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New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+4
-2
@@ -640,8 +640,8 @@ extern STR16 szUDBGenAmmoStatsTooltipText[ 6 ]; // Flugente Overheating: 3
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extern STR16 szUDBGenAmmoStatsExplanationsTooltipText[ 6 ]; // Flugente Overheating: 3->4 poison: 4->5 dirt: 5->6
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extern STR16 szUDBGenExplosiveStatsTooltipText[ 22 ];
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extern STR16 szUDBGenExplosiveStatsExplanationsTooltipText[ 22 ];
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extern STR16 szUDBGenSecondaryStatsTooltipText[ 31 ]; // Flugente Food System: 26 -> 28 external feeding: 28->30 JMich_SkillsModifiers: 31 for Defusal kit
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extern STR16 szUDBGenSecondaryStatsExplanationsTooltipText[ 31 ]; // Flugente Food System: 26 -> 28 external feeding: 28->30 JMich_SkillsModifiers: 31 for Defusal kit
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extern STR16 szUDBGenSecondaryStatsTooltipText[ 32 ]; // Flugente Food System: 26 -> 28 external feeding: 28->30 JMich_SkillsModifiers: 31 for Defusal kit - covert item: 31->32
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extern STR16 szUDBGenSecondaryStatsExplanationsTooltipText[ 32 ]; // Flugente Food System: 26 -> 28 external feeding: 28->30 JMich_SkillsModifiers: 31 for Defusal kit - covert item: 31->32
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extern STR16 szUDBAdvStatsTooltipText[ 58 ]; // Flugente Overheating Weapons: 48->56 poison: 56->57 dirt: 57->58
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extern STR16 szUDBAdvStatsExplanationsTooltipText[ 58 ]; // Flugente Overheating Weapons: 48->56 poison: 56->57 dirt: 57->58
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extern STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[ 52 ]; // Flugente Overheating Weapons: 48->52
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@@ -819,6 +819,8 @@ enum
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MERC_VITAL_STATS_WITH_POISON_AND_FOOD_POPUPTEXT,
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FUNCTION_SELECTION_STR,
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CORPSE_SELECTION_STR,
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TEXT_NUM_TACTICAL_STR
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};
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@@ -7084,6 +7084,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |B|e|l|t",
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7119,6 +7120,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -7075,6 +7075,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |B|e|l|t",
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7110,6 +7111,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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+15
-6
@@ -2104,37 +2104,39 @@ STR16 gzMercSkillText[] =
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STR16 gzMercSkillTextNew[] =
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{
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// Major traits
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L"No Skill",
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L"No Skill", // 0
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L"Auto Weapons",
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L"Heavy Weapons",
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L"Marksman",
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L"Hunter",
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L"Gunslinger",
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L"Gunslinger", // 5
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L"Hand to Hand",
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L"Deputy",
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L"Technician",
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L"Paramedic",
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L"Covert Ops", // 10
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// Minor traits
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L"Ambidextrous",
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L"Melee",
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L"Throwing",
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L"Night Ops",
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L"Stealthy",
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L"Stealthy", // 15
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L"Athletics",
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L"Bodybuilding",
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L"Demolitions",
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L"Teaching",
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L"Scouting",
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L"Scouting", // 20
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// second names for major skills
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L"Machinegunner",
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L"Bombardier",
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L"Sniper",
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L"Ranger",
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L"Gunfighter",
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L"Gunfighter", // 25
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L"Martial Arts",
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L"Squadleader",
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L"Engineer",
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L"Doctor",
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L"Spy", // 30
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L"More...",
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};
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//////////////////////////////////////////////////////////
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@@ -2936,6 +2938,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: selection of a function to call in tactical
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L"1 - Fill Canteens 2 - Clean Weapons 3,4 - Nothing",
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// added by Flugente: decide what to do with the corpses
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L"1 - Decapitate 2 - Gut 3 - Take Clothes 4 - Take Body",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -6300,7 +6305,9 @@ STR16 MissingIMPSkillsDescriptions[] =
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// Demolitions
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L"Demolitions: Sowing grenades like seeds, planting bombs, watching the limbs flying.. This is what you live for! ± ",
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// Scouting
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L"Scouting: Nothing can escape your notice! ± ",
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L"Scouting: Nothing can escape your notice! ± ",
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// Covert ops
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L"Covert Operations: You make 007 look like an amateur! ± ",
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};
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STR16 NewInvMessage[] =
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@@ -7067,6 +7074,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |B|e|l|t",
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t",
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L"|C|o|v|e|r|t |I|t|e|m",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7102,6 +7110,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ",
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -7050,6 +7050,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |B|e|l|t",
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7085,6 +7086,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -6894,6 +6894,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|M|u|n|i|t|i|o|n|s|g|u|r|t",
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L"|M|u|n|i|t|i|o|n|s|w|e|s|t|e",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -6929,6 +6930,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nEin externer Munitionsgurt für MGs.",
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L"\n \nIn diese Weste passen auch Munitionsgurte.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -7062,6 +7062,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|m|m|o |B|e|l|t",
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L"|A|m|m|o |V|e|s|t",
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L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
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L"|C|o|v|e|r|t |I|t|e|m",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -7097,6 +7098,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
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L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
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L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
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L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -58,6 +58,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
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L"班副",// L"Deputy",
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L"技师",// L"Technician",
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L"救护员",// L"Paramedic",
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L"Covert Ops", // TODO.Translate
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L"无",// L"None",
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L"I.M.P 主要特殊技能",// L"I.M.P. Major Traits",
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@@ -71,6 +72,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
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L"班长",// L"Squadleader",
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L"工兵",// L"Engineer",
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L"军医",// L"Doctor",
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L"Spy", // TODO.Translate
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};
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//added another set of skill texts for new minor traits
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@@ -241,6 +243,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
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L"(这种效果最多叠加 %d 次)",// L" (max %d these bonuses per sector)",
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};
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STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= // TODO.Translate
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{
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L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
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L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
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L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
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L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
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L"+%d%s CTH with covert melee weapons\n",
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L"+%d%s chance of instakill with covert melee weapons\n",
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L"Disguise AP cost lowered by %d%s.\n",
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};
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STR16 gzIMPMajorTraitsHelpTextsNone[]=
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{
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L"无奖励",// L"No bonuses",
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@@ -58,6 +58,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
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L"Deputy",
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L"Technician",
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L"Paramedic",
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L"Covert Ops", // TODO.Translate
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L"None",
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L"I.M.P. Major Traits",
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@@ -71,6 +72,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
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L"Squadleader",
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L"Engineer",
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L"Doctor",
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L"Spy", // TODO.Translate
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};
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//added another set of skill texts for new minor traits
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@@ -240,6 +242,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
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L" (max %d these bonuses per sector)",
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};
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STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= // TODO.Translate
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{
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L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
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L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
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L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
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L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
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L"+%d%s CTH with covert melee weapons\n",
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L"+%d%s chance of instakill with covert melee weapons\n",
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L"Disguise AP cost lowered by %d%s.\n",
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};
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STR16 gzIMPMajorTraitsHelpTextsNone[]=
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{
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L"No bonuses",
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@@ -17,6 +17,7 @@ extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
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extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
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extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
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extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
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extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
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extern STR16 gzIMPMajorTraitsHelpTextsNone[];
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extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
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@@ -58,6 +58,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
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L"Deputy",
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L"Technician",
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L"Paramedic",
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L"Covert Ops",
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L"None",
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L"I.M.P. Major Traits",
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@@ -71,6 +72,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
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L"Squadleader",
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L"Engineer",
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L"Doctor",
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L"Spy",
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};
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//added another set of skill texts for new minor traits
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@@ -238,7 +240,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
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L"+%d%s bandaging speed\n",
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L"+%d%s natural regeneration speed for all soldiers in the same sector", // MINTY - Changed "of" to "for"
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L" (max %d of these bonuses per sector stack)",
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};
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STR16 gzIMPMajorTraitsHelpTextsCovertOps[]=
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{
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L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
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L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
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L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
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L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
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L"+%d%s CTH with covert melee weapons\n",
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L"+%d%s chance of instakill with covert melee weapons\n",
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L"Disguise AP cost lowered by %d%s.\n",
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};
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STR16 gzIMPMajorTraitsHelpTextsNone[]=
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{
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@@ -17,6 +17,7 @@ extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
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extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
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extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
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extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
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extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
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extern STR16 gzIMPMajorTraitsHelpTextsNone[];
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extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
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@@ -58,6 +58,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
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L"Manager",
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L"Technicien",
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L"Médecin",
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L"Covert Ops", // TODO.Translate
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L"Personne",
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L"I.M.P. Traits pincipaux",
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@@ -71,6 +72,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
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L"Commandant",
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L"Ingénieur",
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L"Chirurgien",
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L"Spy", // TODO.Translate
|
||||
};
|
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//added another set of skill texts for new minor traits
|
||||
@@ -241,6 +243,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
L" (un maximum de %d bonus par secteur)",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= // TODO.Translate
|
||||
{
|
||||
L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
|
||||
L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
|
||||
L"+%d%s CTH with covert melee weapons\n",
|
||||
L"+%d%s chance of instakill with covert melee weapons\n",
|
||||
L"Disguise AP cost lowered by %d%s.\n",
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"Pas de bonus",
|
||||
|
||||
@@ -17,6 +17,7 @@ extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
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extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
|
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@@ -54,6 +54,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
L"Gruppenführer", //GrpFhr und ZgFhr sind scheiße, aber mir fällt ohne Dienstgrade nüscht ein
|
||||
L"Mechaniker", //Option: Techniker
|
||||
L"Sanitäter", //Option: Rettungsassistent
|
||||
L"Covert Ops", // TODO.Translate
|
||||
|
||||
L"Nichts",
|
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L"B.S.E. Hauptfertigkeiten",
|
||||
@@ -68,6 +69,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
L"Zugführer",
|
||||
L"Ingenieur",
|
||||
L"Arzt",
|
||||
L"Spy", // TODO.Translate
|
||||
};
|
||||
|
||||
//added another set of skill texts for new minor traits
|
||||
@@ -239,6 +241,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
L" (maximal %d Instanzen dieses Bonus pro Sektor)",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= // TODO.Translate
|
||||
{
|
||||
L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
|
||||
L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
|
||||
L"+%d%s CTH with covert melee weapons\n",
|
||||
L"+%d%s chance of instakill with covert melee weapons\n",
|
||||
L"Disguise AP cost lowered by %d%s.\n",
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"Keine Boni",
|
||||
|
||||
@@ -17,6 +17,7 @@ extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
|
||||
@@ -56,6 +56,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
L"Deputy",
|
||||
L"Technician",
|
||||
L"Paramedic",
|
||||
L"Covert Ops", // TODO.Translate
|
||||
|
||||
L"None",
|
||||
L"I.M.P. Major Traits",
|
||||
@@ -69,6 +70,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
L"Squadleader",
|
||||
L"Engineer",
|
||||
L"Doctor",
|
||||
L"Spy", // TODO.Translate
|
||||
};
|
||||
|
||||
//added another set of skill texts for new minor traits
|
||||
@@ -239,6 +241,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
L" (max %d these bonuses per sector)",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= // TODO.Translate
|
||||
{
|
||||
L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
|
||||
L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
|
||||
L"+%d%s CTH with covert melee weapons\n",
|
||||
L"+%d%s chance of instakill with covert melee weapons\n",
|
||||
L"Disguise AP cost lowered by %d%s.\n",
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"No bonuses",
|
||||
|
||||
@@ -17,6 +17,7 @@ extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
|
||||
@@ -58,6 +58,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
L"Zastępca szeryfa",
|
||||
L"Technik",
|
||||
L"Paramedyk",
|
||||
L"Covert Ops", // TODO.Translate
|
||||
|
||||
L"None",
|
||||
L"Główne cechy I.M.P",
|
||||
@@ -71,6 +72,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
L"Dowódca drużyny",
|
||||
L"Inżynier",
|
||||
L"Doktor",
|
||||
L"Spy", // TODO.Translate
|
||||
};
|
||||
|
||||
//added another set of skill texts for new minor traits
|
||||
@@ -241,6 +243,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
L" (max %d of these bonuses per sector stack)",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= // TODO.Translate
|
||||
{
|
||||
L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
|
||||
L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
|
||||
L"+%d%s CTH with covert melee weapons\n",
|
||||
L"+%d%s chance of instakill with covert melee weapons\n",
|
||||
L"Disguise AP cost lowered by %d%s.\n",
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"No bonuses",
|
||||
|
||||
@@ -17,6 +17,7 @@ extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
|
||||
@@ -57,6 +57,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
L"Старшина", //Deputy
|
||||
L"Механик-электронщик", //Technician
|
||||
L"Санитар", //Paramedic
|
||||
L"Covert Ops", // TODO.Translate
|
||||
|
||||
L"Нет",
|
||||
L"I.M.P.: Основные навыки", //I.M.P. Major Traits
|
||||
@@ -70,6 +71,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
L"Командир", //Squadleader
|
||||
L"Инженер", //Engineer
|
||||
L"Доктор", //Doctor
|
||||
L"Spy", // TODO.Translate
|
||||
};
|
||||
|
||||
//added another set of skill texts for new minor traits
|
||||
@@ -240,6 +242,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
L" (максимум %d бонуса на находящихся в секторе)",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= // TODO.Translate
|
||||
{
|
||||
L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
|
||||
L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
|
||||
L"+%d%s CTH with covert melee weapons\n",
|
||||
L"+%d%s chance of instakill with covert melee weapons\n",
|
||||
L"Disguise AP cost lowered by %d%s.\n",
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"Нет преимуществ",
|
||||
|
||||
@@ -17,6 +17,7 @@ extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
|
||||
@@ -59,6 +59,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
L"Deputy",
|
||||
L"Technician",
|
||||
L"Paramedic",
|
||||
L"Covert Ops", // TODO.Translate
|
||||
|
||||
L"None",
|
||||
L"I.M.P. Major Traits",
|
||||
@@ -72,6 +73,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
|
||||
L"Squadleader",
|
||||
L"Engineer",
|
||||
L"Doctor",
|
||||
L"Spy", // TODO.Translate
|
||||
};
|
||||
|
||||
//added another set of skill texts for new minor traits
|
||||
@@ -242,6 +244,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
|
||||
L" (max %d these bonuses per sector)",
|
||||
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= // TODO.Translate
|
||||
{
|
||||
L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
|
||||
L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
|
||||
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
|
||||
L"+%d%s CTH with covert melee weapons\n",
|
||||
L"+%d%s chance of instakill with covert melee weapons\n",
|
||||
L"Disguise AP cost lowered by %d%s.\n",
|
||||
};
|
||||
STR16 gzIMPMajorTraitsHelpTextsNone[]=
|
||||
{
|
||||
L"No bonuses",
|
||||
|
||||
@@ -17,6 +17,7 @@ extern STR16 gzIMPMajorTraitsHelpTextsMartialArts[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsSquadleader[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsTechnician[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsDoctor[];
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsCovertOps[]; // added by Flugente
|
||||
extern STR16 gzIMPMajorTraitsHelpTextsNone[];
|
||||
|
||||
extern STR16 gzIMPMinorTraitsHelpTextsAmbidextrous[];
|
||||
|
||||
@@ -7074,6 +7074,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|A|m|m|o |B|e|l|t",
|
||||
L"|A|m|m|o |V|e|s|t",
|
||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||
L"|C|o|v|e|r|t |I|t|e|m",
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -7109,6 +7110,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
|
||||
@@ -7042,6 +7042,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|A|m|m|o |B|e|l|t",
|
||||
L"|A|m|m|o |V|e|s|t",
|
||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||
L"|C|o|v|e|r|t |I|t|e|m",
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -7077,6 +7078,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
|
||||
@@ -7079,6 +7079,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
|
||||
L"|A|m|m|o |B|e|l|t",
|
||||
L"|A|m|m|o |V|e|s|t",
|
||||
L"|D|e|f|u|s|a|l |K|i|t", // TODO.Translate
|
||||
L"|C|o|v|e|r|t |I|t|e|m",
|
||||
};
|
||||
|
||||
STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
@@ -7114,6 +7115,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
|
||||
L"\n \nWith this ammo belt you can\nfeed someone else's MG.",
|
||||
L"\n \nYou can feed an MG with ammo\nbelts stored in this vest.",
|
||||
L"\n \nThis item improves your trap disarm chance by ", // TODO.Translate
|
||||
L"\n \nThis item and everything attached/inside\nit is hidden from curious eyes.",
|
||||
};
|
||||
|
||||
STR16 szUDBAdvStatsTooltipText[]=
|
||||
|
||||
Reference in New Issue
Block a user