Set up ASSIGNMENT_REBELCOMMAND

Hook up Start Mission button
This commit is contained in:
rftrdev
2022-10-13 11:31:48 -07:00
parent 8858559a10
commit feaf9827c9
20 changed files with 154 additions and 63 deletions
+4 -1
View File
@@ -960,6 +960,9 @@ BOOLEAN DynamicOpinionTacticalCharacterDialogue( DynamicOpinionSpeechEvent& aEve
if( pSoldier->bAssignment == ASSIGNMENT_MINIEVENT )
return( FALSE );
if( pSoldier->bAssignment == ASSIGNMENT_REBELCOMMAND)
return( FALSE );
CHAR16 gzQuoteStr[500];
// remove old box, in case that still exists
@@ -2020,7 +2023,7 @@ UINT8 GetFittingInterjectorProfile( UINT8 usEvent, UINT8 usProfileVictim, UINT8
for ( pTeamSoldier = MercPtrs[bMercID]; bMercID <= bLastTeamID; ++bMercID, pTeamSoldier++ )
{
// only people that are here
if ( !pTeamSoldier->bActive || pTeamSoldier->bAssignment == IN_TRANSIT || pTeamSoldier->bAssignment == ASSIGNMENT_DEAD || pTeamSoldier->bAssignment == ASSIGNMENT_POW || pTeamSoldier->bAssignment == ASSIGNMENT_MINIEVENT )
if ( !pTeamSoldier->bActive || pTeamSoldier->bAssignment == IN_TRANSIT || pTeamSoldier->bAssignment == ASSIGNMENT_DEAD || pTeamSoldier->bAssignment == ASSIGNMENT_POW || pTeamSoldier->bAssignment == ASSIGNMENT_MINIEVENT || pTeamSoldier->bAssignment == ASSIGNMENT_REBELCOMMAND )
continue;
// if fSameSector is TRUE then the teammate must be in the same sector