diff --git a/Multiplayer/connect.h b/Multiplayer/connect.h index ab74d764..5c4363d7 100644 --- a/Multiplayer/connect.h +++ b/Multiplayer/connect.h @@ -152,11 +152,8 @@ extern char cServerName[30]; // WANNE: If this define is enabled, it hopefully fixes the "enemy AI got stuck on pure client interrupt". (this "fix" was added in revision 5623) //#define INTERRUPT_MP_DEADLOCK_FIX -// WANNE: This features seems to work, but there is a big problem: If the enemy is moving the game always wants to scroll to the enemy for the client who does not really see the enemy. -// This makes is impossible to play because it is always scrolling... Disabled for now! -// WANNE: If enabled, friendly players (in COOP and Team-Deathmatch) share the same field of view for the enemies. -// For example: If client #1 sees an enemy, also friendly client #2 sees the enemy on the minimap. -//#define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV +// WANNE: This features seems to work without any errors, so it is enabled :) +#define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV #define ENABLE_COLLISION (is_server && pBullet->pFirer->ubID<120) || (!is_server && is_client && pBullet->pFirer->ubID<20) || (!is_server && !is_client) extern bool auto_retry;