Wanne
c90f4bce47
- New feature: zombies can now spawn from corpses, if you specify that option in the preferences screen (by Flugente)
...
o if set to off, no zombies will spawn. This can also be changed in mid-game
o for more information on how this works and how to set it up, see http://www.bears-pit.com/board/ubbthreads.php/topics/295746/Zombies_WH40K_and_more.html#Post295746
o with the tag <PoisonPercentage>, you can now poison guns or ammo. This is the percentage of damage dealt that will be poisonous (see zombie thread for an explanation)
o The zombie option can only be enabled in a single player game
o AI fix: to prevent the endless clock problem, the AI now ends the turn if the same actor calls the decision routine over 100 times in a single turn.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5313 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-05-29 22:49:17 +00:00
Wanne
fc88abaa5b
New feature: new drug system (by Flugente)
...
- added many new drug effects. A drug can now have several effects, these can be set via the <DrugType>-tag in Items.xml.
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950
WARNING! This will break savegame compatibility!
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-04-27 13:22:35 +00:00
ChrisL
bf4ae66494
BUGFIX 538 - Added a condition so that if a door is not openable, iChance will be reset to 0 in time for the merc to make the "this is impossible" speech.
...
2nd correction. My fix left iChance uninitialized when the personality modifiers were being applied, meaning they no longer counted. I've put the iChance initialization back where it was and slightly altered the condition so we simply resent iChance to 0 when the lock is impossible.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4519 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-21 16:54:24 +00:00
ChrisL
edf1aaa302
BUGFIX 538 - Added a condition so that if a door is not openable, iChance will be reset to 0 in time for the merc to make the "this is impossible" speech.
...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4517 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-06-21 16:46:35 +00:00
Wanne
91087ca8c0
************************************************************
...
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00
SpaceViking
f26095d86f
Space Viking's many mercs changes plus numerous generic bug fixes
...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-01-15 01:26:13 +00:00
lalien
43ca24dda8
Merged New Inventory Project into main branch
...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
Overhaul
fccef1faea
Fix for AI seeking climb point in toxic gas
...
Fix for civilians trying to climb the roof to seek noise
Fix for punching and stabbing
Transparent change: Gave names to anonymous structs in OBJECTTYPE
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1225 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-18 19:03:20 +00:00
Wanne
ce31084ae7
Removed most of my thousands "WANNE" comments which goes back 2 years when I changed to higher resolutions. These were only internal comments for me, so they didn't include any useful meaning for others.
...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1172 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-07 21:39:23 +00:00
lalien
89b4d71bf3
Data and Source v1.13 Mod High Resolution version from 2006-03-01
...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 17:10:53 +00:00
lalien
e54aeb96aa
Original Source for 1.13 Mod High Resolution version from 12/06/05
...
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00