diff --git a/TacticalAI/FindLocations.cpp b/TacticalAI/FindLocations.cpp index b033bcac8..c9c706df8 100644 --- a/TacticalAI/FindLocations.cpp +++ b/TacticalAI/FindLocations.cpp @@ -1309,10 +1309,6 @@ INT16 FindSpotMaxDistFromOpponents(SOLDIERTYPE *pSoldier) continue; } - //Madd: skip lighted spots - if ( InLightAtNight( sGridNo, pSoldier->bLevel ) ) - continue; - // OK, this place shows potential. How useful is it as cover? //NumMessage("Promising seems gridno #",gridno); @@ -2498,9 +2494,6 @@ INT16 FindFlankingSpot(SOLDIERTYPE *pSoldier, INT16 sPos, INT8 bAction ) continue; } - //Madd: skip lighted spots - if ( InLightAtNight( sGridNo, pSoldier->bLevel ) ) - continue; // allow an extra direction for flanking if ( bAction == AI_ACTION_FLANK_LEFT )