mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -196,6 +196,7 @@ void WaterDamage( SOLDIERTYPE *pSoldier );
|
||||
INT8 FindObj( SOLDIERTYPE * pSoldier, UINT16 usItem, INT8 bLower = 0, INT8 bUpper = NUM_INV_SLOTS );
|
||||
|
||||
BOOLEAN ApplyCammo( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj, BOOLEAN *pfGoodAPs );
|
||||
BOOLEAN ApplySpyKit( SOLDIERTYPE * pSoldier, OBJECTTYPE * pObj); // Flugente: apply disguise
|
||||
|
||||
UINT32 ConvertProfileMoneyValueToObjectTypeMoneyValue( UINT8 ubStatus );
|
||||
UINT8 ConvertObjectTypeMoneyValueToProfileMoneyValue( UINT32 uiMoneyAmount );
|
||||
@@ -484,6 +485,7 @@ typedef struct
|
||||
{
|
||||
UINT8 usWaterType; // type of water source in this sector
|
||||
UINT16 usNaturalDirt; // extra dirt percentage when firing in this sector
|
||||
UINT8 usCurfewValue; // determines wether mercs disguising as civilian are automatically discovered (certain sectors are 'restricted' to civilians)
|
||||
} SECTOR_EXT_DATA;
|
||||
|
||||
// get dirt increase for object with attachments, fConsiderAmmo: with ammo
|
||||
|
||||
Reference in New Issue
Block a user