From fe8d57206852a34cdf6a6bdb4410cce1356cb5ef Mon Sep 17 00:00:00 2001 From: Flugente Date: Thu, 7 Mar 2013 20:43:58 +0000 Subject: [PATCH] Fix: ubGunAmmoItem was not set, which could lead to magazines disappearing during reloading git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5906 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Inventory Choosing.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 463845ef..6ab65794 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -3799,6 +3799,7 @@ void SpawnFittingAmmo(SOLDIERCREATE_STRUCT *pp, OBJECTTYPE* pObj, UINT8 ammotype if ( (*pObj)[0]->data.gun.ubGunShotsLeft == 0 ) { (*pObj)[0]->data.gun.ubGunAmmoType = ammotype; + (*pObj)[0]->data.gun.usGunAmmoItem = magitem; deductedbullets = min(magsize, numberofbullets); numberofbullets -= deductedbullets;