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Fixed bug that resets melee attack aim location if the attack was stopped in interrupt.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9059 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1334,6 +1334,7 @@ public:
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UINT8 bAimShotLocation;
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UINT8 ubHitLocation;
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UINT8 bAimMeleeLocation;
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UINT16 *pEffectShades[ NUM_SOLDIER_EFFECTSHADES ]; // Shading tables for effects
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