diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 463845ef..6ab65794 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -3799,6 +3799,7 @@ void SpawnFittingAmmo(SOLDIERCREATE_STRUCT *pp, OBJECTTYPE* pObj, UINT8 ammotype if ( (*pObj)[0]->data.gun.ubGunShotsLeft == 0 ) { (*pObj)[0]->data.gun.ubGunAmmoType = ammotype; + (*pObj)[0]->data.gun.usGunAmmoItem = magitem; deductedbullets = min(magsize, numberofbullets); numberofbullets -= deductedbullets;