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New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -135,6 +135,8 @@ void HandleSoldierUseRemote( SOLDIERTYPE *pSoldier, INT32 sGridNo );
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void HandleTacticalFunctionSelection( SOLDIERTYPE *pSoldier, INT32 sGridNo ); // Flugente: in tactical, open a selection box for different actions
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void HandleSoldierUseCorpse( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel ); // Flugente: handle corpses
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BOOLEAN ItemPoolOKForDisplay( ITEM_POOL *pItemPool, INT8 bZLevel );
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INT16 GetNumOkForDisplayItemsInPool( ITEM_POOL *pItemPool, INT8 bZLevel );
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