We can now use interactive actions to alter decals on walls, so it is possible to simulate taking off an object from the scenery and add it as an item.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=363513&#msg_363513

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2601 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2021-07-13 19:48:14 +00:00
parent 185071b9ec
commit ff13abe2a9
13 changed files with 249 additions and 3 deletions
@@ -198,6 +198,7 @@
<bloodbag>0</bloodbag>
<emptybloodbag>0</emptybloodbag>
<medicalsplint>0</medicalsplint>
<fireextinguisher>0</fireextinguisher>
<sFireResistance>0</sFireResistance>
<STAND_MODIFIERS>
<FlatBase>0</FlatBase>
@@ -52234,4 +52235,83 @@
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1759</uiIndex>
<szItemName>White smoke explosion</szItemName>
<szLongItemName>White smoke explosion</szLongItemName>
<szItemDesc>INTERNAL ITEM, DO NOT USE!!!</szItemDesc>
<szBRName>White smoke explosion</szBRName>
<usItemClass>512</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>105</ubClassIndex>
<ubCursor>18</ubCursor>
<ubGraphicType>1</ubGraphicType>
<ubGraphicNum>49</ubGraphicNum>
<ubWeight>6</ubWeight>
<ubPerPocket>4</ubPerPocket>
<ItemSize>14</ItemSize>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1760</uiIndex>
<szItemName>Extinguisher Bottle</szItemName>
<szLongItemName>Fire Extinguisher Bottle</szLongItemName>
<szItemDesc>A pressurized bottle for a fire extinguisher.</szItemDesc>
<szBRName>Fire Extinguisher Bottle</szBRName>
<szBRDesc>Not for sale through BR.</szBRDesc>
<usItemClass>1024</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>612</ubClassIndex>
<ubGraphicType>2</ubGraphicType>
<ubGraphicNum>243</ubGraphicNum>
<ubWeight>30</ubWeight>
<ItemSize>25</ItemSize>
<usPrice>30</usPrice>
<ubCoolness>1</ubCoolness>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<GLGrenade>1</GLGrenade>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
<ITEM>
<uiIndex>1761</uiIndex>
<szItemName>Extinguisher</szItemName>
<szLongItemName>Fire Extinguisher</szLongItemName>
<szItemDesc>Not as useful as one would think in an actual fire fight. Though we see why you made that error.</szItemDesc>
<szBRName>Fire Extinguisher</szBRName>
<szBRDesc>A standard fire extinguisher. Remember to P.A.S.S..</szBRDesc>
<usItemClass>2</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ubClassIndex>1761</ubClassIndex>
<ubCursor>20</ubCursor>
<ubGraphicNum>373</ubGraphicNum>
<ubWeight>5</ubWeight>
<ItemSize>7</ItemSize>
<usPrice>50</usPrice>
<ubCoolness>1</ubCoolness>
<bRepairEase>2</bRepairEase>
<Damageable>1</Damageable>
<Repairable>1</Repairable>
<Metal>1</Metal>
<Sinks>1</Sinks>
<ShowStatus>1</ShowStatus>
<TwoHanded>1</TwoHanded>
<BR_NewInventory>4</BR_NewInventory>
<BR_ROF>12</BR_ROF>
<GrenadeLauncher>1</GrenadeLauncher>
<fireextinguisher>1</fireextinguisher>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<DamageChance>10</DamageChance>
<DirtIncreaseFactor>20.0</DirtIncreaseFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
</ITEMLIST>