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New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1701,6 +1701,16 @@ BOOLEAN RecruitRPC( UINT8 ubCharNum )
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GiveQuestRewardPoint( pSoldier->sSectorX, pSoldier->sSectorY, 6, MIGUEL );
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}
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// Flugente: people recruited in Arulco are known to the enemy as civilians or even soldiers. So they will be covert whn recruiting them. Of course, this is not for the rebels...
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if ( ubCharNum == DEVIN || ubCharNum == HAMOUS || ubCharNum == SLAY || ubCharNum == VINCE || ubCharNum == MADDOG || ubCharNum == MICKY )
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{
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pNewSoldier->bSoldierFlagMask |= (SOLDIER_COVERT_CIV|SOLDIER_COVERT_NPC_SPECIAL);
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}
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else if ( ubCharNum == IGGY || ubCharNum == CONRAD )
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{
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pNewSoldier->bSoldierFlagMask |= (SOLDIER_COVERT_SOLDIER|SOLDIER_COVERT_NPC_SPECIAL);
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}
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// handle town loyalty adjustment
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HandleTownLoyaltyForNPCRecruitment( pNewSoldier );
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@@ -2650,14 +2660,14 @@ INT8 ProfileHasSkillTrait( INT32 ubProfileID, INT8 bSkillTrait )
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{
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for ( INT8 bCnt = 0; bCnt < gSkillTraitValues.ubMaxNumberOfTraits; bCnt++ )
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{
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if ( bSkillTrait > 0 && bSkillTrait <= NUM_MAJOR_TRAITS )
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if ( bSkillTrait > 0 && (bSkillTrait <= DOCTOR_NT || bSkillTrait == COVERT_NT ) )
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{
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if ( gMercProfiles[ubProfileID].bSkillTraits[ bCnt ] == bSkillTrait )
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{
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bNumTraits++;
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bNumMajorTraitsCounted++;
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}
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else if ( gMercProfiles[ubProfileID].bSkillTraits[ bCnt ] > 0 && gMercProfiles[ubProfileID].bSkillTraits[ bCnt ] <= NUM_MAJOR_TRAITS )
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else if ( gMercProfiles[ubProfileID].bSkillTraits[ bCnt ] > 0 && (gMercProfiles[ubProfileID].bSkillTraits[ bCnt ] <= DOCTOR_NT || gMercProfiles[ubProfileID].bSkillTraits[ bCnt ] <= COVERT_NT) )
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{
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bNumMajorTraitsCounted++;
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}
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@@ -2676,7 +2686,7 @@ INT8 ProfileHasSkillTrait( INT32 ubProfileID, INT8 bSkillTrait )
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}
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}
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// cannot have more than 1 rade of minor traits or 2 grades of a major traits
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if( bSkillTrait > NUM_MAJOR_TRAITS )
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if( bSkillTrait > DOCTOR_NT && bSkillTrait != COVERT_NT )
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return ( min(1, bNumTraits) );
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else
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return ( min(2, bNumTraits) );
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