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We can now use interactive actions to alter decals on walls, so it is possible to simulate taking off an object from the scenery and add it as an item.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363513&#msg_363513 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2601 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -198,6 +198,7 @@
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<bloodbag>0</bloodbag>
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<emptybloodbag>0</emptybloodbag>
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<medicalsplint>0</medicalsplint>
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<fireextinguisher>0</fireextinguisher>
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<sFireResistance>0</sFireResistance>
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<STAND_MODIFIERS>
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<FlatBase>0</FlatBase>
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@@ -52234,4 +52235,83 @@
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1759</uiIndex>
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<szItemName>White smoke explosion</szItemName>
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<szLongItemName>White smoke explosion</szLongItemName>
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<szItemDesc>INTERNAL ITEM, DO NOT USE!!!</szItemDesc>
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<szBRName>White smoke explosion</szBRName>
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<usItemClass>512</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>105</ubClassIndex>
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<ubCursor>18</ubCursor>
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<ubGraphicType>1</ubGraphicType>
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<ubGraphicNum>49</ubGraphicNum>
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<ubWeight>6</ubWeight>
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<ubPerPocket>4</ubPerPocket>
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<ItemSize>14</ItemSize>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1760</uiIndex>
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<szItemName>Extinguisher Bottle</szItemName>
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<szLongItemName>Fire Extinguisher Bottle</szLongItemName>
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<szItemDesc>A pressurized bottle for a fire extinguisher.</szItemDesc>
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<szBRName>Fire Extinguisher Bottle</szBRName>
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<szBRDesc>Not for sale through BR.</szBRDesc>
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<usItemClass>1024</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>612</ubClassIndex>
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<ubGraphicType>2</ubGraphicType>
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<ubGraphicNum>243</ubGraphicNum>
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<ubWeight>30</ubWeight>
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<ItemSize>25</ItemSize>
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<usPrice>30</usPrice>
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<ubCoolness>1</ubCoolness>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<GLGrenade>1</GLGrenade>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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<ITEM>
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<uiIndex>1761</uiIndex>
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<szItemName>Extinguisher</szItemName>
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<szLongItemName>Fire Extinguisher</szLongItemName>
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<szItemDesc>Not as useful as one would think in an actual fire fight. Though we see why you made that error.</szItemDesc>
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<szBRName>Fire Extinguisher</szBRName>
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<szBRDesc>A standard fire extinguisher. Remember to P.A.S.S..</szBRDesc>
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<usItemClass>2</usItemClass>
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<nasLayoutClass>1</nasLayoutClass>
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<ubClassIndex>1761</ubClassIndex>
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<ubCursor>20</ubCursor>
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<ubGraphicNum>373</ubGraphicNum>
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<ubWeight>5</ubWeight>
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<ItemSize>7</ItemSize>
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<usPrice>50</usPrice>
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<ubCoolness>1</ubCoolness>
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<bRepairEase>2</bRepairEase>
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<Damageable>1</Damageable>
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<Repairable>1</Repairable>
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<Metal>1</Metal>
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<Sinks>1</Sinks>
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<ShowStatus>1</ShowStatus>
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<TwoHanded>1</TwoHanded>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_ROF>12</BR_ROF>
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<GrenadeLauncher>1</GrenadeLauncher>
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<fireextinguisher>1</fireextinguisher>
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<DamageChance>10</DamageChance>
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<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEMLIST>
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