Another tweak to the language system for cities.xml.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2321 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-08-29 22:59:38 +00:00
parent 0a1b40237d
commit feb713ff0e
+21 -151
View File
@@ -237,75 +237,27 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
// the uiIndex (for reference), szItemName, szLongItemName, szItemDesc, szBRName, and szBRDesc tags // the uiIndex (for reference), szItemName, szLongItemName, szItemDesc, szBRName, and szBRDesc tags
#ifdef GERMAN #ifdef GERMAN
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, GERMAN_PREFIX);
strcat(fileName, GERMAN_PREFIX);
strcat(fileName, ITEMSFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInItemStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef RUSSIAN #ifdef RUSSIAN
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, RUSSIAN_PREFIX);
strcat(fileName, RUSSIAN_PREFIX);
strcat(fileName, ITEMSFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInItemStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef DUTCH #ifdef DUTCH
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, DUTCH_PREFIX);
strcat(fileName, DUTCH_PREFIX);
strcat(fileName, ITEMSFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInItemStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef POLISH #ifdef POLISH
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, POLISH_PREFIX);
strcat(fileName, POLISH_PREFIX);
strcat(fileName, ITEMSFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInItemStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef FRENCH #ifdef FRENCH
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, FRENCH_PREFIX);
strcat(fileName, FRENCH_PREFIX);
strcat(fileName, ITEMSFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInItemStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef ITALIAN #ifdef ITALIAN
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, ITALIAN_PREFIX);
strcat(fileName, ITALIAN_PREFIX);
strcat(fileName, ITEMSFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInItemStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef TAIWANESE #ifdef TAIWANESE
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, TAIWANESE_PREFIX);
strcat(fileName, TAIWANESE_PREFIX); #endif
strcat(fileName, ITEMSFILENAME); #ifndef ENGLISH
if ( FileExists(fileName) ) if ( FileExists(fileName) )
{ {
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName)); DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
@@ -386,75 +338,27 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
// Same setup as what Madd used for items.xml // Same setup as what Madd used for items.xml
#ifdef GERMAN #ifdef GERMAN
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, GERMAN_PREFIX);
strcat(fileName, GERMAN_PREFIX);
strcat(fileName, LBEPOCKETFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInLBEPocketStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef RUSSIAN #ifdef RUSSIAN
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, RUSSIAN_PREFIX);
strcat(fileName, RUSSIAN_PREFIX);
strcat(fileName, LBEPOCKETFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInLBEPocketStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef DUTCH #ifdef DUTCH
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, DUTCH_PREFIX);
strcat(fileName, DUTCH_PREFIX);
strcat(fileName, LBEPOCKETFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInLBEPocketStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef POLISH #ifdef POLISH
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, POLISH_PREFIX);
strcat(fileName, POLISH_PREFIX);
strcat(fileName, LBEPOCKETFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInLBEPocketStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef FRENCH #ifdef FRENCH
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, FRENCH_PREFIX);
strcat(fileName, FRENCH_PREFIX);
strcat(fileName, LBEPOCKETFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInLBEPocketStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef ITALIAN #ifdef ITALIAN
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, ITALIAN_PREFIX);
strcat(fileName, ITALIAN_PREFIX);
strcat(fileName, LBEPOCKETFILENAME);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInLBEPocketStats(fileName,TRUE))
return FALSE;
}
#endif #endif
#ifdef TAIWANESE #ifdef TAIWANESE
strcpy(fileName, directoryName); AddLanguagePrefix( fileName, TAIWANESE_PREFIX);
strcat(fileName, TAIWANESE_PREFIX); #endif
strcat(fileName, LBEPOCKETFILENAME); #ifndef ENGLISH
if ( FileExists(fileName) ) if ( FileExists(fileName) )
{ {
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName)); DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
@@ -579,64 +483,30 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
#ifdef GERMAN #ifdef GERMAN
AddLanguagePrefix( fileName, GERMAN_PREFIX); AddLanguagePrefix( fileName, GERMAN_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif #endif
#ifdef RUSSIAN #ifdef RUSSIAN
AddLanguagePrefix( fileName, RUSSIAN_PREFIX); AddLanguagePrefix( fileName, RUSSIAN_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif #endif
#ifdef DUTCH #ifdef DUTCH
AddLanguagePrefix( fileName, DUTCH_PREFIX); AddLanguagePrefix( fileName, DUTCH_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif #endif
#ifdef POLISH #ifdef POLISH
AddLanguagePrefix( fileName, POLISH_PREFIX); AddLanguagePrefix( fileName, POLISH_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif #endif
#ifdef FRENCH #ifdef FRENCH
AddLanguagePrefix( fileName, FRENCH_PREFIX); AddLanguagePrefix( fileName, FRENCH_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif #endif
#ifdef ITALIAN #ifdef ITALIAN
AddLanguagePrefix( fileName, ITALIAN_PREFIX); AddLanguagePrefix( fileName, ITALIAN_PREFIX);
if ( FileExists(fileName) )
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE))
return FALSE;
}
#endif #endif
#ifdef TAIWANESE #ifdef TAIWANESE
AddLanguagePrefix( fileName, TAIWANESE_PREFIX); AddLanguagePrefix( fileName, TAIWANESE_PREFIX);
#endif
#ifndef ENGLISH
if ( FileExists(fileName) ) if ( FileExists(fileName) )
{ {
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName)); DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
if(!ReadInMapStructure(fileName, TRUE)) if(!ReadInStrategicMapSectorTownNames(fileName, TRUE))
return FALSE; return FALSE;
} }
#endif #endif