Set up ASSIGNMENT_REBELCOMMAND

Hook up Start Mission button
This commit is contained in:
rftrdev
2022-10-13 11:31:48 -07:00
parent 8858559a10
commit feaf9827c9
20 changed files with 154 additions and 63 deletions
+2 -1
View File
@@ -5475,7 +5475,7 @@ BOOLEAN TestForBloodcatAmbush( GROUP *pGroup )
{
if( MercPtrs[ i ]->bActive && MercPtrs[ i ]->stats.bLife && !(MercPtrs[ i ]->flags.uiStatusFlags & SOLDIER_VEHICLE) )
{
if ( MercPtrs[ i ]->sSectorX == pGroup->ubSectorX && MercPtrs[ i ]->sSectorY == pGroup->ubSectorY && MercPtrs[ i ]->bAssignment != ASSIGNMENT_POW && MercPtrs[ i ]->bAssignment != ASSIGNMENT_MINIEVENT && MercPtrs[ i ]->stats.bLife >= OKLIFE )
if ( MercPtrs[ i ]->sSectorX == pGroup->ubSectorX && MercPtrs[ i ]->sSectorY == pGroup->ubSectorY && MercPtrs[ i ]->bAssignment != ASSIGNMENT_POW && MercPtrs[ i ]->bAssignment != ASSIGNMENT_MINIEVENT && MercPtrs[i]->bAssignment != ASSIGNMENT_REBELCOMMAND && MercPtrs[ i ]->stats.bLife >= OKLIFE )
{
if( HAS_SKILL_TRAIT( MercPtrs[ i ], SCOUTING_NT ) && MercPtrs[ i ]->ubProfile != NO_PROFILE )
{
@@ -5880,6 +5880,7 @@ BOOLEAN GroupHasInTransitDeadOrPOWMercs( GROUP *pGroup )
if( ( pPlayer->pSoldier->bAssignment == IN_TRANSIT ) ||
( pPlayer->pSoldier->bAssignment == ASSIGNMENT_POW ) ||
( pPlayer->pSoldier->bAssignment == ASSIGNMENT_MINIEVENT ) ||
( pPlayer->pSoldier->bAssignment == ASSIGNMENT_REBELCOMMAND ) ||
SPY_LOCATION( pPlayer->pSoldier->bAssignment ) ||
( pPlayer->pSoldier->bAssignment == ASSIGNMENT_DEAD ) )
{