Merged revision(s) 7057 from branches/ja2_source_official_2014:

- increased background-based chance to steal to 50%, money/gold/solver will be preferred targets
- lowered exp stat gain for handling tripwire
- new background ability: disarm_trap alters effectivity at defusing bombs
- Fix: incorrectly deleted soldiers could still be counted as jamming/scanning

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7058 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-03-12 22:29:56 +00:00
parent f6ffee0583
commit fddb72a94e
16 changed files with 75 additions and 50 deletions
+6
View File
@@ -116,6 +116,7 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
strcmp(name, "increased_maxcth") == 0 ||
strcmp(name, "hearing_night") == 0 ||
strcmp(name, "hearing_day") == 0 ||
strcmp(name, "disarm_trap") == 0 ||
strcmp(name, "approach_friendly") == 0 ||
strcmp(name, "approach_direct") == 0 ||
strcmp(name, "approach_threaten") == 0 ||
@@ -471,6 +472,11 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curBackground.value[BG_PERC_HEARING_DAY] = min(2, max(-5, (INT16) atol(pData->szCharData) ));
}
else if(strcmp(name, "disarm_trap") == 0)
{
pData->curElement = ELEMENT;
pData->curBackground.value[BG_TRAP_DISARM] = min(50, max(-50, (INT16) atol(pData->szCharData) ));
}
else if(strcmp(name, "approach_friendly") == 0)
{
pData->curElement = ELEMENT;