Fixes (by The_Bob):

- Fixed random freeze on win8/10
- Fixed crash on mercs entering sector
- Fixed crash when using cover display (del/end)
- Fixed attachment popup showing incompatible attachments (crash/freeze/confusion on clicking the option)
- Fixed attachment popup positioning
- Fixed LBE contents corruption/deletion
- Fixed access violation (out of array bounds) in interrupt code
- Fixed a bunch of random old stuff
- Got the project to build on VS2015
- Improved popup class handling of grayed out options
- Improved performance of get item assignment check (added by Flugente)
- Added Ctrl+Space bind for testing/fixing broken LBE contents


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8399 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2017-04-12 08:09:12 +00:00
parent 5d02ca8894
commit fef0722178
22 changed files with 303 additions and 110 deletions
+2 -1
View File
@@ -4154,7 +4154,8 @@ BOOLEAN ChangeDropPackStatus(SOLDIERTYPE *pSoldier, BOOLEAN newStatus)
break;
}
if(gWorldItems[wi].object.IsActiveLBE(x)) {
if(gWorldItems[wi].object.GetLBEPointer(x)->lbeIndex != NONE) {
LBENODE* pLBE = gWorldItems[wi].object.GetLBEPointer(x);
if(pLBE && pLBE->lbeIndex != NONE) {
// Found an associated backpack so figure out how far that pack is from us
iRange = GetRangeInCellCoordsFromGridNoDiff( pSoldier->sGridNo, gWorldItems[wi].sGridNo );
if(gWorldItems[wi].sGridNo == pSoldier->sGridNo) // standing on pack - pickup regardless