This one is big, but unless I missed something, should be all be
trivial.
scripted-diff with the following, then manually tweaked whatever needed:
```
if [ $# -ne 3 ]; then
echo "Usage: $0 '<pattern>' '<replacement>' '<filename>'"
exit 1
fi
pattern="$1"
replacement="$2"
filename="$3"
if [ ! -f "$filename" ]; then
echo "Error: File $filename does not exist."
exit 1
fi
sed -i '/'"$pattern"'/ {
:loop
$ !{
N
/'"$pattern"'.*\n.*#endif/ {
s/'"$pattern"'/'"$replacement"'/
s/#else/} else {/
s/#endif/}/
P
D
}
/'"$pattern"'/ b loop
}
}' "$filename"
echo "Replacement complete in $filename"
```
h/t to Grok2 for the sed command
The more detailed error message that used to go only to Livelog.txt is now also displayed in the ingame error screen, providing more helpful error message to players when making bug reports/asking for help
* Move main executable files to their own directory
* Adapt the build to the new file structure
... and fix some weird #include's that were relying on the project root
being an include directory.