From fe4c6d7e8f62ad7e8c1c5ecff4e25928e2fb04c0 Mon Sep 17 00:00:00 2001 From: Wanne Date: Wed, 1 May 2013 10:28:33 +0000 Subject: [PATCH] - MP: Re-enabled the "share same FOV for friendly players" (in COOP and Team-DM), because it seems to work fine :) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6044 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Multiplayer/connect.h | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/Multiplayer/connect.h b/Multiplayer/connect.h index ab74d764..5c4363d7 100644 --- a/Multiplayer/connect.h +++ b/Multiplayer/connect.h @@ -152,11 +152,8 @@ extern char cServerName[30]; // WANNE: If this define is enabled, it hopefully fixes the "enemy AI got stuck on pure client interrupt". (this "fix" was added in revision 5623) //#define INTERRUPT_MP_DEADLOCK_FIX -// WANNE: This features seems to work, but there is a big problem: If the enemy is moving the game always wants to scroll to the enemy for the client who does not really see the enemy. -// This makes is impossible to play because it is always scrolling... Disabled for now! -// WANNE: If enabled, friendly players (in COOP and Team-Deathmatch) share the same field of view for the enemies. -// For example: If client #1 sees an enemy, also friendly client #2 sees the enemy on the minimap. -//#define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV +// WANNE: This features seems to work without any errors, so it is enabled :) +#define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV #define ENABLE_COLLISION (is_server && pBullet->pFirer->ubID<120) || (!is_server && is_client && pBullet->pFirer->ubID<20) || (!is_server && !is_client) extern bool auto_retry;