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New feature: Covert ops
- you can disguise members of your team as civilians or soldiers and, if careful, avoid detection by the enemy. - For more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/309312/New_feature_Covert_operations.html#Post309312 - GameDir revision >= 1529 is needed for this feature - fixed a bug that could cause inventory items to be treated like armed bombs - bloodcats can now be skinned git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5529 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -58,6 +58,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
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L"Deputy",
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L"Technician",
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L"Paramedic",
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L"Covert Ops", // TODO.Translate
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L"None",
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L"I.M.P. Major Traits",
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@@ -71,6 +72,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]=
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L"Squadleader",
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L"Engineer",
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L"Doctor",
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L"Spy", // TODO.Translate
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};
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//added another set of skill texts for new minor traits
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@@ -240,6 +242,16 @@ STR16 gzIMPMajorTraitsHelpTextsDoctor[]=
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L" (max %d these bonuses per sector)",
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};
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STR16 gzIMPMajorTraitsHelpTextsCovertOps[]= // TODO.Translate
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{
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L"Can disguise as a civilian or soldier to slip behind enemy lines.\n",
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L"Will be detected if performing suspicious actions, having\nsuspicious gear or being near fresh corpses.\n",
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L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to the enemy.\n",
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L"Will automatically be detected if disguised as a soldier and\ncloser than %d tiles to a fresh corpse.\n",
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L"+%d%s CTH with covert melee weapons\n",
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L"+%d%s chance of instakill with covert melee weapons\n",
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L"Disguise AP cost lowered by %d%s.\n",
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};
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STR16 gzIMPMajorTraitsHelpTextsNone[]=
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{
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L"No bonuses",
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