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New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-6
@@ -734,13 +734,13 @@ extern OBJECTTYPE gTempObject;
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#define CAMO_REMOVAL 0x00000400 //1024 // item can be used to remove camo
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#define CLEANING_KIT 0x00000800 //2048 // weapon cleaning kit
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/*#define ENEMY_NET_1_LVL_4 0x00001000 //4096
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#define ENEMY_NET_2_LVL_4 0x00002000 //8192
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#define ENEMY_NET_3_LVL_4 0x00004000 //16384
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#define ENEMY_NET_4_LVL_4 0x00008000 //32768
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#define CLOTHES_CIVILIAN 0x00001000 //4096 // with this item you can disguise as a civilian
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#define GAROTTE 0x00002000 //8192 // this item is a garotte
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#define COVERT 0x00004000 //16384 // if LBE, any gun inside will be covert. On a gun, it will covert in any LBE, even if the LBE does not have that tag itself
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#define CORPSE 0x00008000 //32768 // a dead body
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#define PLAYER_NET_1_LVL_1 0x00010000 //65536
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#define PLAYER_NET_2_LVL_1 0x00020000 //131072
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#define SKIN_BLOODCAT 0x00010000 //65536 // retrieve this by skinning (=decapitating) a bloodcat
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/*#define PLAYER_NET_2_LVL_1 0x00020000 //131072
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#define PLAYER_NET_3_LVL_1 0x00040000 //262144
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#define PLAYER_NET_4_LVL_1 0x00080000 //524288
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@@ -760,6 +760,49 @@ extern OBJECTTYPE gTempObject;
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#define PLAYER_NET_4_LVL_4 0x80000000 //2147483648*/
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// ----------------------------------------------------------------
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// -------- added by Flugente: flags for objects --------
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// the numbering of these flags is important. DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
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#define CORPSE_M_SMALL 0x00000001 //1
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#define CORPSE_M_BIG 0x00000002 //2
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#define CORPSE_F 0x00000004 //4
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#define CORPSE_NO_HEAD 0x00000008 //8
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#define CORPSE_HAIR_BROWN 0x00000010 //16
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#define CORPSE_HAIR_BLACK 0x00000020 //32
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#define CORPSE_HAIR_WHITE 0x00000040 //64
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#define CORPSE_HAIR_BLOND 0x00000080 //128
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#define CORPSE_HAIR_RED 0x00000100 //256
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#define CORPSE_SKIN_PINK 0x00000200 //512
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#define CORPSE_SKIN_TAN 0x00000400 //1024
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#define CORPSE_SKIN_DARK 0x00000800 //2048
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#define CORPSE_SKIN_BLACK 0x00001000 //4096
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#define CORPSE_VEST_BROWN 0x00002000 //8192
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#define CORPSE_VEST_grey 0x00004000 //16384
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#define CORPSE_VEST_GREEN 0x00008000 //32768
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#define CORPSE_VEST_JEAN 0x00010000 //65536
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#define CORPSE_VEST_RED 0x00020000 //131072
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#define CORPSE_VEST_BLUE 0x00040000 //262144
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#define CORPSE_VEST_YELLOW 0x00080000 //524288
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#define CORPSE_VEST_WHITE 0x00100000 //1048576
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#define CORPSE_VEST_BLACK 0x00200000 //2097152
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#define CORPSE_VEST_GYELLOW 0x00400000 //4194304
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#define CORPSE_VEST_PURPLE 0x00800000 //8388608
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#define CORPSE_PANTS_GREEN 0x01000000 //16777216
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#define CORPSE_PANTS_JEAN 0x02000000 //33554432
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#define CORPSE_PANTS_TAN 0x04000000 //67108864
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#define CORPSE_PANTS_BLACK 0x08000000 //134217728
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#define CORPSE_PANTS_BLUE 0x10000000 //268435456
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#define CORPSE_PANTS_BEIGE 0x20000000 //536870912
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#define CORPSE_STRIPPED 0x40000000 //1073741824
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//#define unused 0x80000000 //2147483648*/
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// ----------------------------------------------------------------
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// replaces candamage
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//#define ITEM_DAMAGEABLE 0x0001
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//// replaces canrepair
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@@ -1703,6 +1746,10 @@ enum
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IMP_TEACHING_EXP,
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IMP_LOCKPICKING_EXP,
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// Flugente: added covert ops
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IMP_COVERT,
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IMP_COVERT_EXP,
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MAX_IMP_ITEM_TYPES
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};
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