) into i18n::Lang; falls back
|
||||
* to the build's compiled-in default (and logs) on unknown input. Called once
|
||||
* at startup. */
|
||||
auto SetLanguageFromName(std::string const& name) -> void;
|
||||
|
||||
extern int MAX_MESSAGES_ON_MAP_BOTTOM;
|
||||
|
||||
auto GetLanguagePrefix() -> const STR;
|
||||
|
||||
/* Rebinds every language table's global pointer to the given language's
|
||||
* namespace (see LanguageStrings.cpp). Called once at startup, right after
|
||||
* the LANGUAGE ini key resolves g_lang (sgp.cpp GetRuntimeSettings), before
|
||||
* any UI reads a string. */
|
||||
auto BindLanguageStrings(i18n::Lang lang) -> void;
|
||||
|
||||
+57
-48
@@ -1,54 +1,63 @@
|
||||
#include <language.hpp>
|
||||
#include "DEBUG.H"
|
||||
|
||||
/* FIXME: The ugliest of ugly hacks. Getting rid of this and letting language
|
||||
* (ideally text and voice separately) be set in the options menu would be
|
||||
* ideal. */
|
||||
const i18n::Lang g_lang{
|
||||
#if defined(ENGLISH)
|
||||
i18n::Lang::en
|
||||
#elif defined(CHINESE)
|
||||
i18n::Lang::zh
|
||||
#elif defined(DUTCH)
|
||||
i18n::Lang::nl
|
||||
#elif defined(FRENCH)
|
||||
i18n::Lang::fr
|
||||
#elif defined(GERMAN)
|
||||
i18n::Lang::de
|
||||
#elif defined(ITALIAN)
|
||||
i18n::Lang::it
|
||||
#elif defined(POLISH)
|
||||
i18n::Lang::pl
|
||||
#elif defined(RUSSIAN)
|
||||
i18n::Lang::ru
|
||||
#endif
|
||||
};
|
||||
namespace {
|
||||
// Cn+4 retired the per-exe ENGLISH/GERMAN/... compile definitions along with the CMake
|
||||
// language axis, so the build default is now a fixed constant; the ini key (below)
|
||||
// overrides it at runtime via g_lang/BindLanguageStrings.
|
||||
constexpr i18n::Lang kBuildDefaultLang = i18n::Lang::en;
|
||||
|
||||
const int MAX_MESSAGES_ON_MAP_BOTTOM{
|
||||
#if defined(CHINESE) // zwwoooooo: Chinese fonts relatively high , so to reduce the number of rows
|
||||
6
|
||||
#else
|
||||
9
|
||||
#endif
|
||||
};
|
||||
auto RowsForLang(i18n::Lang lang) -> int {
|
||||
return lang == i18n::Lang::zh ? 6 : 9;
|
||||
}
|
||||
}
|
||||
|
||||
/* g_lang used to be a compile-time const picked by the ENGLISH/GERMAN/...
|
||||
* define; it is now a runtime value that starts at the build's default and
|
||||
* can be overridden at startup from the [Ja2 Settings] LANGUAGE ini key (see
|
||||
* SetLanguageFromName / sgp.cpp GetRuntimeSettings). */
|
||||
i18n::Lang g_lang = kBuildDefaultLang;
|
||||
|
||||
int MAX_MESSAGES_ON_MAP_BOTTOM = RowsForLang(g_lang);
|
||||
|
||||
auto ApplyLang(i18n::Lang lang = kBuildDefaultLang ) {
|
||||
MAX_MESSAGES_ON_MAP_BOTTOM = RowsForLang(lang);
|
||||
g_lang = lang;
|
||||
}
|
||||
|
||||
auto SetLanguageFromName(std::string const& name) -> void {
|
||||
static const struct { const STR name; i18n::Lang lang; } table[] = {
|
||||
{ "ENGLISH", i18n::Lang::en },
|
||||
{ "GERMAN", i18n::Lang::de },
|
||||
{ "RUSSIAN", i18n::Lang::ru },
|
||||
{ "DUTCH", i18n::Lang::nl },
|
||||
{ "POLISH", i18n::Lang::pl },
|
||||
{ "FRENCH", i18n::Lang::fr },
|
||||
{ "ITALIAN", i18n::Lang::it },
|
||||
{ "CHINESE", i18n::Lang::zh },
|
||||
};
|
||||
|
||||
for (auto const& entry : table) {
|
||||
if (_stricmp(name.c_str(), entry.name) == 0) {
|
||||
ApplyLang(entry.lang);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ApplyLang();
|
||||
FastDebugMsg(String("SetLanguageFromName: unknown LANGUAGE value '%s', keeping build default", name.c_str()));
|
||||
}
|
||||
|
||||
auto GetLanguagePrefix() -> const STR {
|
||||
return
|
||||
#if defined(ENGLISH)
|
||||
""
|
||||
#elif defined(CHINESE)
|
||||
"Chinese."
|
||||
#elif defined(DUTCH)
|
||||
"Dutch."
|
||||
#elif defined(FRENCH)
|
||||
"French."
|
||||
#elif defined(GERMAN)
|
||||
"German."
|
||||
#elif defined(ITALIAN)
|
||||
"Italian."
|
||||
#elif defined(POLISH)
|
||||
"Polish."
|
||||
#elif defined(RUSSIAN)
|
||||
"Russian."
|
||||
#endif
|
||||
;
|
||||
switch (g_lang) {
|
||||
case i18n::Lang::en: return "";
|
||||
case i18n::Lang::de: return "German.";
|
||||
case i18n::Lang::ru: return "Russian.";
|
||||
case i18n::Lang::nl: return "Dutch.";
|
||||
case i18n::Lang::pl: return "Polish.";
|
||||
case i18n::Lang::fr: return "French.";
|
||||
case i18n::Lang::it: return "Italian.";
|
||||
case i18n::Lang::zh: return "Chinese.";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
+519
@@ -0,0 +1,519 @@
|
||||
X(pMenuStrings)
|
||||
X(pLocationPageText)
|
||||
X(pSectorPageText)
|
||||
X(pEncyclopediaHelpText)
|
||||
X(pEncyclopediaTypeText)
|
||||
X(pEncyclopediaSkrotyText)
|
||||
X(pEncyclopediaFilterLocationText)
|
||||
X(pEncyclopediaSubFilterLocationText)
|
||||
X(pEncyclopediaFilterCharText)
|
||||
X(pEncyclopediaSubFilterCharText)
|
||||
X(pEncyclopediaFilterItemText)
|
||||
X(pEncyclopediaSubFilterItemText)
|
||||
X(pEncyclopediaFilterQuestText)
|
||||
X(pEncyclopediaSubFilterQuestText)
|
||||
X(pEncyclopediaShortCharacterText)
|
||||
X(pEncyclopediaHelpCharacterText)
|
||||
X(pEncyclopediaShortInventoryText)
|
||||
X(BoxFilter)
|
||||
X(pOtherButtonsText)
|
||||
X(pOtherButtonsHelpText)
|
||||
X(QuestDescText)
|
||||
X(FactDescText)
|
||||
X(iEditorItemStatsButtonsText)
|
||||
X(FaceDirs)
|
||||
X(iEditorMercsToolbarText)
|
||||
X(iEditorBuildingsToolbarText)
|
||||
X(iEditorItemsToolbarText)
|
||||
X(iEditorMapInfoToolbarText)
|
||||
X(iEditorOptionsToolbarText)
|
||||
X(iEditorTerrainToolbarText)
|
||||
X(iEditorTaskbarInternalText)
|
||||
X(iRenderMapEntryPointsAndLightsText)
|
||||
X(iBuildTriggerNameText)
|
||||
X(iRenderDoorLockInfoText)
|
||||
X(iRenderEditorInfoText)
|
||||
X(iUpdateBuildingsInfoText)
|
||||
X(iRenderDoorEditingWindowText)
|
||||
X(pInitEditorItemsInfoText)
|
||||
X(pDisplayItemStatisticsTex)
|
||||
X(pUpdateMapInfoText)
|
||||
X(gszScheduleActions)
|
||||
X(zDiffNames)
|
||||
X(EditMercStat)
|
||||
X(EditMercOrders)
|
||||
X(EditMercAttitudes)
|
||||
X(pDisplayEditMercWindowText)
|
||||
X(pCreateEditMercWindowText)
|
||||
X(pDisplayBodyTypeInfoText)
|
||||
X(pUpdateMercsInfoText)
|
||||
X(pRenderMercStringsText)
|
||||
X(pClearCurrentScheduleText)
|
||||
X(pCopyMercPlacementText)
|
||||
X(pPasteMercPlacementText)
|
||||
X(pEditModeShutdownText)
|
||||
X(pHandleKeyboardShortcutsText)
|
||||
X(pPerformSelectedActionText)
|
||||
X(pWaitForHelpScreenResponseText)
|
||||
X(pAutoLoadMapText)
|
||||
X(pShowHighGroundText)
|
||||
X(pUpdateItemStatsPanelText)
|
||||
X(pSetupGameTypeFlagsText)
|
||||
X(pSetupGunGUIText)
|
||||
X(pSetupArmourGUIText)
|
||||
X(pSetupExplosivesGUIText)
|
||||
X(pSetupTriggersGUIText)
|
||||
X(pCreateSummaryWindowText)
|
||||
X(pRenderSectorInformationText)
|
||||
X(pRenderItemDetailsText)
|
||||
X(pRenderSummaryWindowText)
|
||||
X(pUpdateSectorSummaryText)
|
||||
X(pSummaryLoadMapCallbackText)
|
||||
X(pReportErrorText)
|
||||
X(pRegenerateSummaryInfoForAllOutdatedMapsText)
|
||||
X(pSummaryUpdateCallbackText)
|
||||
X(pApologizeOverrideAndForceUpdateEverythingText)
|
||||
X(pDisplaySelectionWindowGraphicalInformationText)
|
||||
X(pDisplaySelectionWindowButtonText)
|
||||
X(wszSelType)
|
||||
X(gzNewLaptopMessages)
|
||||
X(zNewTacticalMessages)
|
||||
X(gszAimPages)
|
||||
X(zGrod)
|
||||
X(pCreditsJA2113)
|
||||
X(ShortItemNames)
|
||||
X(ItemNames)
|
||||
X(AmmoCaliber)
|
||||
X(BobbyRayAmmoCaliber)
|
||||
X(WeaponType)
|
||||
X(Message)
|
||||
X(TeamTurnString)
|
||||
X(pMilitiaControlMenuStrings)
|
||||
X(pTraitSkillsMenuStrings)
|
||||
X(pTraitSkillsMenuDescStrings)
|
||||
X(pTraitSkillsDenialStrings)
|
||||
X(pSkillMenuStrings)
|
||||
X(pSnitchMenuStrings)
|
||||
X(pSnitchMenuDescStrings)
|
||||
X(pSnitchToggleMenuStrings)
|
||||
X(pSnitchToggleMenuDescStrings)
|
||||
X(pSnitchSectorMenuStrings)
|
||||
X(pSnitchSectorMenuDescStrings)
|
||||
X(pPrisonerMenuStrings)
|
||||
X(pPrisonerMenuDescStrings)
|
||||
X(pSnitchPrisonExposedStrings)
|
||||
X(pSnitchGatheringRumoursResultStrings)
|
||||
X(pAssignMenuStrings)
|
||||
X(pTrainingStrings)
|
||||
X(pTrainingMenuStrings)
|
||||
X(pAttributeMenuStrings)
|
||||
X(pVehicleStrings)
|
||||
X(pShortAttributeStrings)
|
||||
X(pLongAttributeStrings)
|
||||
X(pContractStrings)
|
||||
X(pAssignmentStrings)
|
||||
X(pConditionStrings)
|
||||
X(pCountryNames)
|
||||
X(pTownNames)
|
||||
X(pPersonnelScreenStrings)
|
||||
X(pPersonnelRecordsHelpTexts)
|
||||
X(pPersonnelTitle)
|
||||
X(pUpperLeftMapScreenStrings)
|
||||
X(pTacticalPopupButtonStrings)
|
||||
X(pSquadMenuStrings)
|
||||
X(pDoorTrapStrings)
|
||||
X(pLongAssignmentStrings)
|
||||
X(pContractExtendStrings)
|
||||
X(pMapScreenMouseRegionHelpText)
|
||||
X(pPersonnelAssignmentStrings)
|
||||
X(pNoiseVolStr)
|
||||
X(pNoiseTypeStr)
|
||||
X(pDirectionStr)
|
||||
X(pRemoveMercStrings)
|
||||
X(sTimeStrings)
|
||||
X(pLandTypeStrings)
|
||||
X(pGuardMenuStrings)
|
||||
X(pOtherGuardMenuStrings)
|
||||
X(pInvPanelTitleStrings)
|
||||
X(pPOWStrings)
|
||||
X(pMilitiaString)
|
||||
X(pMilitiaButtonString)
|
||||
X(pEpcMenuStrings)
|
||||
X(pRepairStrings)
|
||||
X(sPreStatBuildString)
|
||||
X(sStatGainStrings)
|
||||
X(pHelicopterEtaStrings)
|
||||
X(pHelicopterRepairRefuelStrings)
|
||||
X(sMapLevelString)
|
||||
X(gsLoyalString)
|
||||
X(gsUndergroundString)
|
||||
X(gsTimeStrings)
|
||||
X(sFacilitiesStrings)
|
||||
X(pMapPopUpInventoryText)
|
||||
X(pwTownInfoStrings)
|
||||
X(pwMineStrings)
|
||||
X(pwMiscSectorStrings)
|
||||
X(pMapInventoryErrorString)
|
||||
X(pMapInventoryStrings)
|
||||
X(pMapScreenFastHelpTextList)
|
||||
X(pMovementMenuStrings)
|
||||
X(pUpdateMercStrings)
|
||||
X(pMapScreenBorderButtonHelpText)
|
||||
X(pMapScreenInvenButtonHelpText)
|
||||
X(pMapScreenBottomFastHelp)
|
||||
X(pMapScreenBottomText)
|
||||
X(pMercDeadString)
|
||||
X(pSenderNameList)
|
||||
X(pTraverseStrings)
|
||||
X(pNewMailStrings)
|
||||
X(pDeleteMailStrings)
|
||||
X(pEmailHeaders)
|
||||
X(pEmailTitleText)
|
||||
X(pFinanceTitle)
|
||||
X(pFinanceSummary)
|
||||
X(pFinanceHeaders)
|
||||
X(pTransactionText)
|
||||
X(pTransactionAlternateText)
|
||||
X(pMoralStrings)
|
||||
X(pSkyriderText)
|
||||
X(pLeftEquipmentString)
|
||||
X(pMapScreenStatusStrings)
|
||||
X(pMapScreenPrevNextCharButtonHelpText)
|
||||
X(pEtaString)
|
||||
X(pShortVehicleStrings)
|
||||
X(pTrashItemText)
|
||||
X(pMapErrorString)
|
||||
X(pMapPlotStrings)
|
||||
X(pMiscMapScreenMouseRegionHelpText)
|
||||
X(pMercHeLeaveString)
|
||||
X(pMercSheLeaveString)
|
||||
X(pImpPopUpStrings)
|
||||
X(pImpButtonText)
|
||||
X(pExtraIMPStrings)
|
||||
X(pDayStrings)
|
||||
X(pMercContractOverStrings)
|
||||
X(pFilesTitle)
|
||||
X(pFilesSenderList)
|
||||
X(pHistoryLocations)
|
||||
X(pHistoryHeaders)
|
||||
X(pHistoryTitle)
|
||||
X(pShowBookmarkString)
|
||||
X(pWebPagesTitles)
|
||||
X(pWebTitle)
|
||||
X(pPersonnelString)
|
||||
X(pErrorStrings)
|
||||
X(pDownloadString)
|
||||
X(pBookmarkTitle)
|
||||
X(pBookMarkStrings)
|
||||
X(pLaptopIcons)
|
||||
X(gsAtmStartButtonText)
|
||||
X(pPersonnelTeamStatsStrings)
|
||||
X(pPersonnelCurrentTeamStatsStrings)
|
||||
X(pPersonelTeamStrings)
|
||||
X(pPersonnelDepartedStateStrings)
|
||||
X(pMapHortIndex)
|
||||
X(pMapVertIndex)
|
||||
X(pMapDepthIndex)
|
||||
X(pLaptopTitles)
|
||||
X(pMilitiaConfirmStrings)
|
||||
X(pDeliveryLocationStrings)
|
||||
X(pSkillAtZeroWarning)
|
||||
X(pIMPBeginScreenStrings)
|
||||
X(pIMPFinishButtonText)
|
||||
X(pIMPFinishStrings)
|
||||
X(pIMPVoicesStrings)
|
||||
X(pDepartedMercPortraitStrings)
|
||||
X(pPersTitleText)
|
||||
X(pPausedGameText)
|
||||
X(zOptionsToggleText)
|
||||
X(zOptionsScreenHelpText)
|
||||
X(pDoctorWarningString)
|
||||
X(pMilitiaButtonsHelpText)
|
||||
X(pMapScreenJustStartedHelpText)
|
||||
X(pLandMarkInSectorString)
|
||||
X(gzMercSkillText)
|
||||
X(gzMercSkillTextNew)
|
||||
X(gzNonPersistantPBIText)
|
||||
X(gzMiscString)
|
||||
X(pBullseyeStrings)
|
||||
X(wMapScreenSortButtonHelpText)
|
||||
X(pNewNoiseStr)
|
||||
X(pTauntUnknownVoice)
|
||||
X(gzLateLocalizedString)
|
||||
X(gzCWStrings)
|
||||
X(gzTooltipStrings)
|
||||
X(pSkillTraitBeginIMPStrings)
|
||||
X(sgAttributeSelectionText)
|
||||
X(pCharacterTraitBeginIMPStrings)
|
||||
X(gzIMPCharacterTraitText)
|
||||
X(gzIMPAttitudesText)
|
||||
X(gzIMPColorChoosingText)
|
||||
X(sColorChoiceExplanationTexts)
|
||||
X(gzIMPDisabilityTraitText)
|
||||
X(gzIMPDisabilityTraitEmailTextDeaf)
|
||||
X(gzIMPDisabilityTraitEmailTextShortSighted)
|
||||
X(gzIMPDisabilityTraitEmailTextHemophiliac)
|
||||
X(gzIMPDisabilityTraitEmailTextAfraidOfHeights)
|
||||
X(gzIMPDisabilityTraitEmailTextSelfHarm)
|
||||
X(sEnemyTauntsFireGun)
|
||||
X(sEnemyTauntsFireLauncher)
|
||||
X(sEnemyTauntsThrow)
|
||||
X(sEnemyTauntsChargeKnife)
|
||||
X(sEnemyTauntsRunAway)
|
||||
X(sEnemyTauntsSeekNoise)
|
||||
X(sEnemyTauntsAlert)
|
||||
X(sEnemyTauntsGotHit)
|
||||
X(sEnemyTauntsNoticedMerc)
|
||||
X(sSpecialCharacters)
|
||||
X(gzFacilityErrorMessage)
|
||||
X(gzFacilityAssignmentStrings)
|
||||
X(gzFacilityRiskResultStrings)
|
||||
X(gzNCTHlabels)
|
||||
X(gzMapInventorySortingMessage)
|
||||
X(gzMapInventoryFilterOptions)
|
||||
X(gzMercCompare)
|
||||
X(pAntiHackerString)
|
||||
X(pMessageStrings)
|
||||
X(gzMoneyAmounts)
|
||||
X(gzProsLabel)
|
||||
X(gzConsLabel)
|
||||
X(gzItemDescTabButtonText)
|
||||
X(gzItemDescTabButtonShortText)
|
||||
X(gzItemDescGenHeaders)
|
||||
X(gzItemDescGenIndexes)
|
||||
X(gConditionDesc)
|
||||
X(gTemperatureDesc)
|
||||
X(gFoodDesc)
|
||||
X(gzWeaponStatsFasthelpTactical)
|
||||
X(gzMiscItemStatsFasthelp)
|
||||
X(gzUDBButtonTooltipText)
|
||||
X(gzUDBHeaderTooltipText)
|
||||
X(gzUDBGenIndexTooltipText)
|
||||
X(gzUDBAdvIndexTooltipText)
|
||||
X(szUDBGenWeaponsStatsTooltipText)
|
||||
X(szUDBGenWeaponsStatsExplanationsTooltipText)
|
||||
X(szUDBGenArmorStatsTooltipText)
|
||||
X(szUDBGenArmorStatsExplanationsTooltipText)
|
||||
X(szUDBGenAmmoStatsTooltipText)
|
||||
X(szUDBGenAmmoStatsExplanationsTooltipText)
|
||||
X(szUDBGenExplosiveStatsTooltipText)
|
||||
X(szUDBGenExplosiveStatsExplanationsTooltipText)
|
||||
X(szUDBGenCommonStatsTooltipText)
|
||||
X(szUDBGenCommonStatsExplanationsTooltipText)
|
||||
X(szUDBGenSecondaryStatsTooltipText)
|
||||
X(szUDBGenSecondaryStatsExplanationsTooltipText)
|
||||
X(szUDBAdvStatsTooltipText)
|
||||
X(szUDBAdvStatsExplanationsTooltipText)
|
||||
X(szUDBAdvStatsExplanationsTooltipTextForWeapons)
|
||||
X(sKeyDescriptionStrings)
|
||||
X(gzHiddenHitCountStr)
|
||||
X(zVehicleName)
|
||||
X(pVehicleSeatsStrings)
|
||||
X(szCovertTextStr)
|
||||
X(gPowerPackDesc)
|
||||
X(szCorpseTextStr)
|
||||
X(szFoodTextStr)
|
||||
X(szPrisonerTextStr)
|
||||
X(szMTATextStr)
|
||||
X(szInventoryArmTextStr)
|
||||
X(pExitingSectorHelpText)
|
||||
X(InsContractText)
|
||||
X(InsInfoText)
|
||||
X(MercAccountText)
|
||||
X(MercAccountPageText)
|
||||
X(MercInfo)
|
||||
X(MercNoAccountText)
|
||||
X(MercHomePageText)
|
||||
X(sFuneralString)
|
||||
X(sFloristText)
|
||||
X(sOrderFormText)
|
||||
X(sFloristGalleryText)
|
||||
X(sFloristCards)
|
||||
X(BobbyROrderFormText)
|
||||
X(BobbyRText)
|
||||
X(BobbyRFilter)
|
||||
X(BobbyRaysFrontText)
|
||||
X(AimSortText)
|
||||
X(AimPolicyText)
|
||||
X(AimMemberText)
|
||||
X(CharacterInfo)
|
||||
X(VideoConfercingText)
|
||||
X(AimPopUpText)
|
||||
X(AimLinkText)
|
||||
X(AimHistoryText)
|
||||
X(AimFiText)
|
||||
X(AimAlumniText)
|
||||
X(AimScreenText)
|
||||
X(AimBottomMenuText)
|
||||
X(zMarksMapScreenText)
|
||||
X(gpStrategicString)
|
||||
X(gpGameClockString)
|
||||
X(SKI_Text)
|
||||
X(SkiAtmText)
|
||||
X(gzSkiAtmText)
|
||||
X(SkiMessageBoxText)
|
||||
X(zSaveLoadText)
|
||||
X(zOptionsText)
|
||||
X(z113FeaturesScreenText)
|
||||
X(z113FeaturesToggleText)
|
||||
X(z113FeaturesHelpText)
|
||||
X(z113FeaturesPanelText)
|
||||
X(gzGIOScreenText)
|
||||
X(gzMPJHelpText)
|
||||
X(gzMPJScreenText)
|
||||
X(gzMPHScreenText)
|
||||
X(gzMPSScreenText)
|
||||
X(gzMPCScreenText)
|
||||
X(gszMPEdgesText)
|
||||
X(gszMPTeamNames)
|
||||
X(gzMPChatToggleText)
|
||||
X(gzMPChatboxText)
|
||||
X(gzHelpScreenText)
|
||||
X(gzLaptopHelpText)
|
||||
X(gzMoneyWithdrawMessageText)
|
||||
X(gzCopyrightText)
|
||||
X(BrokenLinkText)
|
||||
X(gzBobbyRShipmentText)
|
||||
X(zGioDifConfirmText)
|
||||
X(gzCreditNames)
|
||||
X(gzCreditNameTitle)
|
||||
X(gzCreditNameFunny)
|
||||
X(New113Message)
|
||||
X(New113MERCMercMailTexts)
|
||||
X(MissingIMPSkillsDescriptions)
|
||||
X(New113AIMMercMailTexts)
|
||||
X(New113HAMMessage)
|
||||
X(gzTransformationMessage)
|
||||
X(NewInvMessage)
|
||||
X(MPServerMessage)
|
||||
X(MPClientMessage)
|
||||
X(gszMPMapscreenText)
|
||||
X(Additional113Text)
|
||||
X(ranks)
|
||||
X(gszPocketPopupText)
|
||||
X(gLbeStatsDesc)
|
||||
X(szBackgroundText_Flags)
|
||||
X(szBackgroundText_Value)
|
||||
X(szSoldierClassName)
|
||||
X(szBackgroundTitleText)
|
||||
X(szPersonalityTitleText)
|
||||
X(szPersonalityDisplayText)
|
||||
X(szPersonalityHelpText)
|
||||
X(szRaceText)
|
||||
X(szAppearanceText)
|
||||
X(szRefinementText)
|
||||
X(szRefinementTextTypes)
|
||||
X(szNationalityText)
|
||||
X(szNationalityTextAdjective)
|
||||
X(szNationalityText_Special)
|
||||
X(szCareLevelText)
|
||||
X(szRacistText)
|
||||
X(szSexistText)
|
||||
X(szCampaignHistoryWebSite)
|
||||
X(szCampaignHistoryDetail)
|
||||
X(szCampaignHistoryTimeString)
|
||||
X(szCampaignHistoryMoneyTypeString)
|
||||
X(szCampaignHistoryConsumptionTypeString)
|
||||
X(szCampaignHistoryResultString)
|
||||
X(szCampaignHistoryImportanceString)
|
||||
X(szCampaignHistoryWebpageString)
|
||||
X(szCampaignStatsOperationPrefix)
|
||||
X(szCampaignStatsOperationSuffix)
|
||||
X(szMercCompareWebSite)
|
||||
X(szMercCompareEventText)
|
||||
X(szWHOWebSite)
|
||||
X(szPMCWebSite)
|
||||
X(szTacticalInventoryDialogString)
|
||||
X(szTacticalCoverDialogString)
|
||||
X(szTacticalCoverDialogPrintString)
|
||||
X(szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY)
|
||||
X(szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE)
|
||||
X(szDynamicDialogueText_DOST_SIDEWITH_VICTIM)
|
||||
X(szDynamicDialogueText_DOST_SIDEWITH_CAUSE)
|
||||
X(szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT)
|
||||
X(szDynamicDialogueText_GenderText)
|
||||
X(szDiseaseText)
|
||||
X(szSpyText)
|
||||
X(szFoodText)
|
||||
X(szIMPGearWebSiteText)
|
||||
X(szIMPGearPocketText)
|
||||
X(szMilitiaStrategicMovementText)
|
||||
X(szEnemyHeliText)
|
||||
X(szFortificationText)
|
||||
X(szMilitiaWebSite)
|
||||
X(szIndividualMilitiaBattleReportText)
|
||||
X(szIndividualMilitiaTraitRequirements)
|
||||
X(szIdividualMilitiaWebsiteText)
|
||||
X(szIdividualMilitiaWebsiteFilterText_Dead)
|
||||
X(szIdividualMilitiaWebsiteFilterText_Rank)
|
||||
X(szIdividualMilitiaWebsiteFilterText_Origin)
|
||||
X(szIdividualMilitiaWebsiteFilterText_Sector)
|
||||
X(szNonProfileMerchantText)
|
||||
X(szWeatherTypeText)
|
||||
X(szSnakeText)
|
||||
X(szSMilitiaResourceText)
|
||||
X(szInteractiveActionText)
|
||||
X(szLaptopStatText)
|
||||
X(szGearTemplateText)
|
||||
X(szIntelWebsiteText)
|
||||
X(szIntelText)
|
||||
X(szChatTextSpy)
|
||||
X(szChatTextEnemy)
|
||||
X(szMilitiaText)
|
||||
X(szFactoryText)
|
||||
X(szTurncoatText)
|
||||
X(szRebelCommandText)
|
||||
X(szRebelCommandHelpText)
|
||||
X(szRebelCommandAdminActionsText)
|
||||
X(szRebelCommandDirectivesText)
|
||||
X(szRebelCommandAgentMissionsText)
|
||||
X(szRobotText)
|
||||
X(gzIMPSkillTraitsText)
|
||||
X(gzIMPSkillTraitsTextNewMajor)
|
||||
X(gzIMPSkillTraitsTextNewMinor)
|
||||
X(gzIMPMajorTraitsHelpTextsAutoWeapons)
|
||||
X(gzIMPMajorTraitsHelpTextsHeavyWeapons)
|
||||
X(gzIMPMajorTraitsHelpTextsSniper)
|
||||
X(gzIMPMajorTraitsHelpTextsRanger)
|
||||
X(gzIMPMajorTraitsHelpTextsGunslinger)
|
||||
X(gzIMPMajorTraitsHelpTextsMartialArts)
|
||||
X(gzIMPMajorTraitsHelpTextsSquadleader)
|
||||
X(gzIMPMajorTraitsHelpTextsTechnician)
|
||||
X(gzIMPMajorTraitsHelpTextsDoctor)
|
||||
X(gzIMPMajorTraitsHelpTextsCovertOps)
|
||||
X(gzIMPMajorTraitsHelpTextsRadioOperator)
|
||||
X(gzIMPMajorTraitsHelpTextsNone)
|
||||
X(gzIMPMinorTraitsHelpTextsAmbidextrous)
|
||||
X(gzIMPMinorTraitsHelpTextsMelee)
|
||||
X(gzIMPMinorTraitsHelpTextsThrowing)
|
||||
X(gzIMPMinorTraitsHelpTextsStealthy)
|
||||
X(gzIMPMinorTraitsHelpTextsNightOps)
|
||||
X(gzIMPMinorTraitsHelpTextsAthletics)
|
||||
X(gzIMPMinorTraitsHelpTextsBodybuilding)
|
||||
X(gzIMPMinorTraitsHelpTextsDemolitions)
|
||||
X(gzIMPMinorTraitsHelpTextsTeaching)
|
||||
X(gzIMPMinorTraitsHelpTextsScouting)
|
||||
X(gzIMPMinorTraitsHelpTextsSnitch)
|
||||
X(gzIMPMajorTraitsHelpTextsSurvival)
|
||||
X(gzIMPMinorTraitsHelpTextsNone)
|
||||
X(gzIMPOldSkillTraitsHelpTexts)
|
||||
X(gzIMPNewCharacterTraitsHelpTexts)
|
||||
X(gzIMPDisabilitiesHelpTexts)
|
||||
X(gzIMPProfileCostText)
|
||||
X(zGioNewTraitsImpossibleText)
|
||||
X(gzIronManModeWarningText)
|
||||
X(gzDisplayCoverText)
|
||||
X(ItemPickupHelpPopup)
|
||||
X(TacticalStr)
|
||||
X(LargeTacticalStr)
|
||||
X(zDialogActions)
|
||||
X(zDealerStrings)
|
||||
X(zTalkMenuStrings)
|
||||
X(gMoneyStatsDesc)
|
||||
X(gWeaponStatsDesc)
|
||||
X(zHealthStr)
|
||||
X(szDynamicDialogueText)
|
||||
X(pContractButtonString)
|
||||
X(pUpdatePanelButtons)
|
||||
X(gzIntroScreen)
|
||||
X(sRepairsDoneString)
|
||||
Reference in New Issue
Block a user