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New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -238,7 +238,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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CHAR16 pStrAux[50];
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swprintf( pStrAux, L"(%s)", gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[0]]);
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, pStrAux );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[1] + 19] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[1] + NEWTRAIT_MERCSKILL_EXPERTOFFSET] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[2]] );
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//swprintf( pStrInfo, L"%s\n", pStrInfo );
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}
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@@ -247,7 +247,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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CHAR16 pStrAux[50];
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swprintf( pStrAux, L"(%s)", gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[1]]);
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, pStrAux );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[2] + 19] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[2] + NEWTRAIT_MERCSKILL_EXPERTOFFSET] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[0]] );
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}
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else if (( pSoldier->stats.ubSkillTraits[0] == pSoldier->stats.ubSkillTraits[2] ) && pSoldier->stats.ubSkillTraits[0] != 0 )
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@@ -255,7 +255,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
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CHAR16 pStrAux[50];
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swprintf( pStrAux, L"(%s)", gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[0]]);
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, pStrAux );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[2] + 19] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[2] + NEWTRAIT_MERCSKILL_EXPERTOFFSET] );
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swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[1]] );
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}
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else
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