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Set up ASSIGNMENT_REBELCOMMAND
Hook up Start Mission button
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@@ -6001,7 +6001,7 @@ void ProcessNoise(UINT8 ubNoiseMaker, INT32 sGridNo, INT8 bLevel, UINT8 ubTerrTy
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continue; // skip
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}
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if ( bTeam == gbPlayerNum && (pSoldier->bAssignment == ASSIGNMENT_POW || pSoldier->bAssignment == ASSIGNMENT_MINIEVENT) )
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if ( bTeam == gbPlayerNum && (pSoldier->bAssignment == ASSIGNMENT_POW || pSoldier->bAssignment == ASSIGNMENT_MINIEVENT || pSoldier->bAssignment == ASSIGNMENT_REBELCOMMAND) )
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{
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// POWs should not be processed for noise
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continue;
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