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Merged revision(s) 7057 from branches/ja2_source_official_2014:
- increased background-based chance to steal to 50%, money/gold/solver will be preferred targets - lowered exp stat gain for handling tripwire - new background ability: disarm_trap alters effectivity at defusing bombs - Fix: incorrectly deleted soldiers could still be counted as jamming/scanning git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7058 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+9
-9
@@ -15,9 +15,9 @@
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#ifdef JA2EDITOR
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.6823 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.7057 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.6823 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.7057 (Development Build)" };
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#endif
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// ------------------------------
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@@ -27,11 +27,11 @@
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//DEBUG BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.6670 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.7057 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.6670 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.7057 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.6670 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Debug: v1.13.7057 (Development Build)" };
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#endif
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#elif defined CRIPPLED_VERSION
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@@ -46,16 +46,16 @@
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//RELEASE BUILD VERSION
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#ifdef JA2UB
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.6670 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.7057 (Development Build)" };
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#elif defined (JA113DEMO)
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.6670 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.7057 (Development Build)" };
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#else
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CHAR16 zVersionLabel[256] = { L"Release v1.13.6670 (Development Build)" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.7057 (Development Build)" };
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#endif
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#endif
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CHAR8 czVersionNumber[16] = { "Build 13.11.30" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 14.03.12" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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// SAVE_GAME_VERSION is defined in header, change it there
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