New feature: Covert ops

- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy.
- For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312
- GameDir revision >= 1529 is needed for this feature

- fixed a bug that could cause inventory items to be treated like armed bombs
- bloodcats can now be skinned

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-24 23:52:55 +00:00
parent fa1586b22b
commit fd445fe5ed
62 changed files with 2151 additions and 263 deletions
+12
View File
@@ -58,6 +58,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
L"Deputy",
L"Technician",
L"Paramedic",
L"Covert Ops", // TODO.Translate
L"None",
L"I.M.P. Major Traits",
@@ -71,6 +72,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
L"Squadleader",
L"Engineer",
L"Doctor",
L"Spy", // TODO.Translate
};
//added another set of skill texts for new minor traits
@@ -240,6 +242,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
L" (max %d these bonuses per sector)",
};
STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= // TODO.Translate
{
L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
L"+%d%s CTH with covert melee weapons\n",
L"+%d%s chance of instakill with covert melee weapons\n",
L"Disguise AP cost lowered by %d%s.\n",
};
STR16 gzIMPMajorTraitsHelpTextsNone[]=
{
L"No bonuses",