New feature: Covert ops

- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature

- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-24 23:52:55 +00:00
parent fa1586b22b
commit fd445fe5ed
62 changed files with 2151 additions and 263 deletions
+3 -3
View File
@@ -238,7 +238,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
CHAR16 pStrAux[50];
swprintf( pStrAux, L"(%s)", gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[0]]);
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, pStrAux );
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[1] + 19] );
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[1] + NEWTRAIT_MERCSKILL_EXPERTOFFSET] );
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[2]] );
//swprintf( pStrInfo, L"%s\n", pStrInfo );
}
@@ -247,7 +247,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
CHAR16 pStrAux[50];
swprintf( pStrAux, L"(%s)", gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[1]]);
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, pStrAux );
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[2] + 19] );
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[2] + NEWTRAIT_MERCSKILL_EXPERTOFFSET] );
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[0]] );
}
else if (( pSoldier->stats.ubSkillTraits[0] == pSoldier->stats.ubSkillTraits[2] ) && pSoldier->stats.ubSkillTraits[0] != 0 )
@@ -255,7 +255,7 @@ void SoldierTooltip( SOLDIERTYPE* pSoldier )
CHAR16 pStrAux[50];
swprintf( pStrAux, L"(%s)", gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[0]]);
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_1], pStrInfo, pStrAux );
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[2] + 19] );
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_2], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[2] + NEWTRAIT_MERCSKILL_EXPERTOFFSET] );
swprintf( pStrInfo, gzTooltipStrings[STR_TT_SKILL_TRAIT_3], pStrInfo, gzMercSkillTextNew[pSoldier->stats.ubSkillTraits[1]] );
}
else