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New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3357,6 +3357,21 @@ void SMInvClickCamoCallback( MOUSE_REGION * pRegion, INT32 iReason )
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// Say OK acknowledge....
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gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
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}
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else if ( ApplySpyKit( gpSMCurrentMerc, gpItemPointer ) )
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{
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// Dirty
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fInterfacePanelDirty = DIRTYLEVEL2;
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// Check if it's the same now!
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if ( gpItemPointer->exists() == false )
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{
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gbCompatibleApplyItem = FALSE;
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EndItemPointer( );
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}
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// Say OK acknowledge....
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gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
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}
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else
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{
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// Send message
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