Remove compiler warnings

This commit is contained in:
Asdow
2025-08-08 18:38:53 +03:00
parent c62d767622
commit fd9611ae04
8 changed files with 17 additions and 18 deletions
+5 -6
View File
@@ -235,7 +235,7 @@ void DebugAI( INT8 bMsgType, SOLDIERTYPE *pSoldier, STR szOutput, INT8 bAction )
sprintf(msg, "");
sprintf(buf, "[%d] (%d)", pSoldier->ubID, pSoldier->sGridNo);
sprintf(buf, "[%d] (%d)", pSoldier->ubID.i, pSoldier->sGridNo);
strcat(msg, buf);
if (pSoldier->ubProfile != NO_PROFILE)
@@ -301,7 +301,7 @@ void DebugAI( INT8 bMsgType, SOLDIERTYPE *pSoldier, STR szOutput, INT8 bAction )
}
// also log to individual file for selected soldier
sprintf(buf, "Logs\\AI_Decisions [%d].txt", pSoldier->ubID);
sprintf(buf, "Logs\\AI_Decisions [%d].txt", pSoldier->ubID.i);
if ((DebugFile = fopen(buf, "a+t")) != NULL)
{
if (bMsgType == AI_MSG_START)
@@ -697,19 +697,18 @@ void HandleSoldierAI( SOLDIERTYPE *pSoldier ) // FIXME - this function is named
// ATE: Display message that deadlock occured...
LiveMessage( "Breaking Deadlock" );
ScreenMsg(FONT_MCOLOR_LTRED, MSG_INTERFACE, L"Aborting AI deadlock for [%d] %s %s data %d", pSoldier->ubID, pSoldier->GetName(), utf8_to_wstring(std::string(szAction[pSoldier->aiData.bAction])), pSoldier->aiData.usActionData);
ScreenMsg(FONT_MCOLOR_LTRED, MSG_INTERFACE, L"Aborting AI deadlock for [%d] %s %s data %d", pSoldier->ubID.i, pSoldier->GetName(), utf8_to_wstring(std::string(szAction[pSoldier->aiData.bAction])), pSoldier->aiData.usActionData);
DebugAI(String("Aborting AI deadlock for [%d] %s data %d", pSoldier->ubID, szAction[pSoldier->aiData.bAction], pSoldier->aiData.usActionData));
#ifdef JA2TESTVERSION
// display deadlock message
gfUIInDeadlock = TRUE;
gUIDeadlockedSoldier = pSoldier->ubID;
DebugAI( String("DEADLOCK soldier %d action %s ABC %d", pSoldier->ubID, gzActionStr[pSoldier->aiData.bAction], gTacticalStatus.ubAttackBusyCount ) );
DebugAI( String("DEADLOCK soldier %d action %s ABC %d", pSoldier->ubID.i, gzActionStr[pSoldier->aiData.bAction], gTacticalStatus.ubAttackBusyCount ) );
#else
// If we are in beta version, also report message!
#ifdef JA2BETAVERSION
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_ERROR, L"Aborting AI deadlock for %d. Please sent DEBUG.TXT file and SAVE.", pSoldier->ubID );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_ERROR, L"Aborting AI deadlock for %d. Please sent DEBUG.TXT file and SAVE.", pSoldier->ubID.i );
#endif
// just abort
EndAIDeadlock();