Adds timing logs to savegame function, similar to how we already had in loading a save file.
Uses a global struct for unloaded sectors' inventory instead of using map item temp files every time unloaded inventory is accessed.
From timing loading and saving functions with a save that has dozens of sectors with hundreds of items each, saving is a little bit slower than before, because map item temp files have to be written to disk just before the save, when that wasn't the case before (from ~0.3 s -> ~0.5s). It is offset by a decrease in loading a game (from ~1.1s -> 0.745s), once an older save is saved at least once. Any unloaded sector inventory access during gameplay is considerably faster and for example the autoresolve lag when militia is using sector equipment is completely gone for me.
Preserves save game compatibility
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9277 3b4a5df2-a311-0410-b5c6-a8a6f20db521
- More map editor fixes and map inventory pool performance improvement for big maps.
Details:
- Fix not showing expected messagebox on exit (ALT+x) which also throw exception and goes to improper mapeditor exit.
- Fix second annoying sticky message which shouldn't popup during map loading and performing RemoveProhibitedAttachments.
- Fix CTD when delete all enemies or civilians or all of them in map.
- Fix some std exception when reporting for missing optional xml file.
- Fix memory and map corruption in old mapeditors if loaded old map has item with invalid attachment and we try to attach something else.
- As years ago pInventoryPoolList had migrated from WORLDITEM* array to std::vector<WORLDITEM> it was time to do that with gWorldItems too, all necessary functions which need to be adopted to gWorldItems std::vector type are also changed.
- Resize code for gWorldItems is changed hoping will lead into less corruption problems as now could occur in mapeditor and game when code automatically doing attachment changes.
- Change code for handling map inventory which now should be fast enough to support AIMNAS project which will probably deal with thousands of items per map.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6554 3b4a5df2-a311-0410-b5c6-a8a6f20db521