Wanne
91087ca8c0
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* Merged Source Code from Development Trunk: Revision 4063 *
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- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00
Wanne
09ad70f868
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** Merged source code from development (MP+BMP) trunk (Revision: 3352) **
** https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP **
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1 (Rev. 3343)
Changes:
Control hardcoded list of unclickable ("bad") sectors via XML file. (by Realist)
On the strategic map, the player cannot click or highlight specific
sectors (e.g. A4, A5). Introduce a <BadSector> tag in MovementCosts.xml
that flags a sector as "bad". (<BadSector>1</BadSector>)
Files:
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Map Screen Interface Map.cpp
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic Movement Costs.cpp
/branches/Wanne/JA2 1.13 MP/Build/Strategic/mapscreen.cpp
/branches/Wanne/JA2 1.13 MP/GameDir/Data/TableData/Map
/branches/Wanne/JA2 1.13 MP/GameDir/Data/TableData/Map/MovementCosts.xml
/branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/TableData/Map
/branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/TableData/Map/MovementCosts.xml
2 (Rev. 3344)
Changes:
Move hardcoded underground sectors initialization to Lua script file. (by Realist)
Locate "initunderground.lua" at data-xyz\scripts ("xyz" subject to change).
Lua script allows easily adding underground sectors at arbitrary locations and defining enemy garrisons and creature population.
Also enables underground bloodcat population.
Files:
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Campaign Init.cpp
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Campaign Types.h
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Queen Command.cpp
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic AI.cpp
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic_2005Express.vcproj
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic_VS2008.vcproj
/branches/Wanne/JA2 1.13 MP/Build/Strategic/UndergroundInit.cpp
/branches/Wanne/JA2 1.13 MP/Build/Strategic/UndergroundInit.h
/branches/Wanne/JA2 1.13 MP/Build/Strategic/strategicmap.cpp
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Init List.cpp
/branches/Wanne/JA2 1.13 MP/GameDir/Data/Scripts
/branches/Wanne/JA2 1.13 MP/GameDir/Data/Scripts/initunderground.lua
/branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Scripts
/branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Scripts/initunderground.lua
3 (Rev. 3345)
Changes:
Bugfix: In Method CreateDestroyMouseRegionsForFacilityAssignmentMenu() (by Headrock)
Files:
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Assignments.cpp
4 (Rev. 3346)
Changes:
Changed order of properties in GameSettings.cpp (by Headrock)
HAM 3.6 fixes (by Headrock)
Sorted Data-1.13\ja2_options.ini (by Headrock)
Files:
/branches/Wanne/JA2 1.13 MP/Build/GameSettings.cpp
/branches/Wanne/JA2 1.13 MP/Build/GameSettings.h
/branches/Wanne/JA2 1.13 MP/Build/Laptop/BobbyRGuns.cpp
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Assignments.cpp
/branches/Wanne/JA2 1.13 MP/Build/Strategic/MilitiaSquads.cpp
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Strategic Mines.cpp
/branches/Wanne/JA2 1.13 MP/Build/Strategic/Town Militia.cpp
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Campaign.cpp
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Interface Enhanced.cpp
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Interface Items.cpp
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Items.cpp
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Items.h
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Overhead.cpp
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Control.cpp
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Soldier Profile.cpp
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Weapons.cpp
/branches/Wanne/JA2 1.13 MP/Build/TileEngine/Explosion Control.cpp
/branches/Wanne/JA2 1.13 MP/GameDir/Data-1.13/Ja2_Options.INI
/branches/Wanne/JA2 1.13 MP/GameDir/INIEditorJA2Options.xml
5 (Rev. 3347)
Changes:
Bugfix: Turns out that the program is saving the number of used Placement Slots to the temp file fine,
but if that number is equal to the limit of how many enemies/civvies are allowed in a sector by the INI settings,
it leads to an assertion error instead when trying to re-load that sector. (by Headrock)
Re-ordered Data/Ja2_Options.INI (by Headrock)
Files:
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Enemy Soldier Save.cpp
/branches/Wanne/JA2 1.13 MP/GameDir/Data/Ja2_Options.INI
6 (Rev. 3348)
Changes:
Translated missing HAM 3.6 German Texts (by systemfehler)
Files:
/branches/Wanne/JA2 1.13 MP/Build/Utils/_GermanText.cpp
7 (Rev. 3351)
Changes:
PlusAI 1.0 Patch (by Headrock)
Files:
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Points.cpp
/branches/Wanne/JA2 1.13 MP/Build/Tactical/Points.h
/branches/Wanne/JA2 1.13 MP/Build/TacticalAI/Attacks.cpp
/branches/Wanne/JA2 1.13 MP/Build/TacticalAI/DecideAction.cpp
/branches/Wanne/JA2 1.13 MP/Build/TacticalAI/FindLocations.cpp
/branches/Wanne/JA2 1.13 MP/Build/TacticalAI/ai.h
8 (Rev. 3352)
Changes:
Bugfix: The DEBUG only setting "fEnableInventoryPoolQ" is now only enabled in a DEBUG version. In all other builds it is set to FALSE.
Files:
/branches/Wanne/JA2 1.13 MP/Build/GameSettings.cpp
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3354 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-03-07 11:37:32 +00:00
Wanne
14750c6903
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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00
ChrisL
3cd3ef39cb
100AP project integration
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-11-06 00:46:54 +00:00
lalien
43ca24dda8
Merged New Inventory Project into main branch
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
MaddMugsy
008e216b17
-added underslung/attached GLs to AI inventory and enabled AI to use them :)
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-rewrote the AI sniper code to take advantage of readying weapons. Added new SNIPER order for soldiers that's assigned when a soldier has a sniper rifle (80% chance) or a scope (40% chance).
-spreadsheet update
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@216 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-10 07:22:16 +00:00
MaddMugsy
75d9e1b1c7
-updated AI to use some features from Ja2CW
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-06-07 03:48:02 +00:00
lalien
e54aeb96aa
Original Source for 1.13 Mod High Resolution version from 12/06/05
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00