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Fix: wrong limits used
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -430,7 +430,7 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
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else if(strcmp(name, "speed_run") == 0)
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{
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pData->curElement = ELEMENT;
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pData->curBackground.value[BG_PERC_SPEED_RUNNING] = min(30, max(-30, (INT16) atol(pData->szCharData) ));
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pData->curBackground.value[BG_PERC_SPEED_RUNNING] = min(50, max(-50, (INT16) atol(pData->szCharData) ));
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}
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else if(strcmp(name, "speed_bandaging") == 0)
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{
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