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Fixes (by The_Bob):
- Fixed random freeze on win8/10 - Fixed crash on mercs entering sector - Fixed crash when using cover display (del/end) - Fixed attachment popup showing incompatible attachments (crash/freeze/confusion on clicking the option) - Fixed attachment popup positioning - Fixed LBE contents corruption/deletion - Fixed access violation (out of array bounds) in interrupt code - Fixed a bunch of random old stuff - Got the project to build on VS2015 - Improved popup class handling of grayed out options - Improved performance of get item assignment check (added by Flugente) - Added Ctrl+Space bind for testing/fixing broken LBE contents git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3259,7 +3259,7 @@ BOOLEAN OBJECTTYPE::Save( HWFILE hFile, bool fSavingMap )
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}
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if (this->IsActiveLBE(x) == true) {
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LBENODE* pLBE = this->GetLBEPointer(x);
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if (! pLBE->Save(hFile, fSavingMap)) {
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if (!pLBE || !pLBE->Save(hFile, fSavingMap)) {
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return FALSE;
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}
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//CHRISL: I've remarked this to resolve a problem when the autosave option is active where LBEArray info is
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