From ff4b9820dc4b4360bf6ac9dae58cee7d6efb41e6 Mon Sep 17 00:00:00 2001 From: Wanne Date: Wed, 18 Jun 2014 18:10:27 +0000 Subject: [PATCH] Moving Tanks Feature (by anv) - feature: tanks can move around in tactical. Set with Tactical Gameplay Settings > ENEMY_TANKS_CAN_MOVE. - feature: tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. Set with Tactical Gameplay Settings > ENEMY_TANKS_BLOW_OBSTACLES_UP. - feature: tanks can use cannon even against single mercs and in perfect health. Set with Tactical Gameplay Settings > ENEMY_TANKS_DONT_SPARE_SHELLS. - feature: tanks can noticed as soon as any part of it is visible. Set with Tactical Gameplay Settings > ENEMY_TANKS_ANY_PART_VISIBLE. - feature: depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. Set with Strategic Gameplay Settings > ARMY_USES_TANKS_IN_PATROLS. - feature: depending on game difficulty enemy groups created during offensives can include tanks. Set with trategic Gameplay Settings > ARMY_USES_TANKS_IN_ATTACKS. - feature: mercs in vehicles automatically rest their guns, - fix: guns can be rested on vehicles, - rewritten code to allow putting enemies inside vehicles, - added missing descriptions for all vehicle options to INIEditorJA2Options.xml. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2055 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index eaf78964a..cb487a6e0 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1960,6 +1960,22 @@ AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE = 3 ; If AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_MODE is set, adjust how much APs will be deducted (0 - 200). AP_SHARED_AMONG_PASSENGERS_AND_VEHICLE_SCALE = 100 +; If set to TRUE, tanks can move around in tactical. +ENEMY_TANKS_CAN_MOVE_IN_TACTICAL = FALSE + +; If set to TRUE, tanks can use cannon even against single mercs and in perfect health. +ENEMY_TANKS_DONT_SPARE_SHELLS = TRUE +; If set to TRUE, tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. +ENEMY_TANKS_BLOW_OBSTACLES_UP = TRUE + +; If set to TRUE, tanks can noticed as soon as any part of it is visible. +ENEMY_TANKS_ANY_PART_VISIBLE = FALSE + +; If set to TRUE, enemies can use launchables even against single mercs and in perfect health +ENEMIES_DONT_SPARE_LAUNCHABLES = FALSE +; If set to TRUE, tanks can ignore chance to get through and destroy enemy cover even if it probably won't hit anyone behind it. +ENEMIES_BLOW_OBSTACLES_UP = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; If this is set tot TRUE, you can repaint one type of camouflage by using different type camo kit on self. You can also use ; the rag to completely erase the camo. @@ -2975,6 +2991,11 @@ RND_ENTER_MILITIA_REINFORCEMENTS = 6 ; Don't allow permanent items removal for no merc in that sector NO_REMOVE_RANDOM_SECTOR_ITEMS = TRUE +; Depending on game difficulty enemy patrols at game start can be randomly reinforced with tank. +ARMY_USES_TANKS_IN_ATTACKS = FALSE +; Depending on game difficulty enemy groups created during offensives can include tanks. +ARMY_USES_TANKS_IN_PATROLS = FALSE + ;------------------------------------------------------------------------------------------------------------------------------ ; Vehicle Inventory ;------------------------------------------------------------------------------------------------------------------------------