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New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1418,6 +1418,13 @@ typedef struct
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BOOLEAN fSCPreventsBloodcatsAmbushes;
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BOOLEAN fSCThrowMessageIfAmbushPrevented;
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// COVERT OPS
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INT16 sCOMeleeCTHBonus;
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INT16 sCoMeleeInstakillBonus;
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INT16 sCODisguiseAPReduction;
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INT16 sCOCloseDetectionRange;
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INT16 sCOCloseDetectionRangeSoldierCorpse;
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} SKILL_TRAIT_VALUES;
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// HEADROCK HAM 4: Constants used as coefficients by the various parts of the new CTH system.
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