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New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2318,6 +2318,13 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
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}
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}
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// Flugente: add an icon if we are currently in disguise
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if ( MercPtrs[ pFace->ubSoldierID ]->bSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER) )
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{
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DoRightIcon( uiRenderBuffer, pFace, sFaceX, sFaceY, bNumRightIcons, 22 );
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bNumRightIcons++;
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}
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switch( pSoldier->bAssignment )
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{
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case DOCTOR:
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