EvalLua had no callers anywhere in the tree — it converted a wide string
to UTF-8, ran it as a chunk and printf'd the error, which was the hook for
a developer console that is not wired up. It was the only user of stdio,
MemMan and windows.h in this file.
InitializeLua and ShutdownLua are live, called from InitOverhead and
ShutdownOverhead. The calls in InitializeGame and ShutdownGame were
commented out when they moved there; remove them, and the commented
ACCESSOR_TABLE block in InitializeLua that refers to a macro no longer
defined anywhere.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* Move main executable files to their own directory
* Adapt the build to the new file structure
... and fix some weird #include's that were relying on the project root
being an include directory.