New feature: Covert ops

- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature

- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-24 23:52:55 +00:00
parent fa1586b22b
commit fd445fe5ed
62 changed files with 2151 additions and 263 deletions
+12 -2
View File
@@ -731,6 +731,17 @@ void GiveItemsToPC( UINT8 ubProfileId )
GiveIMPRandomItems(pProfile, IMP_DOCTOR);
}
}
if (PROFILE_HAS_SKILL_TRAIT(ubProfileId, COVERT_NT))
{
if( gGameExternalOptions.fExpertsGetDifferentChoices && PROFILE_HAS_EXPERT_TRAIT(ubProfileId, COVERT_NT))
{
GiveIMPRandomItems(pProfile,IMP_COVERT_EXP);
}
else
{
GiveIMPRandomItems(pProfile, IMP_COVERT);
}
}
// MINOR TRAITS
if (PROFILE_HAS_SKILL_TRAIT(ubProfileId, AMBIDEXTROUS_NT))
{
@@ -771,8 +782,7 @@ void GiveItemsToPC( UINT8 ubProfileId )
if (PROFILE_HAS_SKILL_TRAIT(ubProfileId, SCOUTING_NT))
{
GiveIMPRandomItems(pProfile,IMP_SCOUTING);
}
}
}
else
{