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- new modifiers "MISS_MAX_RADIUS_x" for grenades and mortar to set a max radius where they will land. Chance to hit something with explosives is now based more on skill than on luck.
- fixed infinite loop in function "RandomGridFromRadius" when min and max radius were 1 - fixed incorrect exit condition in function "RandomGridFromRadius" when min radius was 0 - fixed incorrect CtH calculation for mortar git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2348,6 +2348,8 @@ typedef struct
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FLOAT fDamageBreathModifierExplosive;
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FLOAT fDamageHealthMoveModifierExplosive; // applies when character moves through gas cloud without a gas mask
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FLOAT fDamageBreathMoveModifierExplosive; // applies when character moves through gas cloud without a gas mask
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UINT8 usMissMaxRadiusGrenade;
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UINT8 usMissMaxRadiusMortar;
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// ------------ MISC MODIFIERS --------------
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// Flugente
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