New feature: Covert ops

- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature

- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-24 23:52:55 +00:00
parent fa1586b22b
commit fd445fe5ed
62 changed files with 2151 additions and 263 deletions
+64 -13
View File
@@ -1769,7 +1769,7 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
{
if ( ProfileHasSkillTrait( Menptr[iId].ubProfile, ubCnt ) == 2 )
{
ubTempSkillArray[bNumSkillTraits] = (ubCnt + 19);
ubTempSkillArray[bNumSkillTraits] = (ubCnt + NEWTRAIT_MERCSKILL_EXPERTOFFSET);
bNumSkillTraits++;
}
else if ( ProfileHasSkillTrait( Menptr[iId].ubProfile, ubCnt ) == 1 )
@@ -1816,9 +1816,18 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
}
else
{
swprintf( sString, L"%s", gzMercSkillTextNew[ ubTempSkillArray[ubCnt] ] );
// Flugente: as the whole trait display is fubar, we have to to a special treatment here for new traits
UINT8 display1 = ubTempSkillArray[ubCnt];
if ( display1 > SCOUTING_NT + NEWTRAIT_MERCSKILL_EXPERTOFFSET )
display1 -= NUM_MINOR_TRAITS;
else if ( display1 >= AMBIDEXTROUS_NT && display1 <= SCOUTING_NT )
display1++;
else if ( display1 == NEWTRAIT_MERCSKILL_EXPERTOFFSET )
display1 -= NUM_MINOR_TRAITS;
swprintf( sString, L"%s", gzMercSkillTextNew[ display1 ] );
if ( ubTempSkillArray[ubCnt] > 19 )
if ( ubTempSkillArray[ubCnt] > NEWTRAIT_MERCSKILL_EXPERTOFFSET )
{
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[19].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, FONT10ARIALBOLD, &sX, &sY);
@@ -1857,15 +1866,28 @@ void DisplayCharStats(INT32 iId, INT32 iSlot)
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, NULL );
MSYS_AddRegion( &gSkillTraitHelpTextRegion[ubCnt] );
fAddedTraitRegion[ubCnt] = TRUE;
// Assign the text
AssignPersonnelSkillTraitHelpText( ((ubTempSkillArray[ubCnt] > 19) ? (ubTempSkillArray[ubCnt]-19) : ubTempSkillArray[ubCnt]), ((ubTempSkillArray[ubCnt] > 19) ? TRUE : FALSE), Menptr[iId].ubProfile, ubCnt );
// Assign the text
UINT8 traitnr = ubTempSkillArray[ubCnt];
UINT8 mlas = NEWTRAIT_MERCSKILL_EXPERTOFFSET;
if ( traitnr > mlas )
{
traitnr = traitnr - mlas;
}
// Flugente: as the whole trait display is fubar, we have to to a special treatment here for new traits
UINT8 display2 = ubTempSkillArray[ubCnt];
if ( display2 == NUM_MAJOR_TRAITS )
display2 += NUM_MINOR_TRAITS;
AssignPersonnelSkillTraitHelpText( traitnr, ((ubTempSkillArray[ubCnt] > NEWTRAIT_MERCSKILL_EXPERTOFFSET) ? TRUE : FALSE), Menptr[iId].ubProfile, ubCnt );
}
}
// if we have more skills than we can display, show "more" and create a tooltip box with the rest of them
if ( fDisplayMoreTraits )
{
swprintf( sString, L"%s", gzMercSkillTextNew[ 29 ]); // dispaly "More..."
swprintf( sString, L"%s", gzMercSkillTextNew[ NEWTRAIT_MERCSKILL_OFFSET_ALL + 1 ]); // dispaly "More..."
FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[19].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY);
if( sX <= iMinimumX )
{
@@ -7444,7 +7466,7 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
}
if( gSkillTraitValues.ubSLEffectiveLevelInRadius != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[1], ( gSkillTraitValues.ubSLEffectiveLevelInRadius * (fExpertLevel ? 2 : 1)), (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + 19] : gzMercSkillTextNew[ubTraitNumber]));
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[1], ( gSkillTraitValues.ubSLEffectiveLevelInRadius * (fExpertLevel ? 2 : 1)), (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLEffectiveLevelAsStandby != 0 )
@@ -7459,7 +7481,7 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
}
if( gSkillTraitValues.ubSLOverallSuppresionBonusPercent != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[3], ( gSkillTraitValues.ubSLOverallSuppresionBonusPercent * (fExpertLevel ? 2 : 1)), L"%", (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + 19] : gzMercSkillTextNew[ubTraitNumber]));
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[3], ( gSkillTraitValues.ubSLOverallSuppresionBonusPercent * (fExpertLevel ? 2 : 1)), L"%", (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLMoraleGainBonus != 0 )
@@ -7489,12 +7511,12 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
if( gSkillTraitValues.ubSLFearResistance != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[9], ( gSkillTraitValues.ubSLFearResistance * (fExpertLevel ? 2 : 1)), L"%", (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + 19] : gzMercSkillTextNew[ubTraitNumber]));
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[9], ( gSkillTraitValues.ubSLFearResistance * (fExpertLevel ? 2 : 1)), L"%", (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubSLDeathMoralelossMultiplier != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[10], (1 + ( gSkillTraitValues.ubSLDeathMoralelossMultiplier * (fExpertLevel ? 2 : 1))), (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + 19] : gzMercSkillTextNew[ubTraitNumber]));
swprintf( atStr, gzIMPMajorTraitsHelpTextsSquadleader[10], (1 + ( gSkillTraitValues.ubSLDeathMoralelossMultiplier * (fExpertLevel ? 2 : 1))), (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
break;
@@ -7539,17 +7561,17 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
}
if( gSkillTraitValues.ubTECtHControlledRobotBonus != 0 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[7], ( gSkillTraitValues.ubTECtHControlledRobotBonus * (fExpertLevel ? 2 : 1)), L"%", (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + 19] : gzMercSkillTextNew[ubTraitNumber]));
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[7], ( gSkillTraitValues.ubTECtHControlledRobotBonus * (fExpertLevel ? 2 : 1)), L"%", (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
if( gSkillTraitValues.ubTETraitsNumToRepairRobot == 2 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[8], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + 19] : gzMercSkillTextNew[ubTraitNumber]));
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[8], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
}
else if( gSkillTraitValues.ubTETraitsNumToRepairRobot == 1 )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[8], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + 19] : gzMercSkillTextNew[ubTraitNumber]));
swprintf( atStr, gzIMPMajorTraitsHelpTextsTechnician[8], (fExpertLevel ? gzMercSkillTextNew[ubTraitNumber + NEWTRAIT_MERCSKILL_EXPERTOFFSET] : gzMercSkillTextNew[ubTraitNumber]));
wcscat( apStr, atStr );
if( gSkillTraitValues.ubTERepairRobotPenaltyReduction != 0 && fExpertLevel)
@@ -7983,6 +8005,35 @@ void AssignPersonnelSkillTraitHelpText( UINT8 ubTraitNumber, BOOLEAN fExpertLeve
}
break;
}
case COVERT_NT:
{
swprintf( apStr, L"" );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[0]);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[1]);
wcscat( apStr, atStr );
if ( !fExpertLevel )
{
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[2], gSkillTraitValues.sCOCloseDetectionRange);
wcscat( apStr, atStr );
}
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[3], gSkillTraitValues.sCOCloseDetectionRangeSoldierCorpse);
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[4], ( gSkillTraitValues.sCOMeleeCTHBonus * (fExpertLevel ? 2 : 1)), L"%");
wcscat( apStr, atStr );
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[5], ( gSkillTraitValues.sCoMeleeInstakillBonus * (fExpertLevel ? 2 : 1)), L"%");
wcscat( apStr, atStr );
INT16 apreduction = ( gSkillTraitValues.sCODisguiseAPReduction * (fExpertLevel ? 2 : 1));
swprintf( atStr, gzIMPMajorTraitsHelpTextsCovertOps[6], apreduction, L"%");
wcscat( apStr, atStr );
break;
}
case NO_SKILLTRAIT_NT:
{
swprintf( apStr, L"" );