Commit Graph
4 Commits
Author SHA1 Message Date
Wanne 0ecf7d0370 Merged from revision: 2013
Custom sounds for non-guns (by anv)
- knives, throwing knives, blunt weapons can use attack sounds specified with <sSound> tag - previously their sound was chosen depending on animation used and hardcoded - it should open space for exotic weapons like chainsaws, lawn mowers, jackhammers, etc. If <sSound> is left unspecified, default hardcoded sound will be used normally.
- knives, throwing knives, blunt weapons, launchers on attack can cause noise specified with <ubAttackVolume>, previously it was ignored for anything but guns,
- For presentation purposes: Reuban's hedge trimmer using its original DG attack sound effect and making a lot of noise.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2014 4f8fa57e-7814-0410-bad4-adc449f26b7c
2014-04-19 09:25:08 +00:00
Flugente e388ec4d3d added new scuba gear picture and pepper spray sounds (by Shanga)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1582 4f8fa57e-7814-0410-bad4-adc449f26b7c
2013-01-03 17:12:24 +00:00
Starwalker 6a89976bbd new gun sounds added (Farmer Toby)
some gun sound-files renamed for easier work with the XML-Editor

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@883 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-09-30 14:37:27 +00:00
Wanne 3e294ee92f - To get a full working version of classic ja2/ub (Data folder) I had to move the sound files from Data-1.13/Sounds to Data\Sounds. This was needed, because otherwise the weapons which have autofire wouldn't have a matching sound, because no autofire sound exists in vanilla ja2. Data-1.13 works like before, because it has a fallback to the Data folder!!
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@868 4f8fa57e-7814-0410-bad4-adc449f26b7c
2007-08-28 18:59:48 +00:00