Same reasoning as builddefines.h: BMP_RANDOM, CALLBACKTIMER, WINDOWED_MODE and
the three multiplayer switches are build configuration, and a header is the
wrong place to keep them. None of the six was ever toggled from source -- they
were unconditional #defines, or in WINDOWED_MODE's case keyed off _DEBUG.
WINDOWED_MODE now keys off the Debug configuration rather than _DEBUG. That is
the same thing in an ordinary Debug build, and fixes the asan Debug build,
which links the release CRT and so never saw _DEBUG at all.
All twelve executables stay bit-identical, this time with no differing bytes to
explain away at all.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* Move main executable files to their own directory
* Adapt the build to the new file structure
... and fix some weird #include's that were relying on the project root
being an include directory.