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- new modifiers "MISS_MAX_RADIUS_x" for grenades and mortar to set a max radius where they will land. Chance to hit something with explosives is now based more on skill than on luck.
- fixed infinite loop in function "RandomGridFromRadius" when min and max radius were 1 - fixed incorrect exit condition in function "RandomGridFromRadius" when min radius was 0 - fixed incorrect CtH calculation for mortar git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8598 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -167,7 +167,7 @@ FLOAT CalculateLaunchItemAngle( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubHe
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BOOLEAN CalculateLaunchItemChanceToGetThrough( SOLDIERTYPE *pSoldier, OBJECTTYPE *pItem, INT32 sGridNo, UINT8 ubLevel, INT16 sEndZ, INT32 *psFinalGridNo, BOOLEAN fArmed, INT8 *pbLevel, BOOLEAN fFromUI );
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void CalculateLaunchItemParamsForThrow( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubLevel, INT16 sZPos, OBJECTTYPE *pItem, INT8 bMissBy, UINT8 ubActionCode, UINT32 uiActionData );
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void CalculateLaunchItemParamsForThrow( SOLDIERTYPE *pSoldier, INT32 sGridNo, UINT8 ubLevel, INT16 sZPos, OBJECTTYPE *pItem, UINT32 uiHitChance, UINT8 ubActionCode, UINT32 uiActionData, UINT16 usItemNum = 0 );
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