Not used anywhere in the code.
Moved ChompSlash from FileCat.cpp to image.cpp, as the only two references besides ones in filecat.cpp for the function were in there. The references are inside an #ifdef 0 block so they are not compiled currently, but this should prevent them from not working IF we ever enable them
now that CI is using cmake, we can be clean up the tree quite a bit
btw, cmake can still configure for the msbuild generator for those so inclined:
create the folder, cmd to it, run `cmake [project_root_dir] -G"Visual Studio 17 2022" -A Win32 -DLanguages=ENGLISH -DApplications=JA2` once, then open the solution file using Visual Studio 2022
- You can also open them with VS 2012
- I just changed the toolset for all projects to V100 (VS 2010) instead of V120 (VS 2013), because I don't have VS 2013 installed. If anyone can't compile with VS 2013, we simply switch back to V120 toolset
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6639 3b4a5df2-a311-0410-b5c6-a8a6f20db521
o Take a look in the comment header for the "Language Defines.h" file for further informations
o Enable PDF for Release builds, so crash dump is more effective (of course if we release a version we also have to release the PDB file)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5136 3b4a5df2-a311-0410-b5c6-a8a6f20db521