New feature: Covert ops

- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature

- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-24 23:52:55 +00:00
parent fa1586b22b
commit fd445fe5ed
62 changed files with 2151 additions and 263 deletions
+17
View File
@@ -9144,6 +9144,23 @@ BOOLEAN ApplyCammo( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAP
return( TRUE );
}
// Flugente: apply disguise
BOOLEAN ApplySpyKit( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj)
{
if (pObj->exists() == false || !HasItemFlag(pObj->usItem, (CLOTHES_CIVILIAN)) )
{
return( FALSE );
}
// we get the civilian disguise. AP costs will be checked and deducted here
if ( !pSoldier->DisguiseAsCivilian() )
return FALSE;
UseKitPoints( pObj, 100, pSoldier );
return( TRUE );
}
BOOLEAN ApplyCanteen( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAPs )
{
INT16 sPointsToUse;