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- bug fix: secrets on strategic map and other externalized stuff were not properly initialized, if user loads a saved game before he creates a new game.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@635 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -413,9 +413,11 @@ POINT pTownPoints[ MAX_TOWNS ];/*={
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};
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*/
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INT16 gpSamSectorX[ MAX_NUMBER_OF_SAMS ];// = { SAM_1_X, SAM_2_X, SAM_3_X, SAM_4_X };
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INT16 gpSamSectorY[ MAX_NUMBER_OF_SAMS ];// = { SAM_1_Y, SAM_2_Y, SAM_3_Y, SAM_4_Y };
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// coordinates X,Y of sam sites on strategic map
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INT16 gpSamSectorX[ MAX_NUMBER_OF_SAMS ];
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INT16 gpSamSectorY[ MAX_NUMBER_OF_SAMS ];
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extern BOOLEAN fSamSiteFoundOrig[ MAX_NUMBER_OF_SAMS ];
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// WANNE 2 (reinitialization in "DrawMap()")
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// map region
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@@ -7069,11 +7071,11 @@ void InitMapSecrets( void )
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fFoundTixa = FALSE;
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fFoundOrta = FALSE;
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// Lesh: commented out for reason: now samsites.xml control sam hidden status
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//for( ubSamIndex = 0; ubSamIndex < NUMBER_OF_SAMS; ubSamIndex++ )
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//{
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// fSamSiteFound[ ubSamIndex ] = FALSE;
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// fSamSiteFound[ ubSamIndex ] = fSamSiteFoundOrig[ ubSamIndex ];
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//}
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memcpy(fSamSiteFound, fSamSiteFoundOrig, sizeof(fSamSiteFound));
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}
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